Básico
Hello World
main() é o ponto de entrada do programa Dart
// Hello World in Dart
void main() {
print('Hello, World!');
}
/* Multi-line
block comment */
/// Documentation comment
/// Supports Markdown
void greet(String name) {
print('Hi, $name');
}Comentários
Comentários de documentação suportam Markdown
var name = 'Alice'; // type inferred
String city = 'NYC'; // explicit type
final age = 30; // runtime constant
const PI = 3.14; // compile-time constant
final now = DateTime.now(); // OK: runtime value
// const time = DateTime.now(); // ERROR: not compile-time
const list = [1, 2, 3]; // const list (immutable)
final list2 = [4, 5, 6]; // final ref, mutable contentPonto e vírgula
Toda declaração deve terminar com ponto e vírgula
int value = 42; // non-nullable
int? nullableValue; // nullable (default null)
print(nullableValue); // null
print(nullableValue ?? 0); // 0 (null coalescing)
nullableValue ??= 10; // assign if null
print(nullableValue); // 10
// int x = null; // ERROR: non-nullable
String name = 'Alice';
print(name.length); // safe, no null checkSaída
print adiciona automaticamente uma nova linha
import 'dart:io';
void main() {
print('Hello'); // stdout with newline
stdout.write('no newline'); // no trailing newline
stderr.writeln('an error'); // stderr with newline
String? input = stdin.readLineSync(); // read a line
int? n = int.tryParse(input ?? ''); // safe parse
print('You entered: $n');
}Palavras-chave de Declaração de Variáveis
Prefira var/final
var x = 10; // inferred as int
var y = 3.14; // inferred as double
var s = 'hi'; // inferred as String
dynamic d = 10; // type can change
d = 'now string'; // OK
// d.foo(); // compiles, may fail at runtime
Object o = 'hello'; // supertype of all non-null types
// o.length; // ERROR: Object has no length
print((o as String).length); // 5 (cast)Variáveis
Inferência de Tipo com var
O compilador infere o tipo automaticamente
int a = 42;
double b = 3.14;
num c = 10; // num is supertype of int & double
num d = 2.71;
print(a.bitLength); // 6
print(b.toStringAsFixed(2)); // '3.14'
print(10 ~/ 3); // 3 (integer division)
print(10.remainder(3)); // 1
print(0xFF); // 255 (hex)
print(1.5e3); // 1500.0 (scientific)final e const
const é mais restritivo que final
var s1 = 'single';
var s2 = "double";
var s3 = '''multi
line string''';
var name = 'Alice';
print('Hi, $name'); // interpolation
print('Length: ${name.length}'); // expression interpolation
var raw = r'No escape: \n'; // raw string (literal)
var escaped = 'It\'s ok'; // escaped quote
print(s1[0]); // 's' (index access)Variáveis late
Inicialização preguiçosa, deve ser atribuída antes do primeiro uso
bool isTrue = true;
bool isFalse = false;
print(!isTrue); // false
print(isTrue && isFalse); // false
print(isTrue || isFalse); // true
// Only bool is allowed in conditions; no truthy/falsy
// if (1) {} // ERROR: must be bool
if ('text'.isNotEmpty) {
print('non-empty');
}Tipo dynamic
Desativa a verificação de tipo, use com cuidado
var list = [1, 2, 3];
var typed = <String>['a', 'b'];
var constList = const [1, 2, 3];
list.add(4);
list.addAll([5, 6]);
print(list.length); // 6
print(list[0]); // 1
print(list.sublist(1, 3)); // [2, 3]
var spread = [...list, 7]; // spread
// constList.add(0); // ERROR: immutableConstrutores Constantes
Use o construtor const para criar constantes em tempo de compilação
var map = {
'name': 'Alice',
'age': 30,
};
var typed = <String, int>{'a': 1, 'b': 2};
map['city'] = 'NYC'; // add entry
print(map['name']); // Alice
print(map.length); // 3
print(map.containsKey('age')); // true
map.forEach((k, v) => print('$k: $v'));
var keys = map.keys.toList(); // [name, age, city]Sets & Runes
Sets are unordered collections of unique elements—useful for deduplication and set operations (union, intersection, difference). Runes expose the Unicode code points of a string, which is needed for emoji and non-BMP characters stored as surrogate pairs in UTF-16.
var set = {1, 2, 3};
set.add(2); // no duplicate added
set.add(4);
print(set); // {1, 2, 3, 4}
print(set.contains(2)); // true
print(set.intersection({2, 3, 5})); // {2, 3}
// Runes (Unicode code points)
var heart = '♥'; // ♥
print(heart); // ♥
print('A'.codeUnitAt(0)); // 65Tipos de Dados
Tipos Numéricos
num é o supertipo de int e double
print(5 + 3); // 8
print(5 - 3); // 2
print(5 * 3); // 15
print(5 / 3); // 1.6666... (double)
print(5 ~/ 3); // 1 (integer division)
print(5 % 3); // 2 (modulo)
print(-(5)); // -5 (unary minus)
print(2.toString()); // '2'Strings
Suporta aspas simples, aspas duplas e aspas triplas
var i = 5;
print(i++); // 5 (postfix: use, then add)
print(i); // 6
print(++i); // 7 (prefix: add, then use)
print(i--); // 7
print(--i); // 5Tipo Booleano
Apenas valores true e false
print(3 == 3); // true
print(3 != 4); // true
print(3 < 4); // true
print(3 > 4); // false
print(3 <= 3); // true
print(3 >= 4); // false
print('a' == 'a'); // true (content equality)
var l1 = [1, 2];
var l2 = [1, 2];
print(l1 == l2); // false (reference equality)List
Similar a arrays em outras linguagens
bool a = true, b = false;
print(a && b); // false
print(a || b); // true
print(!a); // false
// short-circuit evaluation
bool check() { print('called'); return true; }
false && check(); // check() NOT called
true || check(); // check() NOT calledMap
Coleção de pares chave-valor
Object x = 'hello';
print(x is String); // true
print(x is! int); // true
if (x is String) {
print(x.length); // smart-cast to String
}
Object y = 42;
print((y as int) + 1); // 43 (cast)
// (y as String); // runtime TypeErrorSet
Coleção não ordenada de elementos únicos
class Builder {
String? name;
int? size;
Builder setName(String n) { name = n; return this; }
Builder setSize(int s) { size = s; return this; }
}
var b = Builder()
..setName('widget')
..setSize(10);
print(b.name); // widget
String? path;
print(path?.length); // null (safe access)
print(path?.length ?? 0); // 0Operadores
Operadores Aritméticos
~/ é o operador de divisão inteira do Dart
int score = 85;
if (score >= 90) {
print('A');
} else if (score >= 80) {
print('B');
} else {
print('C');
}
// ternary expression
var grade = score >= 60 ? 'pass' : 'fail';
print(grade); // pass
// if (score) {} // ERROR: condition must be boolIncremento e Decremento
Prefixo: operação depois atribuição, Pós-fixado: atribuição depois operação
for (var i = 0; i < 3; i++) {
print(i);
}
var list = ['a', 'b', 'c'];
for (var item in list) {
print(item);
}
// for-in with Map entries
var map = {'x': 1, 'y': 2};
for (var entry in map.entries) {
print('${entry.key}: ${entry.value}');
}Operadores de Teste de Tipo
as realiza conversão de tipo
var i = 0;
while (i < 3) {
print('while $i');
i++;
}
var j = 0;
do {
print('do $j');
j++;
} while (j < 3);Expressões Condicionais
?? é o operador de coalescência nula
// Classic switch statement
var color = 'red';
switch (color) {
case 'red':
print('stop');
break;
case 'green':
print('go');
break;
default:
print('unknown');
}
// Dart 3 switch expression
String describe(int n) => switch (n) {
0 => 'zero',
1 || 2 => 'small',
>= 3 && <= 10 => 'medium',
_ => 'large',
};
print(describe(5)); // mediumOperador Cascade
.. permite chamadas encadeadas que retornam o próprio objeto
for (var i = 0; i < 5; i++) {
if (i == 2) continue; // skip 2
if (i == 4) break; // stop at 4
print(i); // 0, 1, 3
}
// labels for nested loops
outer:
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (i + j > 2) break outer;
print('$i,$j');
}
}assert
assert(condition, message) checks a condition during development. Assertions are enabled in debug mode and removed in production (release) builds. Use them for internal invariants and debugging—not for input validation that must run in production.
void setAge(int age) {
assert(age >= 0, 'age must be non-negative');
// ...
}
assert(1 == 1); // passes in debug
// assert(1 == 2, 'math is broken'); // fails in debug
// Assertions are stripped in release/production buildsFluxo de Controle
if-else
A condição deve ser do tipo bool
// named function with return type
int add(int a, int b) {
return a + b;
}
// functions are first-class objects
int Function(int) makeAdder(int n) {
return (int x) => x + n;
}
var add5 = makeAdder(5);
print(add5(3)); // 8
print(add(2, 3)); // 5Loop for
Suporta estilo C e for-in
// single-expression function with =>
int square(int x) => x * x;
String greet(String name) => 'Hi, $name';
// arrow with nullable
String? firstChar(String? s) => s?.isEmpty ?? true ? null : s[0];
print(square(4)); // 16
print(greet('Al')); // Hi, Al
print(firstChar('hi')); // hLoop while
do-while executa pelo menos uma vez
// optional positional params wrapped in []
String greet(String name, [String? title]) {
if (title != null) {
return 'Hello, $title $name';
}
return 'Hello, $name';
}
print(greet('Alice')); // Hello, Alice
print(greet('Bob', 'Dr.')); // Hello, Dr. Bobswitch
Dart 3 suporta expressões switch
// named params wrapped in {}, required marks mandatory
void createUser({
required String name,
int age = 0,
String? email,
}) {
print('$name, $age, $email');
}
createUser(name: 'Alice', age: 30);
createUser(name: 'Bob', email: '[email protected]');
// named params are passed by name, order-independentbreak e continue
break sai do loop, continue pula esta iteração
// default values for optional positional
double calc(double a, [double b = 1.0, double c = 0.0]) {
return a * b + c;
}
// default values for named
void config({String host = 'localhost', int port = 8080}) {
print('$host:$port');
}
print(calc(5)); // 5.0
print(calc(5, 2)); // 10.0
config(port: 3000); // localhost:3000Anonymous Functions & Closures
Anonymous functions (lambdas) have no name and are often assigned to variables or passed as callbacks. Closures capture variables from their enclosing scope and keep them alive. The parameter list can be typed (int a, int b) or untyped (a, b).
// anonymous function assigned to a variable
var multiply = (int a, int b) => a * b;
print(multiply(3, 4)); // 12
// closure capturing a variable
Function counter() {
int count = 0;
return () => ++count;
}
var c = counter();
print(c()); // 1
print(c()); // 2
// used as callbacks
[1, 2, 3].forEach((n) => print(n));Funções
Declaração de Função
No Dart, funções são objetos de primeira classe
class Person {
String name;
int age;
// constructor
Person(this.name, this.age);
void greet() {
print('Hi, I am $name');
}
}
var p = Person('Alice', 30);
p.greet(); // Hi, I am Alice
print(p.name); // AliceArrow Functions
=> é usado para funções de expressão única
class Point {
double x;
double y;
Point(this.x, this.y);
double distanceTo(Point other) {
return ((x - other.x) * (x - other.x) +
(y - other.y) * (y - other.y));
}
void moveBy(double dx, double dy) {
this.x += dx; // 'this' is optional when unambiguous
y += dy;
}
}Parâmetros Opcionais
[] envolve parâmetros posicionais opcionais
class Rectangle {
double width, height;
Rectangle(this.width, this.height);
// computed getter
double get area => width * height;
set size(double v) {
width = v;
height = v;
}
}
var r = Rectangle(3, 4);
print(r.area); // 12 (accessed like a field)
r.size = 10;
print(r.area); // 100Parâmetros Nomeados
{} envolve parâmetros nomeados, required indica obrigatório
class MathUtils {
static const double PI = 3.14159;
static double circleArea(double r) => PI * r * r;
}
// accessed via the class, not an instance
print(MathUtils.PI); // 3.14159
print(MathUtils.circleArea(2)); // 12.566
// static members belong to the class, not instancesValores Padrão
Parâmetros opcionais podem ter valores padrão
class Logger {
final String name;
static final Map<String, Logger> _cache = {};
// factory may return a cached instance
factory Logger(String name) {
return _cache.putIfAbsent(name, () => Logger._internal(name));
}
Logger._internal(this.name);
}
var a = Logger('app');
var b = Logger('app');
print(identical(a, b)); // true (same cached instance)Funções Anônimas
Funções anônimas são frequentemente usadas como callbacks
class Book {
String title;
Book(this.title);
@override
String toString() => 'Book($title)';
@override
bool operator ==(Object other) =>
other is Book && other.title == title;
@override
int get hashCode => title.hashCode;
}
print(Book('Dart')); // Book(Dart)
print(Book('A') == Book('A')); // trueClasses
Definição de Classe
O construtor tem o mesmo nome da classe
class Animal {
String species;
// generative constructor
Animal(this.species);
// if no constructor is written, Dart provides:
// Animal() : species = 'unknown';
}
var a = Animal('cat');
print(a.species); // catConstrutores Nomeados
Uma classe pode ter múltiplos construtores nomeados
class Point {
double x, y;
Point(this.x, this.y);
// named constructor
Point.origin() : x = 0, y = 0;
Point.fromList(List<double> l) : x = l[0], y = l[1];
}
var p1 = Point.origin();
var p2 = Point.fromList([3, 4]);
print('${p1.x},${p1.y}'); // 0.0,0.0
print('${p2.x},${p2.y}'); // 3.0,4.0Getters e Setters
Use as palavras-chave get/set
class Temperature {
final double celsius;
// initializer list runs before body
Temperature(double c) : celsius = c;
Temperature.fromFahrenheit(double f)
: celsius = (f - 32) * 5 / 9;
// assert in initializer list
Temperature.clamped(double c)
: assert(c >= -273.15),
celsius = c < -273.15 ? -273.15 : c;
}
print(Temperature.fromFahrenheit(32).celsius); // 0.0Membros Estáticos
membros estáticos pertencem à classe, não às instâncias
class Point {
double x, y;
Point(this.x, this.y);
// redirect to another constructor with 'this'
Point.alongX(double x) : this(x, 0);
Point.origin() : this(0, 0);
Point.fromDouble(double n) : this.alongX(n);
}
print(Point.alongX(5).y); // 0.0
print(Point.origin().x); // 0.0Construtor Factory
factory nem sempre cria uma nova instância
class ImmutablePoint {
final double x;
final double y;
// const constructor: creates compile-time constant instances
const ImmutablePoint(this.x, this.y);
static const origin = ImmutablePoint(0, 0);
}
const p = ImmutablePoint(1, 2);
const o = ImmutablePoint.origin;
print(identical(o, ImmutablePoint(0, 0))); // trueFactory & Caching
Factory constructors can return const or cached instances and may use Dart 3 switch expressions. They differ from generative constructors which always create a new instance. Use factories when construction logic must choose what to return.
class Shape {
final String type;
const Shape._(this.type);
factory Shape(String kind) {
return switch (kind) {
'circle' => const Shape._('circle'),
'square' => const Shape._('square'),
_ => const Shape._('unknown'),
};
}
}
print(Shape('circle').type); // circle
print(identical(Shape('circle'), Shape('circle'))); // trueHerança
Herança com extends
Dart tem herança única
class Animal {
String name;
Animal(this.name);
void speak() => print('$name makes a sound');
}
class Dog extends Animal {
Dog(String name) : super(name);
@override
void speak() => print('$name barks');
}
var d = Dog('Rex');
d.speak(); // Rex barksChamada super
@override marca sobrescrita de método
class Vehicle {
int speed = 0;
void accelerate(int by) => speed += by;
void describe() => print('Vehicle at $speed');
}
class Car extends Vehicle {
@override
void accelerate(int by) {
super.accelerate(by); // call parent method
print('Car now at $speed');
}
}
Car().accelerate(10); // Car now at 10Classes Abstratas
Classes abstratas não podem ser instanciadas
class Base {
String tag;
Base(this.tag) {
print('Base created: $tag');
}
}
class Derived extends Base {
Derived(String tag) : super(tag) {
print('Derived created');
}
}
// order: super initializer -> super body -> derived body
Derived('x');
// Base created: x
// Derived createdImplementação de Interface
Toda classe define implicitamente uma interface
class Proxy implements Object {
@override
dynamic noSuchMethod(Invocation inv) {
print('Called: ${inv.memberName}');
return null;
}
}
var p = Proxy();
p.someMissingMethod(); // Called: Symbol("someMissingMethod")noSuchMethod
Trata chamadas a métodos inexistentes
sealed class Shape {
const Shape();
}
class Circle extends Shape {
final double r;
const Circle(this.r);
}
class Square extends Shape {
final double s;
const Square(this.s);
}
// switch is exhaustive over sealed subtypes
double area(Shape s) => switch (s) {
Circle(:var r) => 3.14 * r * r,
Square(:var s) => s * s,
};
print(area(const Circle(2))); // 12.56Mixins
Definindo Mixin
mixin não pode ter construtor
abstract class Animal {
// abstract method: no body, must be overridden
void makeSound();
// concrete method: inherited as-is
void breathe() => print('breathing');
}
class Cat extends Animal {
@override
void makeSound() => print('meow');
}
var c = Cat();
c.makeSound(); // meow
// Animal(); // ERROR: cannot instantiate abstract classUsando Mixin
Use a palavra-chave with para usar múltiplos mixins
class Television {
void turnOn() => print('on');
void turnOff() => print('off');
}
// every class implicitly defines an interface
class SmartTV implements Television {
@override
void turnOn() => print('smart on');
@override
void turnOff() => print('smart off');
}
SmartTV().turnOn(); // smart onRestrições do mixin
on restringe o mixin a classes específicas
abstract class Flyer {
void fly();
}
abstract class Swimmer {
void swim();
}
// implement multiple interfaces
class Duck implements Flyer, Swimmer {
@override
void fly() => print('flying');
@override
void swim() => print('swimming');
}
Duck().fly(); // flying
Duck().swim(); // swimmingmixin class
Dart 3 suporta mixin class
class Base {
void greet() => print('hello');
void wave() => print('waving');
}
// extends: reuse implementation, single parent
class A extends Base {
@override
void greet() => print('A says hi');
}
// implements: contract only, must override all
class B implements Base {
@override
void greet() => print('B says hi');
@override
void wave() => print('B waving');
}Abstract vs Interface Guidelines
Use abstract classes to share implementation among closely related types (inheritance of code). Use interfaces (abstract classes used via implements) to define capabilities or contracts that unrelated types can fulfill. Dart merges these concepts: an abstract class can serve as both.
// Abstract class: share code among related types
abstract class Repository<T> {
T? find(int id); // abstract
void save(T item) => print('saved'); // shared
}
// Interface: define a capability
abstract class Comparable<T> {
int compareTo(T other);
}
class Product extends Repository<Product>
implements Comparable<Product> {
@override
Product? find(int id) => null;
@override
int compareTo(Product other) => 0;
}Async/Await
Funções async
async marca uma função assíncrona, retorna Future
mixin Greeter {
String get name;
void greet() => print('Hello, $name!');
}
class User with Greeter {
@override
String name;
User(this.name);
}
User('Alice').greet(); // Hello, Alice!await
await só pode ser usado em funções async
mixin Walker {
void walk() => print('walking');
}
mixin Talker {
void talk() => print('talking');
}
// mix in multiple mixins
class Person extends Object with Walker, Talker {
String name;
Person(this.name);
}
var p = Person('Bob');
p.walk(); // walking
p.talk(); // talkingtry-catch Async
Erros assíncronos são capturados com try-catch
mixin Musician on Performer {
void playNote() => print('playing note');
}
abstract class Performer {
void perform();
}
class Singer extends Performer with Musician {
@override
void perform() => print('singing');
}
Singer().playNote(); // playing note
// Musician can only be mixed into Performer subtypesFuture.wait Paralelo
Executa múltiplos Futures em paralelo
// 'mixin class' can be both extended and mixed in
mixin class Counter {
int _count = 0;
int get count => _count;
void increment() => _count++;
}
class App extends Counter {}
class Tool with Counter {}
print(App().count); // 0
App().increment();
Tool().increment();
print(App().count); // 0 (separate instance)Loop async for
await for consome um Stream
mixin A {
void hello() => print('A');
}
mixin B {
void hello() => print('B');
}
class X with A, B {}
class Y with B, A {}
X().hello(); // B (later mixin wins)
Y().hello(); // A (later mixin wins)
// resolution order: class -> last mixin -> ... -> first mixinStreams
Criando Stream
async* cria um Stream, yield emite valores
class Stack<T> {
final List<T> _items = [];
void push(T item) => _items.add(item);
T pop() => _items.removeLast();
bool get isEmpty => _items.isEmpty;
}
var s = Stack<int>();
s.push(1);
s.push(2);
print(s.pop()); // 2
var names = Stack<String>();
names.push('Al');Ouvindo um Stream
listen retorna um StreamSubscription
// generic method with its own type parameter
T firstOrDefault<T>(List<T> list, T defaultValue) {
return list.isEmpty ? defaultValue : list.first;
}
print(firstOrDefault<int>([1, 2, 3], 0)); // 1
print(firstOrDefault([], 'none')); // none (type inferred)
// type often inferred from argumentsMétodos de Stream
Stream fornece vários métodos de conveniência
class Comparable<T> {
int compareTo(T other);
}
// constrain T to subtypes of Comparable<T>
T max<T extends Comparable<T>>(T a, T b) {
return a.compareTo(b) >= 0 ? a : b;
}
// number sum constraint
num sum<T extends num>(List<T> nums) =>
nums.fold(0, (a, b) => a + b);
print(sum([1, 2.5, 3])); // 6.5StreamController
Controla manualmente o fluxo de dados do Stream
List<int> nums = [1, 2, 3];
Map<String, int> scores = {'a': 1, 'b': 2};
Set<double> uniq = {1.1, 2.2, 1.1};
// runtime type checks work (reified generics)
print(nums is List<int>); // true
print(nums is List<String>); // false
print(scores is Map); // true
// generic variance
void process(List<num> list) => print(list);
process(nums); // OK: int is a numTransformação de Stream
Similar às operações encadeadas de List
// generic function type alias
typedef Transformer<T> = T Function(T input);
int doubler(int x) => x * 2;
String upper(String s) => s.toUpperCase();
Transformer<int> dt = doubler;
Transformer<String> ut = upper;
print(dt(5)); // 10
print(ut('hi')); // HI
// generic class alias
typedef IntList = List<int>;
IntList xs = [1, 2, 3];Futures
Criando Future
Future representa um resultado assíncrono
var nums = [3, 1, 2];
nums.sort();
print(nums); // [1, 2, 3]
print(nums.reversed.toList()); // [3, 2, 1]
print(nums.indexOf(2)); // 1
print(nums.contains(3));// true
print(nums.where((n) => n > 1).toList()); // [2, 3]
print(nums.map((n) => n * 2).toList()); // [2, 4, 6]
print(nums.fold(0, (a, b) => a + b)); // 6Encadeamento then
then retorna um novo Future
var a = {1, 2, 3};
var b = {2, 3, 4};
print(a.union(b)); // {1, 2, 3, 4}
print(a.intersection(b)); // {2, 3}
print(a.difference(b)); // {1}
var dedup = [1, 1, 2, 3, 3].toSet();
print(dedup.toList()); // [1, 2, 3]
print(dedup.contains(2)); // trueFuture.delayed
Execução atrasada
var ages = {'Alice': 30, 'Bob': 25};
ages['Carol'] = 28;
print(ages.keys); // (Alice, Bob, Carol)
print(ages.values); // (30, 25, 28)
print(ages.length); // 3
ages.update('Bob', (v) => v + 1);
print(ages['Bob']); // 26
ages.remove('Alice');
ages.forEach((k, v) => print('$k=$v'));
var mapped = ages.map((k, v) => MapEntry(k, v + 100));Future.any
Retorna o resultado do primeiro Future a completar
var a = [1, 2];
var b = [0, ...a, 3]; // [0, 1, 2, 3]
print(b);
List<int>? maybe;
var c = [0, ...?maybe, 4]; // [0, 4] (null-spread is safe)
print(c);
var m1 = {'a': 1};
var m2 = {'b': 2, ...m1}; // {b: 2, a: 1}
print(m2);Completer
Completa manualmente um Future
var promo = true;
var menu = [
'home',
'products',
if (promo) 'sale',
'about',
];
print(menu); // [home, products, sale, about]
var nums = [1, 2, 3];
var doubled = [
for (var n in nums) n * 2,
];
print(doubled); // [2, 4, 6]
// combine: [for (var x in xs) if (x > 0) x]Higher-order Methods
Lists/Iterables support any, every, firstWhere, reduce, fold, skip, take, expand, and more. fold is powerful—it carries an accumulator of any type. These higher-order methods enable declarative, functional-style data processing without explicit loops.
var nums = [1, 2, 3, 4, 5];
print(nums.any((n) => n > 4)); // true
print(nums.every((n) => n > 0)); // true
print(nums.firstWhere((n) => n > 2)); // 3
print(nums.reduce((a, b) => a + b)); // 15
var byParity = nums.fold(<bool, List<int>>{}, (m, n) {
m[n.isOdd] = [...?m[n.isOdd], n]; return m;
});
print(byParity); // {true: [1,3,5], false: [2,4]}Coleções
Operações de List
List é uma coleção ordenada que permite duplicatas
Future<String> fetchUser() {
return Future.delayed(Duration(seconds: 1), () => 'Alice');
}
void main() {
fetchUser().then((name) {
print('Got: $name'); // Got: Alice (after 1s)
});
print('waiting...');
}Operações de Set
Set é uma coleção não ordenada de elementos únicos
Future<String> fetchUser() async {
await Future.delayed(Duration(seconds: 1));
return 'Alice';
}
Future<void> main() async {
print('start');
String name = await fetchUser();
print('Got: $name');
print('done');
}Operações de Map
Map é uma coleção de pares chave-valor
Future<int> divide(int a, int b) async {
if (b == 0) throw Exception('divide by zero');
return a ~/ b;
}
Future<void> main() async {
try {
var result = await divide(10, 0);
print(result);
} catch (e) {
print('Error: $e'); // Error: Exception: divide by zero
} finally {
print('done');
}
}Spread de Coleção
... operador spread
Future<int> compute() async => 42;
compute()
.then((v) => v * 2)
.then((v) => print(v)) // 84
.catchError((e) => print('err: $e'))
.whenComplete(() => print('cleanup'));
// chaining transforms the result type
Future<String> fetch() async => 'data';
fetch().then((s) => s.length).then(print); // 4collection-if e collection-for
Condicional/loop específico do Dart dentro de coleções
Future<int> task(int n) async {
await Future.delayed(Duration(milliseconds: n));
return n;
}
// run in parallel, wait for all
var all = await Future.wait([task(100), task(50), task(200)]);
print(all); // [100, 50, 200]
// resolve with the first to complete
var first = await Future.any([task(100), task(50), task(200)]);
print(first); // 50 (fastest)Completer
A Completer lets you manually create and complete a Future. Call complete(value) or completeError(error) to finish it. Completers are useful when wrapping callback-based APIs into Futures, or when a Future's completion is triggered by an external event you control.
import 'dart:async';
Completer<String> completer = Completer<String>();
// complete the future from elsewhere
Future<String> get value => completer.future;
completer.complete('resolved!');
void main() async {
print(await value); // resolved!
}
// useful when bridging callback-based APIs to FuturesMétodos de String
Interpolação de String
$variavel ou ${expressao}
Stream<int> countDown(int from) async* {
while (from > 0) {
await Future.delayed(Duration(seconds: 1));
yield from;
from--;
}
}
void main() async {
await for (var n in countDown(3)) {
print(n); // 3, 2, 1 (one per second)
}
}Métodos Comuns
Strings são imutáveis
var sub = countDown(3).listen(
(n) => print('got $n'),
onDone: () => print('done'),
onError: (e) => print('err: $e'),
);
// pause/resume/cancel
sub.pause();
sub.resume();
// sub.cancel(); // stop listening
Stream<int> countDown(int from) async* {
while (from > 0) yield from--;
}Substrings
O índice começa em 0
var stream = Stream.fromIterable([1, 2, 3, 4]);
// transform like an Iterable
var evens = stream.where((n) => n.isEven);
var doubled = stream.map((n) => n * 2);
await for (var n in Stream.fromIterable([1,2,3]).map((n) => n * 10)) {
print(n); // 10, 20, 30
}
print(await stream.first); // 1
print(await stream.last); // 4
print(await stream.length); // 4Substituir e Dividir
Suporta substituição com regex
import 'dart:async';
var controller = StreamController<int>();
// add events manually
controller.add(1);
controller.add(2);
controller.addError('oops');
controller.close();
controller.stream.listen(
(n) => print(n), // 1, 2
onError: (e) => print(e), // oops
onDone: () => print('done'),
);
// use controller.addError/sink.add for errorsStringBuilder
Use StringBuffer para concatenação pesada
// await for consumes a stream like a loop
Future<int> sumStream(Stream<int> s) async {
var total = 0;
await for (var n in s) {
total += n;
}
return total;
}
print(await sumStream(Stream.fromIterable([1, 2, 3]))); // 6
// broadcast stream: multiple listeners
var bc = StreamController<int>.broadcast();
bc.stream.listen(print);
bc.stream.listen((n) => print('got $n'));
bc.add(5); // both listeners receive 5Tratamento de Exceções
throw
Pode lançar qualquer objeto
void checkAge(int age) {
if (age < 0) {
throw ArgumentError('age cannot be negative');
}
if (age > 150) {
throw StateError('unrealistic age: $age');
}
}
// you can throw any non-null object
void fail() => throw 'something went wrong';try-catch-finally
on captura tipos de exceção específicos
try {
checkAge(-5);
} on ArgumentError catch (e) {
print('argument error: $e');
} on StateError catch (e) {
print('state error: $e');
} catch (e, stackTrace) {
print('unknown: $e');
print(stackTrace);
} finally {
print('always runs');
}Exceções Personalizadas
Implemente a interface Exception
class InvalidCredentialsException implements Exception {
final String message;
InvalidCredentialsException(this.message);
@override
String toString() => 'InvalidCredentialsException: $message';
}
void login(String user, String pass) {
if (user.isEmpty) {
throw InvalidCredentialsException('username required');
}
}
try {
login('', 'x');
} on InvalidCredentialsException catch (e) {
print(e); // InvalidCredentialsException: username required
}rethrow
rethrow relança a exceção
Future<void> logErrors(Future<void> Function() action) async {
try {
await action();
} catch (e) {
print('logging error: $e');
rethrow; // re-throw the caught exception
}
}
void main() async {
try {
await logErrors(() async => throw Exception('fail'));
} catch (e) {
print('handled upstream: $e');
}
}Error vs Exception
Exception is for runtime conditions a program can reasonably catch and recover from (e.g., network failure, bad input). Error represents programming bugs (type errors, assertion failures, index out of range) that should be fixed in code, not caught at runtime. Catching Errors is discouraged.
// Exception: recoverable, expected to be caught
class MyException implements Exception {}
// Error: programming bugs, not meant to be caught
class MyError extends Error {
@override
String toString() => 'MyError: invalid state';
}
void risky() {
throw MyError(); // bug: should fix the code
throw MyException(); // runtime condition: catch it
}
// assert failures, type errors, range errors are ErrorsEnums
Enum Básico
Valores de enum têm name e index
// alias for a function type
typedef IntOperator = int Function(int, int);
int add(int a, int b) => a + b;
int mul(int a, int b) => a * b;
IntOperator op = add;
print(op(2, 3)); // 5
op = mul;
print(op(2, 3)); // 6
// pass as a parameter
void apply(IntOperator f, int a, int b) => print(f(a, b));Enum Aprimorado (Dart 3)
Enums podem ter campos e métodos
// generic function type alias
typedef Mapper<T, R> = R Function(T input);
String stringify(int n) => n.toString();
int lenOf(String s) => s.length;
Mapper<int, String> intToStr = stringify;
Mapper<String, int> strToLen = lenOf;
print(intToStr(42)); // '42'
print(strToLen('hi')); // 2Iterando Enums
values retorna todos os valores do enum
// Dart 2.13+: alias for any type, not just functions
typedef IntList = List<int>;
typedef StringMap<V> = Map<String, V>;
IntList nums = [1, 2, 3];
StringMap<int> scores = {'a': 1};
// alias for a record type (Dart 3)
typedef Point = ({double x, double y});
Point p = (x: 1.0, y: 2.0);
print(p.x); // 1.0switch com Enum
Dart 3 não requer break
typedef Predicate<T> = bool Function(T);
bool isEven(int n) => n.isEven;
List<T> filter<T>(List<T> list, Predicate<T> test) {
return list.where(test).toList();
}
print(filter([1, 2, 3, 4], isEven)); // [2, 4]
print(filter(['', 'a', ''], (s) => s.isNotEmpty)); // [a]
// typedef makes callback contracts explicittypedef vs inline Function types
A typedef is just an alias—it's identical to the inline function type at runtime and for type checking. typedef improves readability and centralizes the contract so changes happen in one place. Prefer typedef for any function type used in more than one location.
// these two are equivalent
typedef Handler = void Function(String event);
class EventBus {
// using typedef
void on(Handler handler) {}
// using inline type
void on2(void Function(String) handler) {}
}
// both accept the same functions
void myHandler(String e) => print(e);
EventBus().on(myHandler);
EventBus().on2(myHandler);Generics
Classe Genérica
T é um parâmetro de tipo
enum Color { red, green, blue }
var c = Color.red;
print(c); // Color.red
print(c.name); // 'red'
print(c.index); // 0
print(Color.values); // [Color.red, Color.green, Color.blue]
print(Color.green.index); // 1Métodos Genéricos
Métodos também podem ter parâmetros de tipo
enum Vehicle {
car('Car', 4),
bike('Bike', 2),
truck('Truck', 6);
final String label;
final int wheels;
const Vehicle(this.label, this.wheels);
int get axles => wheels ~/ 2;
}
print(Vehicle.car.label); // Car
print(Vehicle.bike.wheels); // 2
print(Vehicle.truck.axles); // 3Restrições Genéricas
extends restringe o parâmetro de tipo
enum Status { pending, active, done }
// iterate all values
for (var s in Status.values) {
print(s.name);
}
// exhaustive switch (no default needed)
String label(Status s) => switch (s) {
Status.pending => 'Waiting',
Status.active => 'Running',
Status.done => 'Finished',
};
print(label(Status.active)); // RunningColeções Genéricas
Coleções usam extensivamente generics
enum HttpStatus {
ok(200),
notFound(404),
serverError(500);
final int code;
const HttpStatus(this.code);
bool get isSuccess => code >= 200 && code < 300;
String get reason => switch (this) {
ok => 'OK',
notFound => 'Not Found',
serverError => 'Internal Server Error',
};
}
print(HttpStatus.ok.isSuccess); // true
print(HttpStatus.notFound.reason); // Not FoundEnum Comparison
Each enum value is a singleton—there's exactly one instance per value per program. == compares by identity effectively. index allows ordering by declaration position. Use == for equality; identical() also works since values are canonicalized. Enums make great Map keys and Set elements.
enum Priority { low, medium, high }
var a = Priority.low;
var b = Priority.high;
print(a == b); // false
print(a == Priority.low);// true
print(a.index < b.index);// true
print(identical(a, Priority.low)); // true
// enums are singletons: only one instance per value
// use == for equality, not identical (though both work)Typedefs
Alias de Tipo de Função
Cria um alias para um tipo de função
class Animal {
@override
String toString() => 'Animal';
@Deprecated('use newName instead')
String oldName = 'x';
String newName = 'x';
@protected
void internalMethod() {}
@visibleForTesting
String testHook() => 'test';
}typedef genérico
Suporta parâmetros genéricos
class Base {
void greet() {}
String name = 'base';
}
class Derived extends Base {
@override
void greet() => print('hi');
// @override verifies the parent method exists
// typo here would be a compile error:
// @override void greeet() {}
}
// @Deprecated emits a warning at the call site
@Deprecated('use bar()')
void foo() {}
void bar() {}typedef de novo estilo
Dart 2.13+ suporta aliases de tipo não-funcionais
// a custom annotation is just a const constructor class
class Todo {
final String msg;
const Todo(this.msg);
}
class Service {
@Todo('refactor to use cache')
void fetchData() {}
@Todo('add tests')
void process() {}
}
// annotations are accessed via dart:mirrors (VM) or
// code generation (build_runner) in practice@immutable & @JsonSerializable
@immutable (from package:meta) marks a class whose instances should not change after construction; subclasses and fields should be final. @JsonSerializable (from json_serializable) triggers code generation for JSON conversion via build_runner. Annotations drive many Dart/Flutter ecosystems.
import 'package:meta/meta.dart';
// requires the 'meta' package
@immutable
class User {
final String name;
final int age;
const User(this.name, this.age);
}
// with package:json_annotation / json_serializable
// @JsonSerializable()
// class Product {
// final String id;
// Product(this.id);
// factory Product.fromJson(Map<String, dynamic> j) => ...;
// }Annotation on Parameters
Annotations can be placed on parameters, library declarations, and typedefs too. Before null safety, @required marked mandatory named params; the modern equivalent is the 'required' keyword. Annotations on parameters are widely used by serialization and DI frameworks.
class Required {
const Required([this.reason]);
final String? reason;
}
class Service {
// annotation on a parameter
void create({
@Required('name is mandatory') String? name,
@protected int? internal,
}) {
print(name);
}
}
// @required is built into Dart (the 'required' keyword
// is preferred in Dart 2.12+ for null safety)Null Safety
Tipos Nullable
? indica um tipo nullable
// import an entire library
import 'dart:io';
import 'package:http/http.dart';
// import only specific names
import 'dart:math' show Random, pi;
// hide specific names
import 'dart:async' hide Timer;
// prefix to avoid name clashes
import 'package:http/http.dart' as http;
http.get(Uri.parse('https://example.com'));Asserção de Nulo
! afirma não-nulo, use com cuidado
// library.dart
library my_lib;
// split implementation across files
part 'src/widget_a.dart';
part 'src/widget_b.dart';
// re-export another library's API
export 'src/utils.dart' show formatDate, parseDate;
// users import library.dart and get everythingOperadores Null-safe
?. ?? ??= operações null-safe
// names starting with _ are library-private
class _Internal {
void _helper() {}
}
class Public {
String _secret = 'hidden'; // private field
String name = 'visible'; // public field
String _process() => 'internal';
String reveal() => _process();
}
// _secret is accessible anywhere in the SAME library/file
// but not from other libraries that import this filePromoção de Tipo
Promoção automática de tipo após verificação de nulo
// load a library on demand (web only)
import 'package:heavy_lib/heavy.dart' deferred as heavy;
Future<void> main() async {
// library is NOT loaded until this call
await heavy.loadLibrary();
heavy.SomeClass().doWork();
}
// useful for splitting large web bundles and
// loading rarely-used features only when neededlate e null
late adia a inicialização de variáveis não-nulas
// explicit library declaration
library my_package.utils;
import 'dart:math';
part 'src/helper.dart';
const double version = 1.0;
// a 'library' name is optional in modern Dart;
// it's mainly used with part/part-of and tooling
// most files omit it and are treated as anonymous librariespart & part of
part/part-of splits one library across files: the main file declares part 'file.dart'; the part file declares 'part of library;'. Parts share the library's scope including private (_name) members. Prefer separate libraries with export for new code—parts are for tightly-coupled implementations.
// shapes.dart
library shapes;
part 'circle.dart';
part 'square.dart';
class Shape {}
// circle.dart
part of shapes;
class Circle extends Shape {}
// files in the same library share private members
// (_name visible across all parts)Extensions
Métodos de Extensão
Adiciona funcionalidade a tipos existentes
int a = 42; // non-nullable: cannot be null
int? b; // nullable: can be null
print(b); // null
b = 10;
print(b); // 10
String name = 'Al'; // non-nullable
String? middle; // nullable
// non-nullable types are guaranteed non-null
// int x = null; // ERROR
// print(a.length); // safe: a is non-nullUsando Extensions
Chame como um método regular
String? maybeName;
// int len = maybeName.length; // ERROR: maybeName is nullable
maybeName = 'Alice';
int len = maybeName!.length; // ! asserts non-null
print(len); // 5
// throws if null at runtime:
// String? n; print(n!.length); // NoSuchMethodError/nullExtensions Genéricas
Suporta parâmetros de tipo genéricos
String? name;
print(name?.length); // null (safe access)
print(name?.length ?? 0);// 0 (default if null)
name = 'Alice';
print(name?.length); // 5
name ??= 'Bob'; // assign only if null
print(name); // Alice (already set)
List<int>? list;
print(list?.first); // null
print(list?.first ?? -1);// -1Type Promotion
Type promotion: after a null check (x != null) or type check (x is String), the compiler narrows the type within that branch—no explicit cast needed. Promotion also happens after a non-null assignment. Local variables promote well; fields may need explicit local copies.
String? name;
if (name != null) {
// name is promoted to non-nullable String here
print(name.length); // safe, no ! needed
}
// promoted via is check
Object obj = 'hello';
if (obj is String) {
print(obj.length); // smart-cast to String
}
// promoted via assignment
int? x;
x = 5;
print(x.abs()); // x is non-null after assignmentlate & required
late marks a non-nullable variable that will be initialized after declaration but before first use—deferring initialization. late final initializes once (lazily if given an initializer). required marks a named parameter as mandatory. Together they integrate cleanly with null safety.
class Config {
// late: non-nullable, initialized later
late final String value = _load();
// late without initializer: assign before first use
late final int computed;
Config() {
computed = expensive();
}
String _load() => 'loaded';
int expensive() => 42;
}
// required: mandatory named parameter
void build({required String name}) {}
build(name: 'Al'); // OK
// build(); // ERROR: missing requiredlate Lazy Initialization
A late field with an initializer is lazy—the initializer runs on first access, not at construction. The result is cached for subsequent accesses. This is great for expensive initialization, circular references, and fields that depend on 'this' being fully constructed. late final makes it a one-time computation.
class Service {
// lazy: _expensive runs only on first access
late final int cache = _expensive();
int _expensive() {
print('computing...');
return 42;
}
}
var s = Service();
print('created');
print(s.cache); // computing... 42
print(s.cache); // 42 (cached, no recompute)
// late fields with initializers are evaluated lazilySnippets de Dart relacionados
Copy-paste ready code for common tasks.
Classes e Construtores
Definir classes com construtores nomeados e factory.
Async/Await e Futures
Programação assíncrona com Future e async/await.
Coleções (List, Map, Set)
Trabalhar com coleções e operações funcionais.
Null Safety
Null safety sólida com operadores ? e !.
Genéricos
Classes e métodos reutilizáveis e type-safe.
Mixins e Extensions
Compor comportamentos sem herança.
Futures e Streams
Trabalhar com valores async únicos e múltiplos.
Isolates (Paralelismo Verdadeiro)
Rodar código em isolates separados para trabalho CPU-bound.
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