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Dart Aide-mémoire

Dart est un langage optimisé pour le client pour des applications rapides sur n'importe quelle plateforme.

01

Bases

Hello World

main() est le point d'entrée du programme Dart

dart
// Hello World in Dart
void main() {
  print('Hello, World!');
}

/* Multi-line
   block comment */

/// Documentation comment
/// Supports Markdown
void greet(String name) {
  print('Hi, $name');
}

Commentaires

Les commentaires de documentation supportent Markdown

dart
var name = 'Alice';        // type inferred
String city = 'NYC';        // explicit type
final age = 30;             // runtime constant
const PI = 3.14;            // compile-time constant
final now = DateTime.now(); // OK: runtime value
// const time = DateTime.now(); // ERROR: not compile-time

const list = [1, 2, 3];     // const list (immutable)
final list2 = [4, 5, 6];    // final ref, mutable content

Points-virgules

Chaque instruction doit se terminer par un point-virgule

dart
int value = 42;              // non-nullable
int? nullableValue;          // nullable (default null)
print(nullableValue);        // null
print(nullableValue ?? 0);   // 0 (null coalescing)
nullableValue ??= 10;        // assign if null
print(nullableValue);        // 10

// int x = null;            // ERROR: non-nullable
String name = 'Alice';
print(name.length);          // safe, no null check

Sortie

print ajoute automatiquement un saut de ligne

dart
import 'dart:io';

void main() {
  print('Hello');                    // stdout with newline
  stdout.write('no newline');        // no trailing newline
  stderr.writeln('an error');        // stderr with newline

  String? input = stdin.readLineSync(); // read a line
  int? n = int.tryParse(input ?? '');   // safe parse
  print('You entered: $n');
}

Mots-clés de déclaration de variables

Préférer var/final

dart
var x = 10;          // inferred as int
var y = 3.14;        // inferred as double
var s = 'hi';        // inferred as String

dynamic d = 10;      // type can change
d = 'now string';    // OK
// d.foo();          // compiles, may fail at runtime

Object o = 'hello';  // supertype of all non-null types
// o.length;         // ERROR: Object has no length
print((o as String).length);  // 5 (cast)
02

Variables

Inférence de type var

Le compilateur infère automatiquement le type

dart
int a = 42;
double b = 3.14;
num c = 10;     // num is supertype of int & double
num d = 2.71;
print(a.bitLength);          // 6
print(b.toStringAsFixed(2)); // '3.14'
print(10 ~/ 3);             // 3 (integer division)
print(10.remainder(3));     // 1
print(0xFF);                // 255 (hex)
print(1.5e3);               // 1500.0 (scientific)

final et const

const est plus strict que final

dart
var s1 = 'single';
var s2 = "double";
var s3 = '''multi
line string''';
var name = 'Alice';
print('Hi, $name');               // interpolation
print('Length: ${name.length}'); // expression interpolation

var raw = r'No escape: \n';      // raw string (literal)
var escaped = 'It\'s ok';        // escaped quote
print(s1[0]);                     // 's' (index access)

Variables late

Initialisation paresseuse, doit être assignée avant la première utilisation

dart
bool isTrue = true;
bool isFalse = false;
print(!isTrue);           // false
print(isTrue && isFalse); // false
print(isTrue || isFalse); // true

// Only bool is allowed in conditions; no truthy/falsy
// if (1) {} // ERROR: must be bool
if ('text'.isNotEmpty) {
  print('non-empty');
}

Type dynamic

Désactive la vérification de type, à utiliser avec prudence

dart
var list = [1, 2, 3];
var typed = <String>['a', 'b'];
var constList = const [1, 2, 3];
list.add(4);
list.addAll([5, 6]);
print(list.length);          // 6
print(list[0]);              // 1
print(list.sublist(1, 3));   // [2, 3]
var spread = [...list, 7];   // spread
// constList.add(0);         // ERROR: immutable

Constructeurs constants

Utiliser le constructeur const pour créer des constantes à la compilation

dart
var map = {
  'name': 'Alice',
  'age': 30,
};
var typed = <String, int>{'a': 1, 'b': 2};
map['city'] = 'NYC';              // add entry
print(map['name']);               // Alice
print(map.length);                // 3
print(map.containsKey('age'));    // true
map.forEach((k, v) => print('$k: $v'));
var keys = map.keys.toList();     // [name, age, city]

Sets & Runes

Sets are unordered collections of unique elements—useful for deduplication and set operations (union, intersection, difference). Runes expose the Unicode code points of a string, which is needed for emoji and non-BMP characters stored as surrogate pairs in UTF-16.

dart
var set = {1, 2, 3};
set.add(2);              // no duplicate added
set.add(4);
print(set);              // {1, 2, 3, 4}
print(set.contains(2));  // true
print(set.intersection({2, 3, 5})); // {2, 3}

// Runes (Unicode code points)
var heart = '♥';        // ♥
print(heart);                // ♥
print('A'.codeUnitAt(0));    // 65
03

Types de données

Types de nombres

num est le supertype de int et double

dart
print(5 + 3);   // 8
print(5 - 3);   // 2
print(5 * 3);   // 15
print(5 / 3);   // 1.6666... (double)
print(5 ~/ 3);  // 1 (integer division)
print(5 % 3);   // 2 (modulo)
print(-(5));    // -5 (unary minus)
print(2.toString()); // '2'

Chaînes de caractères

Supporte les guillemets simples, doubles et triples

dart
var i = 5;
print(i++);  // 5 (postfix: use, then add)
print(i);    // 6
print(++i);  // 7 (prefix: add, then use)
print(i--);  // 7
print(--i);  // 5

Type booléen

Seulement les valeurs true et false

dart
print(3 == 3);   // true
print(3 != 4);   // true
print(3 < 4);    // true
print(3 > 4);    // false
print(3 <= 3);   // true
print(3 >= 4);   // false
print('a' == 'a'); // true (content equality)
var l1 = [1, 2];
var l2 = [1, 2];
print(l1 == l2); // false (reference equality)

List

Similaire aux tableaux dans d'autres langages

dart
bool a = true, b = false;
print(a && b);  // false
print(a || b);  // true
print(!a);      // false

// short-circuit evaluation
bool check() { print('called'); return true; }
false && check();  // check() NOT called
true || check();   // check() NOT called

Map

Collection de paires clé-valeur

dart
Object x = 'hello';
print(x is String);   // true
print(x is! int);     // true
if (x is String) {
  print(x.length);    // smart-cast to String
}
Object y = 42;
print((y as int) + 1); // 43 (cast)
// (y as String);      // runtime TypeError

Set

Collection non ordonnée d'éléments uniques

dart
class Builder {
  String? name;
  int? size;
  Builder setName(String n) { name = n; return this; }
  Builder setSize(int s) { size = s; return this; }
}

var b = Builder()
  ..setName('widget')
  ..setSize(10);
print(b.name); // widget

String? path;
print(path?.length);     // null (safe access)
print(path?.length ?? 0); // 0
04

Opérateurs

Opérateurs arithmétiques

~/ est l'opérateur de division entière de Dart

dart
int score = 85;
if (score >= 90) {
  print('A');
} else if (score >= 80) {
  print('B');
} else {
  print('C');
}

// ternary expression
var grade = score >= 60 ? 'pass' : 'fail';
print(grade); // pass

// if (score) {} // ERROR: condition must be bool

Incrémentation et décrémentation

Préfixe : opération puis assignation, Postfixe : assignation puis opération

dart
for (var i = 0; i < 3; i++) {
  print(i);
}

var list = ['a', 'b', 'c'];
for (var item in list) {
  print(item);
}

// for-in with Map entries
var map = {'x': 1, 'y': 2};
for (var entry in map.entries) {
  print('${entry.key}: ${entry.value}');
}

Opérateurs de test de type

as effectue une conversion de type

dart
var i = 0;
while (i < 3) {
  print('while $i');
  i++;
}

var j = 0;
do {
  print('do $j');
  j++;
} while (j < 3);

Expressions conditionnelles

?? est l'opérateur de coalescence nulle

dart
// Classic switch statement
var color = 'red';
switch (color) {
  case 'red':
    print('stop');
    break;
  case 'green':
    print('go');
    break;
  default:
    print('unknown');
}

// Dart 3 switch expression
String describe(int n) => switch (n) {
  0 => 'zero',
  1 || 2 => 'small',
  >= 3 && <= 10 => 'medium',
  _ => 'large',
};
print(describe(5)); // medium

Opérateur de cascade

.. permet les appels chaînés qui renvoient l'objet lui-même

dart
for (var i = 0; i < 5; i++) {
  if (i == 2) continue; // skip 2
  if (i == 4) break;    // stop at 4
  print(i);  // 0, 1, 3
}

// labels for nested loops
outer:
for (var i = 0; i < 3; i++) {
  for (var j = 0; j < 3; j++) {
    if (i + j > 2) break outer;
    print('$i,$j');
  }
}

assert

assert(condition, message) checks a condition during development. Assertions are enabled in debug mode and removed in production (release) builds. Use them for internal invariants and debugging—not for input validation that must run in production.

dart
void setAge(int age) {
  assert(age >= 0, 'age must be non-negative');
  // ...
}

assert(1 == 1);  // passes in debug
// assert(1 == 2, 'math is broken'); // fails in debug

// Assertions are stripped in release/production builds
05

Flux de contrôle

if-else

La condition doit être de type bool

dart
// named function with return type
int add(int a, int b) {
  return a + b;
}

// functions are first-class objects
int Function(int) makeAdder(int n) {
  return (int x) => x + n;
}

var add5 = makeAdder(5);
print(add5(3)); // 8

print(add(2, 3)); // 5

Boucle for

Supporte le style C et for-in

dart
// single-expression function with =>
int square(int x) => x * x;
String greet(String name) => 'Hi, $name';

// arrow with nullable
String? firstChar(String? s) => s?.isEmpty ?? true ? null : s[0];

print(square(4));      // 16
print(greet('Al'));    // Hi, Al
print(firstChar('hi')); // h

Boucle while

do-while s'exécute au moins une fois

dart
// optional positional params wrapped in []
String greet(String name, [String? title]) {
  if (title != null) {
    return 'Hello, $title $name';
  }
  return 'Hello, $name';
}

print(greet('Alice'));        // Hello, Alice
print(greet('Bob', 'Dr.'));   // Hello, Dr. Bob

switch

Dart 3 supporte les expressions switch

dart
// named params wrapped in {}, required marks mandatory
void createUser({
  required String name,
  int age = 0,
  String? email,
}) {
  print('$name, $age, $email');
}

createUser(name: 'Alice', age: 30);
createUser(name: 'Bob', email: '[email protected]');

// named params are passed by name, order-independent

break et continue

break quitte la boucle, continue saute cette itération

dart
// default values for optional positional
double calc(double a, [double b = 1.0, double c = 0.0]) {
  return a * b + c;
}

// default values for named
void config({String host = 'localhost', int port = 8080}) {
  print('$host:$port');
}

print(calc(5));       // 5.0
print(calc(5, 2));    // 10.0
config(port: 3000);   // localhost:3000

Anonymous Functions & Closures

Anonymous functions (lambdas) have no name and are often assigned to variables or passed as callbacks. Closures capture variables from their enclosing scope and keep them alive. The parameter list can be typed (int a, int b) or untyped (a, b).

dart
// anonymous function assigned to a variable
var multiply = (int a, int b) => a * b;
print(multiply(3, 4)); // 12

// closure capturing a variable
Function counter() {
  int count = 0;
  return () => ++count;
}

var c = counter();
print(c()); // 1
print(c()); // 2

// used as callbacks
[1, 2, 3].forEach((n) => print(n));
06

Fonctions

Déclaration de fonction

En Dart, les fonctions sont des objets de première classe

dart
class Person {
  String name;
  int age;

  // constructor
  Person(this.name, this.age);

  void greet() {
    print('Hi, I am $name');
  }
}

var p = Person('Alice', 30);
p.greet(); // Hi, I am Alice
print(p.name); // Alice

Fonctions fléchées

=> est utilisé pour les fonctions à expression unique

dart
class Point {
  double x;
  double y;

  Point(this.x, this.y);

  double distanceTo(Point other) {
    return ((x - other.x) * (x - other.x) +
            (y - other.y) * (y - other.y));
  }

  void moveBy(double dx, double dy) {
    this.x += dx;   // 'this' is optional when unambiguous
    y += dy;
  }
}

Paramètres optionnels

[] enveloppe les paramètres optionnels positionnels

dart
class Rectangle {
  double width, height;
  Rectangle(this.width, this.height);

  // computed getter
  double get area => width * height;
  set size(double v) {
    width = v;
    height = v;
  }
}

var r = Rectangle(3, 4);
print(r.area);  // 12 (accessed like a field)
r.size = 10;
print(r.area);  // 100

Paramètres nommés

{} enveloppe les paramètres nommés, required indique obligatoire

dart
class MathUtils {
  static const double PI = 3.14159;
  static double circleArea(double r) => PI * r * r;
}

// accessed via the class, not an instance
print(MathUtils.PI);             // 3.14159
print(MathUtils.circleArea(2));  // 12.566

// static members belong to the class, not instances

Valeurs par défaut

Les paramètres optionnels peuvent avoir des valeurs par défaut

dart
class Logger {
  final String name;
  static final Map<String, Logger> _cache = {};

  // factory may return a cached instance
  factory Logger(String name) {
    return _cache.putIfAbsent(name, () => Logger._internal(name));
  }

  Logger._internal(this.name);
}

var a = Logger('app');
var b = Logger('app');
print(identical(a, b)); // true (same cached instance)

Fonctions anonymes

Les fonctions anonymes sont souvent utilisées comme rappels

dart
class Book {
  String title;
  Book(this.title);

  @override
  String toString() => 'Book($title)';

  @override
  bool operator ==(Object other) =>
      other is Book && other.title == title;

  @override
  int get hashCode => title.hashCode;
}

print(Book('Dart')); // Book(Dart)
print(Book('A') == Book('A')); // true
07

Classes

Définition de classe

Le constructeur a le même nom que la classe

dart
class Animal {
  String species;

  // generative constructor
  Animal(this.species);

  // if no constructor is written, Dart provides:
  // Animal() : species = 'unknown';
}

var a = Animal('cat');
print(a.species); // cat

Constructeurs nommés

Une classe peut avoir plusieurs constructeurs nommés

dart
class Point {
  double x, y;
  Point(this.x, this.y);

  // named constructor
  Point.origin() : x = 0, y = 0;
  Point.fromList(List<double> l) : x = l[0], y = l[1];
}

var p1 = Point.origin();
var p2 = Point.fromList([3, 4]);
print('${p1.x},${p1.y}'); // 0.0,0.0
print('${p2.x},${p2.y}'); // 3.0,4.0

Getters et Setters

Utiliser les mots-clés get/set

dart
class Temperature {
  final double celsius;

  // initializer list runs before body
  Temperature(double c) : celsius = c;
  Temperature.fromFahrenheit(double f)
      : celsius = (f - 32) * 5 / 9;

  // assert in initializer list
  Temperature.clamped(double c)
      : assert(c >= -273.15),
        celsius = c < -273.15 ? -273.15 : c;
}

print(Temperature.fromFahrenheit(32).celsius); // 0.0

Membres statiques

les membres static appartiennent à la classe, pas aux instances

dart
class Point {
  double x, y;
  Point(this.x, this.y);

  // redirect to another constructor with 'this'
  Point.alongX(double x) : this(x, 0);
  Point.origin() : this(0, 0);
  Point.fromDouble(double n) : this.alongX(n);
}

print(Point.alongX(5).y); // 0.0
print(Point.origin().x);  // 0.0

Constructeur d'usine

factory ne crée pas toujours une nouvelle instance

dart
class ImmutablePoint {
  final double x;
  final double y;

  // const constructor: creates compile-time constant instances
  const ImmutablePoint(this.x, this.y);

  static const origin = ImmutablePoint(0, 0);
}

const p = ImmutablePoint(1, 2);
const o = ImmutablePoint.origin;
print(identical(o, ImmutablePoint(0, 0))); // true

Factory & Caching

Factory constructors can return const or cached instances and may use Dart 3 switch expressions. They differ from generative constructors which always create a new instance. Use factories when construction logic must choose what to return.

dart
class Shape {
  final String type;
  const Shape._(this.type);

  factory Shape(String kind) {
    return switch (kind) {
      'circle' => const Shape._('circle'),
      'square' => const Shape._('square'),
      _ => const Shape._('unknown'),
    };
  }
}

print(Shape('circle').type); // circle
print(identical(Shape('circle'), Shape('circle'))); // true
08

Héritage

Héritage extends

Dart a un héritage simple

dart
class Animal {
  String name;
  Animal(this.name);

  void speak() => print('$name makes a sound');
}

class Dog extends Animal {
  Dog(String name) : super(name);

  @override
  void speak() => print('$name barks');
}

var d = Dog('Rex');
d.speak(); // Rex barks

Appel super

@override marque la redéfinition de méthode

dart
class Vehicle {
  int speed = 0;
  void accelerate(int by) => speed += by;
  void describe() => print('Vehicle at $speed');
}

class Car extends Vehicle {
  @override
  void accelerate(int by) {
    super.accelerate(by);  // call parent method
    print('Car now at $speed');
  }
}

Car().accelerate(10); // Car now at 10

Classes abstraites

Les classes abstraites ne peuvent pas être instanciées

dart
class Base {
  String tag;
  Base(this.tag) {
    print('Base created: $tag');
  }
}

class Derived extends Base {
  Derived(String tag) : super(tag) {
    print('Derived created');
  }
}

// order: super initializer -> super body -> derived body
Derived('x');
// Base created: x
// Derived created

Implémentation d'interface

Chaque classe définit implicitement une interface

dart
class Proxy implements Object {
  @override
  dynamic noSuchMethod(Invocation inv) {
    print('Called: ${inv.memberName}');
    return null;
  }
}

var p = Proxy();
p.someMissingMethod(); // Called: Symbol("someMissingMethod")

noSuchMethod

Gère les appels à des méthodes inexistantes

dart
sealed class Shape {
  const Shape();
}

class Circle extends Shape {
  final double r;
  const Circle(this.r);
}
class Square extends Shape {
  final double s;
  const Square(this.s);
}

// switch is exhaustive over sealed subtypes
double area(Shape s) => switch (s) {
  Circle(:var r) => 3.14 * r * r,
  Square(:var s) => s * s,
};

print(area(const Circle(2))); // 12.56
09

Mixins

Définition de mixin

mixin ne peut pas avoir de constructeur

dart
abstract class Animal {
  // abstract method: no body, must be overridden
  void makeSound();

  // concrete method: inherited as-is
  void breathe() => print('breathing');
}

class Cat extends Animal {
  @override
  void makeSound() => print('meow');
}

var c = Cat();
c.makeSound(); // meow
// Animal();    // ERROR: cannot instantiate abstract class

Utilisation de mixin

Utiliser le mot-clé with pour utiliser plusieurs mixins

dart
class Television {
  void turnOn() => print('on');
  void turnOff() => print('off');
}

// every class implicitly defines an interface
class SmartTV implements Television {
  @override
  void turnOn() => print('smart on');
  @override
  void turnOff() => print('smart off');
}

SmartTV().turnOn(); // smart on

Contraintes de mixin

on contraint le mixin à des classes spécifiques

dart
abstract class Flyer {
  void fly();
}
abstract class Swimmer {
  void swim();
}

// implement multiple interfaces
class Duck implements Flyer, Swimmer {
  @override
  void fly() => print('flying');
  @override
  void swim() => print('swimming');
}

Duck().fly();   // flying
Duck().swim();  // swimming

classe mixin

Dart 3 supporte mixin class

dart
class Base {
  void greet() => print('hello');
  void wave() => print('waving');
}

// extends: reuse implementation, single parent
class A extends Base {
  @override
  void greet() => print('A says hi');
}

// implements: contract only, must override all
class B implements Base {
  @override
  void greet() => print('B says hi');
  @override
  void wave() => print('B waving');
}

Abstract vs Interface Guidelines

Use abstract classes to share implementation among closely related types (inheritance of code). Use interfaces (abstract classes used via implements) to define capabilities or contracts that unrelated types can fulfill. Dart merges these concepts: an abstract class can serve as both.

dart
// Abstract class: share code among related types
abstract class Repository<T> {
  T? find(int id);          // abstract
  void save(T item) => print('saved'); // shared
}

// Interface: define a capability
abstract class Comparable<T> {
  int compareTo(T other);
}

class Product extends Repository<Product>
    implements Comparable<Product> {
  @override
  Product? find(int id) => null;
  @override
  int compareTo(Product other) => 0;
}
10

Async/Await

Fonctions async

async marque une fonction asynchrone, renvoie Future

dart
mixin Greeter {
  String get name;

  void greet() => print('Hello, $name!');
}

class User with Greeter {
  @override
  String name;
  User(this.name);
}

User('Alice').greet(); // Hello, Alice!

await

await ne peut être utilisé que dans des fonctions async

dart
mixin Walker {
  void walk() => print('walking');
}
mixin Talker {
  void talk() => print('talking');
}

// mix in multiple mixins
class Person extends Object with Walker, Talker {
  String name;
  Person(this.name);
}

var p = Person('Bob');
p.walk(); // walking
p.talk(); // talking

try-catch asynchrone

Les erreurs asynchrones sont capturées avec try-catch

dart
mixin Musician on Performer {
  void playNote() => print('playing note');
}

abstract class Performer {
  void perform();
}

class Singer extends Performer with Musician {
  @override
  void perform() => print('singing');
}

Singer().playNote(); // playing note
// Musician can only be mixed into Performer subtypes

Future.wait parallèle

Exécuter plusieurs Futures en parallèle

dart
// 'mixin class' can be both extended and mixed in
mixin class Counter {
  int _count = 0;
  int get count => _count;
  void increment() => _count++;
}

class App extends Counter {}
class Tool with Counter {}

print(App().count); // 0
App().increment();
Tool().increment();
print(App().count); // 0 (separate instance)

Boucle for async

await for consomme un Stream

dart
mixin A {
  void hello() => print('A');
}
mixin B {
  void hello() => print('B');
}

class X with A, B {}
class Y with B, A {}

X().hello(); // B (later mixin wins)
Y().hello(); // A (later mixin wins)

// resolution order: class -> last mixin -> ... -> first mixin
11

Streams

Création de Stream

async* crée un Stream, yield émet des valeurs

dart
class Stack<T> {
  final List<T> _items = [];

  void push(T item) => _items.add(item);
  T pop() => _items.removeLast();
  bool get isEmpty => _items.isEmpty;
}

var s = Stack<int>();
s.push(1);
s.push(2);
print(s.pop()); // 2

var names = Stack<String>();
names.push('Al');

Écoute d'un Stream

listen renvoie un StreamSubscription

dart
// generic method with its own type parameter
T firstOrDefault<T>(List<T> list, T defaultValue) {
  return list.isEmpty ? defaultValue : list.first;
}

print(firstOrDefault<int>([1, 2, 3], 0)); // 1
print(firstOrDefault([], 'none'));        // none (type inferred)

// type often inferred from arguments

Méthodes de Stream

Stream fournit diverses méthodes utilitaires

dart
class Comparable<T> {
  int compareTo(T other);
}

// constrain T to subtypes of Comparable<T>
T max<T extends Comparable<T>>(T a, T b) {
  return a.compareTo(b) >= 0 ? a : b;
}

// number sum constraint
num sum<T extends num>(List<T> nums) =>
    nums.fold(0, (a, b) => a + b);

print(sum([1, 2.5, 3])); // 6.5

StreamController

Contrôler manuellement le flux de données du Stream

dart
List<int> nums = [1, 2, 3];
Map<String, int> scores = {'a': 1, 'b': 2};
Set<double> uniq = {1.1, 2.2, 1.1};

// runtime type checks work (reified generics)
print(nums is List<int>);    // true
print(nums is List<String>); // false
print(scores is Map);        // true

// generic variance
void process(List<num> list) => print(list);
process(nums); // OK: int is a num

Transformation de Stream

Similaire aux opérations chaînées de List

dart
// generic function type alias
typedef Transformer<T> = T Function(T input);

int doubler(int x) => x * 2;
String upper(String s) => s.toUpperCase();

Transformer<int> dt = doubler;
Transformer<String> ut = upper;
print(dt(5));  // 10
print(ut('hi')); // HI

// generic class alias
typedef IntList = List<int>;
IntList xs = [1, 2, 3];
12

Futures

Création de Future

Future représente un résultat asynchrone

dart
var nums = [3, 1, 2];
nums.sort();
print(nums);            // [1, 2, 3]
print(nums.reversed.toList()); // [3, 2, 1]
print(nums.indexOf(2)); // 1
print(nums.contains(3));// true
print(nums.where((n) => n > 1).toList()); // [2, 3]
print(nums.map((n) => n * 2).toList());   // [2, 4, 6]
print(nums.fold(0, (a, b) => a + b));     // 6

Chaînage then

then renvoie un nouveau Future

dart
var a = {1, 2, 3};
var b = {2, 3, 4};
print(a.union(b));        // {1, 2, 3, 4}
print(a.intersection(b)); // {2, 3}
print(a.difference(b));   // {1}

var dedup = [1, 1, 2, 3, 3].toSet();
print(dedup.toList());    // [1, 2, 3]
print(dedup.contains(2)); // true

Future.delayed

Exécution différée

dart
var ages = {'Alice': 30, 'Bob': 25};
ages['Carol'] = 28;
print(ages.keys);    // (Alice, Bob, Carol)
print(ages.values);  // (30, 25, 28)
print(ages.length);  // 3

ages.update('Bob', (v) => v + 1);
print(ages['Bob']);  // 26

ages.remove('Alice');
ages.forEach((k, v) => print('$k=$v'));

var mapped = ages.map((k, v) => MapEntry(k, v + 100));

Future.any

Renvoie le résultat du premier Future à se terminer

dart
var a = [1, 2];
var b = [0, ...a, 3];      // [0, 1, 2, 3]
print(b);

List<int>? maybe;
var c = [0, ...?maybe, 4]; // [0, 4] (null-spread is safe)
print(c);

var m1 = {'a': 1};
var m2 = {'b': 2, ...m1};  // {b: 2, a: 1}
print(m2);

Completer

Terminer manuellement un Future

dart
var promo = true;
var menu = [
  'home',
  'products',
  if (promo) 'sale',
  'about',
];
print(menu); // [home, products, sale, about]

var nums = [1, 2, 3];
var doubled = [
  for (var n in nums) n * 2,
];
print(doubled); // [2, 4, 6]

// combine: [for (var x in xs) if (x > 0) x]

Higher-order Methods

Lists/Iterables support any, every, firstWhere, reduce, fold, skip, take, expand, and more. fold is powerful—it carries an accumulator of any type. These higher-order methods enable declarative, functional-style data processing without explicit loops.

dart
var nums = [1, 2, 3, 4, 5];
print(nums.any((n) => n > 4));   // true
print(nums.every((n) => n > 0)); // true
print(nums.firstWhere((n) => n > 2)); // 3
print(nums.reduce((a, b) => a + b));  // 15
var byParity = nums.fold(<bool, List<int>>{}, (m, n) {
  m[n.isOdd] = [...?m[n.isOdd], n]; return m;
});
print(byParity); // {true: [1,3,5], false: [2,4]}
13

Collections

Opérations sur List

List est une collection ordonnée qui autorise les doublons

dart
Future<String> fetchUser() {
  return Future.delayed(Duration(seconds: 1), () => 'Alice');
}

void main() {
  fetchUser().then((name) {
    print('Got: $name'); // Got: Alice (after 1s)
  });
  print('waiting...');
}

Opérations sur Set

Set est une collection non ordonnée d'éléments uniques

dart
Future<String> fetchUser() async {
  await Future.delayed(Duration(seconds: 1));
  return 'Alice';
}

Future<void> main() async {
  print('start');
  String name = await fetchUser();
  print('Got: $name');
  print('done');
}

Opérations sur Map

Map est une collection de paires clé-valeur

dart
Future<int> divide(int a, int b) async {
  if (b == 0) throw Exception('divide by zero');
  return a ~/ b;
}

Future<void> main() async {
  try {
    var result = await divide(10, 0);
    print(result);
  } catch (e) {
    print('Error: $e'); // Error: Exception: divide by zero
  } finally {
    print('done');
  }
}

Spread de collection

... opérateur de spread

dart
Future<int> compute() async => 42;

compute()
    .then((v) => v * 2)
    .then((v) => print(v))      // 84
    .catchError((e) => print('err: $e'))
    .whenComplete(() => print('cleanup'));

// chaining transforms the result type
Future<String> fetch() async => 'data';
fetch().then((s) => s.length).then(print); // 4

collection-if et collection-for

Conditionnel/boucle spécifique à Dart dans les collections

dart
Future<int> task(int n) async {
  await Future.delayed(Duration(milliseconds: n));
  return n;
}

// run in parallel, wait for all
var all = await Future.wait([task(100), task(50), task(200)]);
print(all); // [100, 50, 200]

// resolve with the first to complete
var first = await Future.any([task(100), task(50), task(200)]);
print(first); // 50 (fastest)

Completer

A Completer lets you manually create and complete a Future. Call complete(value) or completeError(error) to finish it. Completers are useful when wrapping callback-based APIs into Futures, or when a Future's completion is triggered by an external event you control.

dart
import 'dart:async';

Completer<String> completer = Completer<String>();

// complete the future from elsewhere
Future<String> get value => completer.future;

completer.complete('resolved!');

void main() async {
  print(await value); // resolved!
}

// useful when bridging callback-based APIs to Futures
14

Méthodes de chaîne

Interpolation de chaîne

$variable ou ${expression}

dart
Stream<int> countDown(int from) async* {
  while (from > 0) {
    await Future.delayed(Duration(seconds: 1));
    yield from;
    from--;
  }
}

void main() async {
  await for (var n in countDown(3)) {
    print(n); // 3, 2, 1 (one per second)
  }
}

Méthodes courantes

Les chaînes sont immuables

dart
var sub = countDown(3).listen(
  (n) => print('got $n'),
  onDone: () => print('done'),
  onError: (e) => print('err: $e'),
);

// pause/resume/cancel
sub.pause();
sub.resume();
// sub.cancel(); // stop listening

Stream<int> countDown(int from) async* {
  while (from > 0) yield from--;
}

Sous-chaînes

L'index commence à 0

dart
var stream = Stream.fromIterable([1, 2, 3, 4]);

// transform like an Iterable
var evens = stream.where((n) => n.isEven);
var doubled = stream.map((n) => n * 2);

await for (var n in Stream.fromIterable([1,2,3]).map((n) => n * 10)) {
  print(n); // 10, 20, 30
}

print(await stream.first);  // 1
print(await stream.last);   // 4
print(await stream.length); // 4

Remplacer et diviser

Supporte le remplacement par regex

dart
import 'dart:async';

var controller = StreamController<int>();

// add events manually
controller.add(1);
controller.add(2);
controller.addError('oops');
controller.close();

controller.stream.listen(
  (n) => print(n),           // 1, 2
  onError: (e) => print(e),  // oops
  onDone: () => print('done'),
);

// use controller.addError/sink.add for errors

StringBuilder

Utiliser StringBuffer pour les concaténations lourdes

dart
// await for consumes a stream like a loop
Future<int> sumStream(Stream<int> s) async {
  var total = 0;
  await for (var n in s) {
    total += n;
  }
  return total;
}

print(await sumStream(Stream.fromIterable([1, 2, 3]))); // 6

// broadcast stream: multiple listeners
var bc = StreamController<int>.broadcast();
bc.stream.listen(print);
bc.stream.listen((n) => print('got $n'));
bc.add(5); // both listeners receive 5
15

Gestion des exceptions

throw

Peut lancer n'importe quel objet

dart
void checkAge(int age) {
  if (age < 0) {
    throw ArgumentError('age cannot be negative');
  }
  if (age > 150) {
    throw StateError('unrealistic age: $age');
  }
}

// you can throw any non-null object
void fail() => throw 'something went wrong';

try-catch-finally

on capture des types d'exception spécifiques

dart
try {
  checkAge(-5);
} on ArgumentError catch (e) {
  print('argument error: $e');
} on StateError catch (e) {
  print('state error: $e');
} catch (e, stackTrace) {
  print('unknown: $e');
  print(stackTrace);
} finally {
  print('always runs');
}

Exceptions personnalisées

Implémenter l'interface Exception

dart
class InvalidCredentialsException implements Exception {
  final String message;
  InvalidCredentialsException(this.message);

  @override
  String toString() => 'InvalidCredentialsException: $message';
}

void login(String user, String pass) {
  if (user.isEmpty) {
    throw InvalidCredentialsException('username required');
  }
}

try {
  login('', 'x');
} on InvalidCredentialsException catch (e) {
  print(e); // InvalidCredentialsException: username required
}

rethrow

rethrow relance l'exception

dart
Future<void> logErrors(Future<void> Function() action) async {
  try {
    await action();
  } catch (e) {
    print('logging error: $e');
    rethrow; // re-throw the caught exception
  }
}

void main() async {
  try {
    await logErrors(() async => throw Exception('fail'));
  } catch (e) {
    print('handled upstream: $e');
  }
}

Error vs Exception

Exception is for runtime conditions a program can reasonably catch and recover from (e.g., network failure, bad input). Error represents programming bugs (type errors, assertion failures, index out of range) that should be fixed in code, not caught at runtime. Catching Errors is discouraged.

dart
// Exception: recoverable, expected to be caught
class MyException implements Exception {}

// Error: programming bugs, not meant to be caught
class MyError extends Error {
  @override
  String toString() => 'MyError: invalid state';
}

void risky() {
  throw MyError();   // bug: should fix the code
  throw MyException(); // runtime condition: catch it
}

// assert failures, type errors, range errors are Errors
16

Enums

Enum de base

Les valeurs d'enum ont name et index

dart
// alias for a function type
typedef IntOperator = int Function(int, int);

int add(int a, int b) => a + b;
int mul(int a, int b) => a * b;

IntOperator op = add;
print(op(2, 3)); // 5
op = mul;
print(op(2, 3)); // 6

// pass as a parameter
void apply(IntOperator f, int a, int b) => print(f(a, b));

Enum amélioré (Dart 3)

Les enums peuvent avoir des champs et des méthodes

dart
// generic function type alias
typedef Mapper<T, R> = R Function(T input);

String stringify(int n) => n.toString();
int lenOf(String s) => s.length;

Mapper<int, String> intToStr = stringify;
Mapper<String, int> strToLen = lenOf;

print(intToStr(42));  // '42'
print(strToLen('hi')); // 2

Itération sur les enums

values renvoie toutes les valeurs d'enum

dart
// Dart 2.13+: alias for any type, not just functions
typedef IntList = List<int>;
typedef StringMap<V> = Map<String, V>;

IntList nums = [1, 2, 3];
StringMap<int> scores = {'a': 1};

// alias for a record type (Dart 3)
typedef Point = ({double x, double y});
Point p = (x: 1.0, y: 2.0);
print(p.x); // 1.0

switch Enum

Dart 3 ne requiert pas break

dart
typedef Predicate<T> = bool Function(T);

bool isEven(int n) => n.isEven;

List<T> filter<T>(List<T> list, Predicate<T> test) {
  return list.where(test).toList();
}

print(filter([1, 2, 3, 4], isEven)); // [2, 4]
print(filter(['', 'a', ''], (s) => s.isNotEmpty)); // [a]

// typedef makes callback contracts explicit

typedef vs inline Function types

A typedef is just an alias—it's identical to the inline function type at runtime and for type checking. typedef improves readability and centralizes the contract so changes happen in one place. Prefer typedef for any function type used in more than one location.

dart
// these two are equivalent
typedef Handler = void Function(String event);

class EventBus {
  // using typedef
  void on(Handler handler) {}
  // using inline type
  void on2(void Function(String) handler) {}
}

// both accept the same functions
void myHandler(String e) => print(e);
EventBus().on(myHandler);
EventBus().on2(myHandler);
17

Génériques

Classe générique

T est un paramètre de type

dart
enum Color { red, green, blue }

var c = Color.red;
print(c);           // Color.red
print(c.name);      // 'red'
print(c.index);     // 0
print(Color.values); // [Color.red, Color.green, Color.blue]
print(Color.green.index); // 1

Méthodes génériques

Les méthodes peuvent aussi avoir des paramètres de type

dart
enum Vehicle {
  car('Car', 4),
  bike('Bike', 2),
  truck('Truck', 6);

  final String label;
  final int wheels;
  const Vehicle(this.label, this.wheels);

  int get axles => wheels ~/ 2;
}

print(Vehicle.car.label);   // Car
print(Vehicle.bike.wheels); // 2
print(Vehicle.truck.axles); // 3

Contraintes génériques

extends contraint le paramètre de type

dart
enum Status { pending, active, done }

// iterate all values
for (var s in Status.values) {
  print(s.name);
}

// exhaustive switch (no default needed)
String label(Status s) => switch (s) {
  Status.pending => 'Waiting',
  Status.active => 'Running',
  Status.done => 'Finished',
};

print(label(Status.active)); // Running

Collections génériques

Les collections utilisent largement les génériques

dart
enum HttpStatus {
  ok(200),
  notFound(404),
  serverError(500);

  final int code;
  const HttpStatus(this.code);

  bool get isSuccess => code >= 200 && code < 300;
  String get reason => switch (this) {
    ok => 'OK',
    notFound => 'Not Found',
    serverError => 'Internal Server Error',
  };
}

print(HttpStatus.ok.isSuccess);   // true
print(HttpStatus.notFound.reason); // Not Found

Enum Comparison

Each enum value is a singleton—there's exactly one instance per value per program. == compares by identity effectively. index allows ordering by declaration position. Use == for equality; identical() also works since values are canonicalized. Enums make great Map keys and Set elements.

dart
enum Priority { low, medium, high }

var a = Priority.low;
var b = Priority.high;

print(a == b);           // false
print(a == Priority.low);// true
print(a.index < b.index);// true
print(identical(a, Priority.low)); // true

// enums are singletons: only one instance per value
// use == for equality, not identical (though both work)
18

Typedefs

Alias de type de fonction

Crée un alias pour un type de fonction

dart
class Animal {
  @override
  String toString() => 'Animal';

  @Deprecated('use newName instead')
  String oldName = 'x';
  String newName = 'x';

  @protected
  void internalMethod() {}

  @visibleForTesting
  String testHook() => 'test';
}

typedef générique

Supporte les paramètres génériques

dart
class Base {
  void greet() {}
  String name = 'base';
}

class Derived extends Base {
  @override
  void greet() => print('hi');

  // @override verifies the parent method exists
  // typo here would be a compile error:
  // @override void greeet() {}
}

// @Deprecated emits a warning at the call site
@Deprecated('use bar()')
void foo() {}
void bar() {}

typedef de nouveau style

Dart 2.13+ supporte les alias de type non-fonction

dart
// a custom annotation is just a const constructor class
class Todo {
  final String msg;
  const Todo(this.msg);
}

class Service {
  @Todo('refactor to use cache')
  void fetchData() {}

  @Todo('add tests')
  void process() {}
}

// annotations are accessed via dart:mirrors (VM) or
// code generation (build_runner) in practice

@immutable & @JsonSerializable

@immutable (from package:meta) marks a class whose instances should not change after construction; subclasses and fields should be final. @JsonSerializable (from json_serializable) triggers code generation for JSON conversion via build_runner. Annotations drive many Dart/Flutter ecosystems.

dart
import 'package:meta/meta.dart';
// requires the 'meta' package

@immutable
class User {
  final String name;
  final int age;
  const User(this.name, this.age);
}

// with package:json_annotation / json_serializable
// @JsonSerializable()
// class Product {
//   final String id;
//   Product(this.id);
//   factory Product.fromJson(Map<String, dynamic> j) => ...;
// }

Annotation on Parameters

Annotations can be placed on parameters, library declarations, and typedefs too. Before null safety, @required marked mandatory named params; the modern equivalent is the 'required' keyword. Annotations on parameters are widely used by serialization and DI frameworks.

dart
class Required {
  const Required([this.reason]);
  final String? reason;
}

class Service {
  // annotation on a parameter
  void create({
    @Required('name is mandatory') String? name,
    @protected int? internal,
  }) {
    print(name);
  }
}

// @required is built into Dart (the 'required' keyword
// is preferred in Dart 2.12+ for null safety)
19

Sûreté nulle

Types nullables

? indique un type nullable

dart
// import an entire library
import 'dart:io';
import 'package:http/http.dart';

// import only specific names
import 'dart:math' show Random, pi;

// hide specific names
import 'dart:async' hide Timer;

// prefix to avoid name clashes
import 'package:http/http.dart' as http;
http.get(Uri.parse('https://example.com'));

Assertion non-nulle

! affirme non-nul, à utiliser avec prudence

dart
// library.dart
library my_lib;

// split implementation across files
part 'src/widget_a.dart';
part 'src/widget_b.dart';

// re-export another library's API
export 'src/utils.dart' show formatDate, parseDate;

// users import library.dart and get everything

Opérateurs null-safe

?. ?? ??= opérations null-safe

dart
// names starting with _ are library-private
class _Internal {
  void _helper() {}
}

class Public {
  String _secret = 'hidden';   // private field
  String name = 'visible';     // public field

  String _process() => 'internal';
  String reveal() => _process();
}

// _secret is accessible anywhere in the SAME library/file
// but not from other libraries that import this file

Promotion de type

Promotion automatique de type après vérification nulle

dart
// load a library on demand (web only)
import 'package:heavy_lib/heavy.dart' deferred as heavy;

Future<void> main() async {
  // library is NOT loaded until this call
  await heavy.loadLibrary();
  heavy.SomeClass().doWork();
}

// useful for splitting large web bundles and
// loading rarely-used features only when needed

late et null

late diffère l'initialisation des variables non-nulles

dart
// explicit library declaration
library my_package.utils;

import 'dart:math';

part 'src/helper.dart';

const double version = 1.0;

// a 'library' name is optional in modern Dart;
// it's mainly used with part/part-of and tooling
// most files omit it and are treated as anonymous libraries

part & part of

part/part-of splits one library across files: the main file declares part 'file.dart'; the part file declares 'part of library;'. Parts share the library's scope including private (_name) members. Prefer separate libraries with export for new code—parts are for tightly-coupled implementations.

dart
// shapes.dart
library shapes;
part 'circle.dart';
part 'square.dart';

class Shape {}

// circle.dart
part of shapes;
class Circle extends Shape {}

// files in the same library share private members
// (_name visible across all parts)
20

Extensions

Méthodes d'extension

Ajouter des fonctionnalités aux types existants

dart
int a = 42;          // non-nullable: cannot be null
int? b;              // nullable: can be null
print(b);            // null
b = 10;
print(b);            // 10

String name = 'Al';  // non-nullable
String? middle;      // nullable

// non-nullable types are guaranteed non-null
// int x = null;      // ERROR
// print(a.length);   // safe: a is non-null

Utilisation des extensions

Appeler comme une méthode régulière

dart
String? maybeName;
// int len = maybeName.length; // ERROR: maybeName is nullable

maybeName = 'Alice';
int len = maybeName!.length;  // ! asserts non-null
print(len); // 5

// throws if null at runtime:
// String? n; print(n!.length); // NoSuchMethodError/null

Extensions génériques

Supporte les paramètres de type génériques

dart
String? name;
print(name?.length);     // null (safe access)
print(name?.length ?? 0);// 0 (default if null)

name = 'Alice';
print(name?.length);     // 5

name ??= 'Bob';          // assign only if null
print(name);             // Alice (already set)

List<int>? list;
print(list?.first);      // null
print(list?.first ?? -1);// -1

Type Promotion

Type promotion: after a null check (x != null) or type check (x is String), the compiler narrows the type within that branch—no explicit cast needed. Promotion also happens after a non-null assignment. Local variables promote well; fields may need explicit local copies.

dart
String? name;
if (name != null) {
  // name is promoted to non-nullable String here
  print(name.length); // safe, no ! needed
}

// promoted via is check
Object obj = 'hello';
if (obj is String) {
  print(obj.length); // smart-cast to String
}

// promoted via assignment
int? x;
x = 5;
print(x.abs()); // x is non-null after assignment

late & required

late marks a non-nullable variable that will be initialized after declaration but before first use—deferring initialization. late final initializes once (lazily if given an initializer). required marks a named parameter as mandatory. Together they integrate cleanly with null safety.

dart
class Config {
  // late: non-nullable, initialized later
  late final String value = _load();

  // late without initializer: assign before first use
  late final int computed;
  Config() {
    computed = expensive();
  }

  String _load() => 'loaded';
  int expensive() => 42;
}

// required: mandatory named parameter
void build({required String name}) {}
build(name: 'Al'); // OK
// build(); // ERROR: missing required

late Lazy Initialization

A late field with an initializer is lazy—the initializer runs on first access, not at construction. The result is cached for subsequent accesses. This is great for expensive initialization, circular references, and fields that depend on 'this' being fully constructed. late final makes it a one-time computation.

dart
class Service {
  // lazy: _expensive runs only on first access
  late final int cache = _expensive();

  int _expensive() {
    print('computing...');
    return 42;
  }
}

var s = Service();
print('created');
print(s.cache); // computing... 42
print(s.cache); // 42 (cached, no recompute)

// late fields with initializers are evaluated lazily

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