Bases
Hello World
main() est le point d'entrée du programme Dart
// Hello World in Dart
void main() {
print('Hello, World!');
}
/* Multi-line
block comment */
/// Documentation comment
/// Supports Markdown
void greet(String name) {
print('Hi, $name');
}Commentaires
Les commentaires de documentation supportent Markdown
var name = 'Alice'; // type inferred
String city = 'NYC'; // explicit type
final age = 30; // runtime constant
const PI = 3.14; // compile-time constant
final now = DateTime.now(); // OK: runtime value
// const time = DateTime.now(); // ERROR: not compile-time
const list = [1, 2, 3]; // const list (immutable)
final list2 = [4, 5, 6]; // final ref, mutable contentPoints-virgules
Chaque instruction doit se terminer par un point-virgule
int value = 42; // non-nullable
int? nullableValue; // nullable (default null)
print(nullableValue); // null
print(nullableValue ?? 0); // 0 (null coalescing)
nullableValue ??= 10; // assign if null
print(nullableValue); // 10
// int x = null; // ERROR: non-nullable
String name = 'Alice';
print(name.length); // safe, no null checkSortie
print ajoute automatiquement un saut de ligne
import 'dart:io';
void main() {
print('Hello'); // stdout with newline
stdout.write('no newline'); // no trailing newline
stderr.writeln('an error'); // stderr with newline
String? input = stdin.readLineSync(); // read a line
int? n = int.tryParse(input ?? ''); // safe parse
print('You entered: $n');
}Mots-clés de déclaration de variables
Préférer var/final
var x = 10; // inferred as int
var y = 3.14; // inferred as double
var s = 'hi'; // inferred as String
dynamic d = 10; // type can change
d = 'now string'; // OK
// d.foo(); // compiles, may fail at runtime
Object o = 'hello'; // supertype of all non-null types
// o.length; // ERROR: Object has no length
print((o as String).length); // 5 (cast)Variables
Inférence de type var
Le compilateur infère automatiquement le type
int a = 42;
double b = 3.14;
num c = 10; // num is supertype of int & double
num d = 2.71;
print(a.bitLength); // 6
print(b.toStringAsFixed(2)); // '3.14'
print(10 ~/ 3); // 3 (integer division)
print(10.remainder(3)); // 1
print(0xFF); // 255 (hex)
print(1.5e3); // 1500.0 (scientific)final et const
const est plus strict que final
var s1 = 'single';
var s2 = "double";
var s3 = '''multi
line string''';
var name = 'Alice';
print('Hi, $name'); // interpolation
print('Length: ${name.length}'); // expression interpolation
var raw = r'No escape: \n'; // raw string (literal)
var escaped = 'It\'s ok'; // escaped quote
print(s1[0]); // 's' (index access)Variables late
Initialisation paresseuse, doit être assignée avant la première utilisation
bool isTrue = true;
bool isFalse = false;
print(!isTrue); // false
print(isTrue && isFalse); // false
print(isTrue || isFalse); // true
// Only bool is allowed in conditions; no truthy/falsy
// if (1) {} // ERROR: must be bool
if ('text'.isNotEmpty) {
print('non-empty');
}Type dynamic
Désactive la vérification de type, à utiliser avec prudence
var list = [1, 2, 3];
var typed = <String>['a', 'b'];
var constList = const [1, 2, 3];
list.add(4);
list.addAll([5, 6]);
print(list.length); // 6
print(list[0]); // 1
print(list.sublist(1, 3)); // [2, 3]
var spread = [...list, 7]; // spread
// constList.add(0); // ERROR: immutableConstructeurs constants
Utiliser le constructeur const pour créer des constantes à la compilation
var map = {
'name': 'Alice',
'age': 30,
};
var typed = <String, int>{'a': 1, 'b': 2};
map['city'] = 'NYC'; // add entry
print(map['name']); // Alice
print(map.length); // 3
print(map.containsKey('age')); // true
map.forEach((k, v) => print('$k: $v'));
var keys = map.keys.toList(); // [name, age, city]Sets & Runes
Sets are unordered collections of unique elements—useful for deduplication and set operations (union, intersection, difference). Runes expose the Unicode code points of a string, which is needed for emoji and non-BMP characters stored as surrogate pairs in UTF-16.
var set = {1, 2, 3};
set.add(2); // no duplicate added
set.add(4);
print(set); // {1, 2, 3, 4}
print(set.contains(2)); // true
print(set.intersection({2, 3, 5})); // {2, 3}
// Runes (Unicode code points)
var heart = '♥'; // ♥
print(heart); // ♥
print('A'.codeUnitAt(0)); // 65Types de données
Types de nombres
num est le supertype de int et double
print(5 + 3); // 8
print(5 - 3); // 2
print(5 * 3); // 15
print(5 / 3); // 1.6666... (double)
print(5 ~/ 3); // 1 (integer division)
print(5 % 3); // 2 (modulo)
print(-(5)); // -5 (unary minus)
print(2.toString()); // '2'Chaînes de caractères
Supporte les guillemets simples, doubles et triples
var i = 5;
print(i++); // 5 (postfix: use, then add)
print(i); // 6
print(++i); // 7 (prefix: add, then use)
print(i--); // 7
print(--i); // 5Type booléen
Seulement les valeurs true et false
print(3 == 3); // true
print(3 != 4); // true
print(3 < 4); // true
print(3 > 4); // false
print(3 <= 3); // true
print(3 >= 4); // false
print('a' == 'a'); // true (content equality)
var l1 = [1, 2];
var l2 = [1, 2];
print(l1 == l2); // false (reference equality)List
Similaire aux tableaux dans d'autres langages
bool a = true, b = false;
print(a && b); // false
print(a || b); // true
print(!a); // false
// short-circuit evaluation
bool check() { print('called'); return true; }
false && check(); // check() NOT called
true || check(); // check() NOT calledMap
Collection de paires clé-valeur
Object x = 'hello';
print(x is String); // true
print(x is! int); // true
if (x is String) {
print(x.length); // smart-cast to String
}
Object y = 42;
print((y as int) + 1); // 43 (cast)
// (y as String); // runtime TypeErrorSet
Collection non ordonnée d'éléments uniques
class Builder {
String? name;
int? size;
Builder setName(String n) { name = n; return this; }
Builder setSize(int s) { size = s; return this; }
}
var b = Builder()
..setName('widget')
..setSize(10);
print(b.name); // widget
String? path;
print(path?.length); // null (safe access)
print(path?.length ?? 0); // 0Opérateurs
Opérateurs arithmétiques
~/ est l'opérateur de division entière de Dart
int score = 85;
if (score >= 90) {
print('A');
} else if (score >= 80) {
print('B');
} else {
print('C');
}
// ternary expression
var grade = score >= 60 ? 'pass' : 'fail';
print(grade); // pass
// if (score) {} // ERROR: condition must be boolIncrémentation et décrémentation
Préfixe : opération puis assignation, Postfixe : assignation puis opération
for (var i = 0; i < 3; i++) {
print(i);
}
var list = ['a', 'b', 'c'];
for (var item in list) {
print(item);
}
// for-in with Map entries
var map = {'x': 1, 'y': 2};
for (var entry in map.entries) {
print('${entry.key}: ${entry.value}');
}Opérateurs de test de type
as effectue une conversion de type
var i = 0;
while (i < 3) {
print('while $i');
i++;
}
var j = 0;
do {
print('do $j');
j++;
} while (j < 3);Expressions conditionnelles
?? est l'opérateur de coalescence nulle
// Classic switch statement
var color = 'red';
switch (color) {
case 'red':
print('stop');
break;
case 'green':
print('go');
break;
default:
print('unknown');
}
// Dart 3 switch expression
String describe(int n) => switch (n) {
0 => 'zero',
1 || 2 => 'small',
>= 3 && <= 10 => 'medium',
_ => 'large',
};
print(describe(5)); // mediumOpérateur de cascade
.. permet les appels chaînés qui renvoient l'objet lui-même
for (var i = 0; i < 5; i++) {
if (i == 2) continue; // skip 2
if (i == 4) break; // stop at 4
print(i); // 0, 1, 3
}
// labels for nested loops
outer:
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (i + j > 2) break outer;
print('$i,$j');
}
}assert
assert(condition, message) checks a condition during development. Assertions are enabled in debug mode and removed in production (release) builds. Use them for internal invariants and debugging—not for input validation that must run in production.
void setAge(int age) {
assert(age >= 0, 'age must be non-negative');
// ...
}
assert(1 == 1); // passes in debug
// assert(1 == 2, 'math is broken'); // fails in debug
// Assertions are stripped in release/production buildsFlux de contrôle
if-else
La condition doit être de type bool
// named function with return type
int add(int a, int b) {
return a + b;
}
// functions are first-class objects
int Function(int) makeAdder(int n) {
return (int x) => x + n;
}
var add5 = makeAdder(5);
print(add5(3)); // 8
print(add(2, 3)); // 5Boucle for
Supporte le style C et for-in
// single-expression function with =>
int square(int x) => x * x;
String greet(String name) => 'Hi, $name';
// arrow with nullable
String? firstChar(String? s) => s?.isEmpty ?? true ? null : s[0];
print(square(4)); // 16
print(greet('Al')); // Hi, Al
print(firstChar('hi')); // hBoucle while
do-while s'exécute au moins une fois
// optional positional params wrapped in []
String greet(String name, [String? title]) {
if (title != null) {
return 'Hello, $title $name';
}
return 'Hello, $name';
}
print(greet('Alice')); // Hello, Alice
print(greet('Bob', 'Dr.')); // Hello, Dr. Bobswitch
Dart 3 supporte les expressions switch
// named params wrapped in {}, required marks mandatory
void createUser({
required String name,
int age = 0,
String? email,
}) {
print('$name, $age, $email');
}
createUser(name: 'Alice', age: 30);
createUser(name: 'Bob', email: '[email protected]');
// named params are passed by name, order-independentbreak et continue
break quitte la boucle, continue saute cette itération
// default values for optional positional
double calc(double a, [double b = 1.0, double c = 0.0]) {
return a * b + c;
}
// default values for named
void config({String host = 'localhost', int port = 8080}) {
print('$host:$port');
}
print(calc(5)); // 5.0
print(calc(5, 2)); // 10.0
config(port: 3000); // localhost:3000Anonymous Functions & Closures
Anonymous functions (lambdas) have no name and are often assigned to variables or passed as callbacks. Closures capture variables from their enclosing scope and keep them alive. The parameter list can be typed (int a, int b) or untyped (a, b).
// anonymous function assigned to a variable
var multiply = (int a, int b) => a * b;
print(multiply(3, 4)); // 12
// closure capturing a variable
Function counter() {
int count = 0;
return () => ++count;
}
var c = counter();
print(c()); // 1
print(c()); // 2
// used as callbacks
[1, 2, 3].forEach((n) => print(n));Fonctions
Déclaration de fonction
En Dart, les fonctions sont des objets de première classe
class Person {
String name;
int age;
// constructor
Person(this.name, this.age);
void greet() {
print('Hi, I am $name');
}
}
var p = Person('Alice', 30);
p.greet(); // Hi, I am Alice
print(p.name); // AliceFonctions fléchées
=> est utilisé pour les fonctions à expression unique
class Point {
double x;
double y;
Point(this.x, this.y);
double distanceTo(Point other) {
return ((x - other.x) * (x - other.x) +
(y - other.y) * (y - other.y));
}
void moveBy(double dx, double dy) {
this.x += dx; // 'this' is optional when unambiguous
y += dy;
}
}Paramètres optionnels
[] enveloppe les paramètres optionnels positionnels
class Rectangle {
double width, height;
Rectangle(this.width, this.height);
// computed getter
double get area => width * height;
set size(double v) {
width = v;
height = v;
}
}
var r = Rectangle(3, 4);
print(r.area); // 12 (accessed like a field)
r.size = 10;
print(r.area); // 100Paramètres nommés
{} enveloppe les paramètres nommés, required indique obligatoire
class MathUtils {
static const double PI = 3.14159;
static double circleArea(double r) => PI * r * r;
}
// accessed via the class, not an instance
print(MathUtils.PI); // 3.14159
print(MathUtils.circleArea(2)); // 12.566
// static members belong to the class, not instancesValeurs par défaut
Les paramètres optionnels peuvent avoir des valeurs par défaut
class Logger {
final String name;
static final Map<String, Logger> _cache = {};
// factory may return a cached instance
factory Logger(String name) {
return _cache.putIfAbsent(name, () => Logger._internal(name));
}
Logger._internal(this.name);
}
var a = Logger('app');
var b = Logger('app');
print(identical(a, b)); // true (same cached instance)Fonctions anonymes
Les fonctions anonymes sont souvent utilisées comme rappels
class Book {
String title;
Book(this.title);
@override
String toString() => 'Book($title)';
@override
bool operator ==(Object other) =>
other is Book && other.title == title;
@override
int get hashCode => title.hashCode;
}
print(Book('Dart')); // Book(Dart)
print(Book('A') == Book('A')); // trueClasses
Définition de classe
Le constructeur a le même nom que la classe
class Animal {
String species;
// generative constructor
Animal(this.species);
// if no constructor is written, Dart provides:
// Animal() : species = 'unknown';
}
var a = Animal('cat');
print(a.species); // catConstructeurs nommés
Une classe peut avoir plusieurs constructeurs nommés
class Point {
double x, y;
Point(this.x, this.y);
// named constructor
Point.origin() : x = 0, y = 0;
Point.fromList(List<double> l) : x = l[0], y = l[1];
}
var p1 = Point.origin();
var p2 = Point.fromList([3, 4]);
print('${p1.x},${p1.y}'); // 0.0,0.0
print('${p2.x},${p2.y}'); // 3.0,4.0Getters et Setters
Utiliser les mots-clés get/set
class Temperature {
final double celsius;
// initializer list runs before body
Temperature(double c) : celsius = c;
Temperature.fromFahrenheit(double f)
: celsius = (f - 32) * 5 / 9;
// assert in initializer list
Temperature.clamped(double c)
: assert(c >= -273.15),
celsius = c < -273.15 ? -273.15 : c;
}
print(Temperature.fromFahrenheit(32).celsius); // 0.0Membres statiques
les membres static appartiennent à la classe, pas aux instances
class Point {
double x, y;
Point(this.x, this.y);
// redirect to another constructor with 'this'
Point.alongX(double x) : this(x, 0);
Point.origin() : this(0, 0);
Point.fromDouble(double n) : this.alongX(n);
}
print(Point.alongX(5).y); // 0.0
print(Point.origin().x); // 0.0Constructeur d'usine
factory ne crée pas toujours une nouvelle instance
class ImmutablePoint {
final double x;
final double y;
// const constructor: creates compile-time constant instances
const ImmutablePoint(this.x, this.y);
static const origin = ImmutablePoint(0, 0);
}
const p = ImmutablePoint(1, 2);
const o = ImmutablePoint.origin;
print(identical(o, ImmutablePoint(0, 0))); // trueFactory & Caching
Factory constructors can return const or cached instances and may use Dart 3 switch expressions. They differ from generative constructors which always create a new instance. Use factories when construction logic must choose what to return.
class Shape {
final String type;
const Shape._(this.type);
factory Shape(String kind) {
return switch (kind) {
'circle' => const Shape._('circle'),
'square' => const Shape._('square'),
_ => const Shape._('unknown'),
};
}
}
print(Shape('circle').type); // circle
print(identical(Shape('circle'), Shape('circle'))); // trueHéritage
Héritage extends
Dart a un héritage simple
class Animal {
String name;
Animal(this.name);
void speak() => print('$name makes a sound');
}
class Dog extends Animal {
Dog(String name) : super(name);
@override
void speak() => print('$name barks');
}
var d = Dog('Rex');
d.speak(); // Rex barksAppel super
@override marque la redéfinition de méthode
class Vehicle {
int speed = 0;
void accelerate(int by) => speed += by;
void describe() => print('Vehicle at $speed');
}
class Car extends Vehicle {
@override
void accelerate(int by) {
super.accelerate(by); // call parent method
print('Car now at $speed');
}
}
Car().accelerate(10); // Car now at 10Classes abstraites
Les classes abstraites ne peuvent pas être instanciées
class Base {
String tag;
Base(this.tag) {
print('Base created: $tag');
}
}
class Derived extends Base {
Derived(String tag) : super(tag) {
print('Derived created');
}
}
// order: super initializer -> super body -> derived body
Derived('x');
// Base created: x
// Derived createdImplémentation d'interface
Chaque classe définit implicitement une interface
class Proxy implements Object {
@override
dynamic noSuchMethod(Invocation inv) {
print('Called: ${inv.memberName}');
return null;
}
}
var p = Proxy();
p.someMissingMethod(); // Called: Symbol("someMissingMethod")noSuchMethod
Gère les appels à des méthodes inexistantes
sealed class Shape {
const Shape();
}
class Circle extends Shape {
final double r;
const Circle(this.r);
}
class Square extends Shape {
final double s;
const Square(this.s);
}
// switch is exhaustive over sealed subtypes
double area(Shape s) => switch (s) {
Circle(:var r) => 3.14 * r * r,
Square(:var s) => s * s,
};
print(area(const Circle(2))); // 12.56Mixins
Définition de mixin
mixin ne peut pas avoir de constructeur
abstract class Animal {
// abstract method: no body, must be overridden
void makeSound();
// concrete method: inherited as-is
void breathe() => print('breathing');
}
class Cat extends Animal {
@override
void makeSound() => print('meow');
}
var c = Cat();
c.makeSound(); // meow
// Animal(); // ERROR: cannot instantiate abstract classUtilisation de mixin
Utiliser le mot-clé with pour utiliser plusieurs mixins
class Television {
void turnOn() => print('on');
void turnOff() => print('off');
}
// every class implicitly defines an interface
class SmartTV implements Television {
@override
void turnOn() => print('smart on');
@override
void turnOff() => print('smart off');
}
SmartTV().turnOn(); // smart onContraintes de mixin
on contraint le mixin à des classes spécifiques
abstract class Flyer {
void fly();
}
abstract class Swimmer {
void swim();
}
// implement multiple interfaces
class Duck implements Flyer, Swimmer {
@override
void fly() => print('flying');
@override
void swim() => print('swimming');
}
Duck().fly(); // flying
Duck().swim(); // swimmingclasse mixin
Dart 3 supporte mixin class
class Base {
void greet() => print('hello');
void wave() => print('waving');
}
// extends: reuse implementation, single parent
class A extends Base {
@override
void greet() => print('A says hi');
}
// implements: contract only, must override all
class B implements Base {
@override
void greet() => print('B says hi');
@override
void wave() => print('B waving');
}Abstract vs Interface Guidelines
Use abstract classes to share implementation among closely related types (inheritance of code). Use interfaces (abstract classes used via implements) to define capabilities or contracts that unrelated types can fulfill. Dart merges these concepts: an abstract class can serve as both.
// Abstract class: share code among related types
abstract class Repository<T> {
T? find(int id); // abstract
void save(T item) => print('saved'); // shared
}
// Interface: define a capability
abstract class Comparable<T> {
int compareTo(T other);
}
class Product extends Repository<Product>
implements Comparable<Product> {
@override
Product? find(int id) => null;
@override
int compareTo(Product other) => 0;
}Async/Await
Fonctions async
async marque une fonction asynchrone, renvoie Future
mixin Greeter {
String get name;
void greet() => print('Hello, $name!');
}
class User with Greeter {
@override
String name;
User(this.name);
}
User('Alice').greet(); // Hello, Alice!await
await ne peut être utilisé que dans des fonctions async
mixin Walker {
void walk() => print('walking');
}
mixin Talker {
void talk() => print('talking');
}
// mix in multiple mixins
class Person extends Object with Walker, Talker {
String name;
Person(this.name);
}
var p = Person('Bob');
p.walk(); // walking
p.talk(); // talkingtry-catch asynchrone
Les erreurs asynchrones sont capturées avec try-catch
mixin Musician on Performer {
void playNote() => print('playing note');
}
abstract class Performer {
void perform();
}
class Singer extends Performer with Musician {
@override
void perform() => print('singing');
}
Singer().playNote(); // playing note
// Musician can only be mixed into Performer subtypesFuture.wait parallèle
Exécuter plusieurs Futures en parallèle
// 'mixin class' can be both extended and mixed in
mixin class Counter {
int _count = 0;
int get count => _count;
void increment() => _count++;
}
class App extends Counter {}
class Tool with Counter {}
print(App().count); // 0
App().increment();
Tool().increment();
print(App().count); // 0 (separate instance)Boucle for async
await for consomme un Stream
mixin A {
void hello() => print('A');
}
mixin B {
void hello() => print('B');
}
class X with A, B {}
class Y with B, A {}
X().hello(); // B (later mixin wins)
Y().hello(); // A (later mixin wins)
// resolution order: class -> last mixin -> ... -> first mixinStreams
Création de Stream
async* crée un Stream, yield émet des valeurs
class Stack<T> {
final List<T> _items = [];
void push(T item) => _items.add(item);
T pop() => _items.removeLast();
bool get isEmpty => _items.isEmpty;
}
var s = Stack<int>();
s.push(1);
s.push(2);
print(s.pop()); // 2
var names = Stack<String>();
names.push('Al');Écoute d'un Stream
listen renvoie un StreamSubscription
// generic method with its own type parameter
T firstOrDefault<T>(List<T> list, T defaultValue) {
return list.isEmpty ? defaultValue : list.first;
}
print(firstOrDefault<int>([1, 2, 3], 0)); // 1
print(firstOrDefault([], 'none')); // none (type inferred)
// type often inferred from argumentsMéthodes de Stream
Stream fournit diverses méthodes utilitaires
class Comparable<T> {
int compareTo(T other);
}
// constrain T to subtypes of Comparable<T>
T max<T extends Comparable<T>>(T a, T b) {
return a.compareTo(b) >= 0 ? a : b;
}
// number sum constraint
num sum<T extends num>(List<T> nums) =>
nums.fold(0, (a, b) => a + b);
print(sum([1, 2.5, 3])); // 6.5StreamController
Contrôler manuellement le flux de données du Stream
List<int> nums = [1, 2, 3];
Map<String, int> scores = {'a': 1, 'b': 2};
Set<double> uniq = {1.1, 2.2, 1.1};
// runtime type checks work (reified generics)
print(nums is List<int>); // true
print(nums is List<String>); // false
print(scores is Map); // true
// generic variance
void process(List<num> list) => print(list);
process(nums); // OK: int is a numTransformation de Stream
Similaire aux opérations chaînées de List
// generic function type alias
typedef Transformer<T> = T Function(T input);
int doubler(int x) => x * 2;
String upper(String s) => s.toUpperCase();
Transformer<int> dt = doubler;
Transformer<String> ut = upper;
print(dt(5)); // 10
print(ut('hi')); // HI
// generic class alias
typedef IntList = List<int>;
IntList xs = [1, 2, 3];Futures
Création de Future
Future représente un résultat asynchrone
var nums = [3, 1, 2];
nums.sort();
print(nums); // [1, 2, 3]
print(nums.reversed.toList()); // [3, 2, 1]
print(nums.indexOf(2)); // 1
print(nums.contains(3));// true
print(nums.where((n) => n > 1).toList()); // [2, 3]
print(nums.map((n) => n * 2).toList()); // [2, 4, 6]
print(nums.fold(0, (a, b) => a + b)); // 6Chaînage then
then renvoie un nouveau Future
var a = {1, 2, 3};
var b = {2, 3, 4};
print(a.union(b)); // {1, 2, 3, 4}
print(a.intersection(b)); // {2, 3}
print(a.difference(b)); // {1}
var dedup = [1, 1, 2, 3, 3].toSet();
print(dedup.toList()); // [1, 2, 3]
print(dedup.contains(2)); // trueFuture.delayed
Exécution différée
var ages = {'Alice': 30, 'Bob': 25};
ages['Carol'] = 28;
print(ages.keys); // (Alice, Bob, Carol)
print(ages.values); // (30, 25, 28)
print(ages.length); // 3
ages.update('Bob', (v) => v + 1);
print(ages['Bob']); // 26
ages.remove('Alice');
ages.forEach((k, v) => print('$k=$v'));
var mapped = ages.map((k, v) => MapEntry(k, v + 100));Future.any
Renvoie le résultat du premier Future à se terminer
var a = [1, 2];
var b = [0, ...a, 3]; // [0, 1, 2, 3]
print(b);
List<int>? maybe;
var c = [0, ...?maybe, 4]; // [0, 4] (null-spread is safe)
print(c);
var m1 = {'a': 1};
var m2 = {'b': 2, ...m1}; // {b: 2, a: 1}
print(m2);Completer
Terminer manuellement un Future
var promo = true;
var menu = [
'home',
'products',
if (promo) 'sale',
'about',
];
print(menu); // [home, products, sale, about]
var nums = [1, 2, 3];
var doubled = [
for (var n in nums) n * 2,
];
print(doubled); // [2, 4, 6]
// combine: [for (var x in xs) if (x > 0) x]Higher-order Methods
Lists/Iterables support any, every, firstWhere, reduce, fold, skip, take, expand, and more. fold is powerful—it carries an accumulator of any type. These higher-order methods enable declarative, functional-style data processing without explicit loops.
var nums = [1, 2, 3, 4, 5];
print(nums.any((n) => n > 4)); // true
print(nums.every((n) => n > 0)); // true
print(nums.firstWhere((n) => n > 2)); // 3
print(nums.reduce((a, b) => a + b)); // 15
var byParity = nums.fold(<bool, List<int>>{}, (m, n) {
m[n.isOdd] = [...?m[n.isOdd], n]; return m;
});
print(byParity); // {true: [1,3,5], false: [2,4]}Collections
Opérations sur List
List est une collection ordonnée qui autorise les doublons
Future<String> fetchUser() {
return Future.delayed(Duration(seconds: 1), () => 'Alice');
}
void main() {
fetchUser().then((name) {
print('Got: $name'); // Got: Alice (after 1s)
});
print('waiting...');
}Opérations sur Set
Set est une collection non ordonnée d'éléments uniques
Future<String> fetchUser() async {
await Future.delayed(Duration(seconds: 1));
return 'Alice';
}
Future<void> main() async {
print('start');
String name = await fetchUser();
print('Got: $name');
print('done');
}Opérations sur Map
Map est une collection de paires clé-valeur
Future<int> divide(int a, int b) async {
if (b == 0) throw Exception('divide by zero');
return a ~/ b;
}
Future<void> main() async {
try {
var result = await divide(10, 0);
print(result);
} catch (e) {
print('Error: $e'); // Error: Exception: divide by zero
} finally {
print('done');
}
}Spread de collection
... opérateur de spread
Future<int> compute() async => 42;
compute()
.then((v) => v * 2)
.then((v) => print(v)) // 84
.catchError((e) => print('err: $e'))
.whenComplete(() => print('cleanup'));
// chaining transforms the result type
Future<String> fetch() async => 'data';
fetch().then((s) => s.length).then(print); // 4collection-if et collection-for
Conditionnel/boucle spécifique à Dart dans les collections
Future<int> task(int n) async {
await Future.delayed(Duration(milliseconds: n));
return n;
}
// run in parallel, wait for all
var all = await Future.wait([task(100), task(50), task(200)]);
print(all); // [100, 50, 200]
// resolve with the first to complete
var first = await Future.any([task(100), task(50), task(200)]);
print(first); // 50 (fastest)Completer
A Completer lets you manually create and complete a Future. Call complete(value) or completeError(error) to finish it. Completers are useful when wrapping callback-based APIs into Futures, or when a Future's completion is triggered by an external event you control.
import 'dart:async';
Completer<String> completer = Completer<String>();
// complete the future from elsewhere
Future<String> get value => completer.future;
completer.complete('resolved!');
void main() async {
print(await value); // resolved!
}
// useful when bridging callback-based APIs to FuturesMéthodes de chaîne
Interpolation de chaîne
$variable ou ${expression}
Stream<int> countDown(int from) async* {
while (from > 0) {
await Future.delayed(Duration(seconds: 1));
yield from;
from--;
}
}
void main() async {
await for (var n in countDown(3)) {
print(n); // 3, 2, 1 (one per second)
}
}Méthodes courantes
Les chaînes sont immuables
var sub = countDown(3).listen(
(n) => print('got $n'),
onDone: () => print('done'),
onError: (e) => print('err: $e'),
);
// pause/resume/cancel
sub.pause();
sub.resume();
// sub.cancel(); // stop listening
Stream<int> countDown(int from) async* {
while (from > 0) yield from--;
}Sous-chaînes
L'index commence à 0
var stream = Stream.fromIterable([1, 2, 3, 4]);
// transform like an Iterable
var evens = stream.where((n) => n.isEven);
var doubled = stream.map((n) => n * 2);
await for (var n in Stream.fromIterable([1,2,3]).map((n) => n * 10)) {
print(n); // 10, 20, 30
}
print(await stream.first); // 1
print(await stream.last); // 4
print(await stream.length); // 4Remplacer et diviser
Supporte le remplacement par regex
import 'dart:async';
var controller = StreamController<int>();
// add events manually
controller.add(1);
controller.add(2);
controller.addError('oops');
controller.close();
controller.stream.listen(
(n) => print(n), // 1, 2
onError: (e) => print(e), // oops
onDone: () => print('done'),
);
// use controller.addError/sink.add for errorsStringBuilder
Utiliser StringBuffer pour les concaténations lourdes
// await for consumes a stream like a loop
Future<int> sumStream(Stream<int> s) async {
var total = 0;
await for (var n in s) {
total += n;
}
return total;
}
print(await sumStream(Stream.fromIterable([1, 2, 3]))); // 6
// broadcast stream: multiple listeners
var bc = StreamController<int>.broadcast();
bc.stream.listen(print);
bc.stream.listen((n) => print('got $n'));
bc.add(5); // both listeners receive 5Gestion des exceptions
throw
Peut lancer n'importe quel objet
void checkAge(int age) {
if (age < 0) {
throw ArgumentError('age cannot be negative');
}
if (age > 150) {
throw StateError('unrealistic age: $age');
}
}
// you can throw any non-null object
void fail() => throw 'something went wrong';try-catch-finally
on capture des types d'exception spécifiques
try {
checkAge(-5);
} on ArgumentError catch (e) {
print('argument error: $e');
} on StateError catch (e) {
print('state error: $e');
} catch (e, stackTrace) {
print('unknown: $e');
print(stackTrace);
} finally {
print('always runs');
}Exceptions personnalisées
Implémenter l'interface Exception
class InvalidCredentialsException implements Exception {
final String message;
InvalidCredentialsException(this.message);
@override
String toString() => 'InvalidCredentialsException: $message';
}
void login(String user, String pass) {
if (user.isEmpty) {
throw InvalidCredentialsException('username required');
}
}
try {
login('', 'x');
} on InvalidCredentialsException catch (e) {
print(e); // InvalidCredentialsException: username required
}rethrow
rethrow relance l'exception
Future<void> logErrors(Future<void> Function() action) async {
try {
await action();
} catch (e) {
print('logging error: $e');
rethrow; // re-throw the caught exception
}
}
void main() async {
try {
await logErrors(() async => throw Exception('fail'));
} catch (e) {
print('handled upstream: $e');
}
}Error vs Exception
Exception is for runtime conditions a program can reasonably catch and recover from (e.g., network failure, bad input). Error represents programming bugs (type errors, assertion failures, index out of range) that should be fixed in code, not caught at runtime. Catching Errors is discouraged.
// Exception: recoverable, expected to be caught
class MyException implements Exception {}
// Error: programming bugs, not meant to be caught
class MyError extends Error {
@override
String toString() => 'MyError: invalid state';
}
void risky() {
throw MyError(); // bug: should fix the code
throw MyException(); // runtime condition: catch it
}
// assert failures, type errors, range errors are ErrorsEnums
Enum de base
Les valeurs d'enum ont name et index
// alias for a function type
typedef IntOperator = int Function(int, int);
int add(int a, int b) => a + b;
int mul(int a, int b) => a * b;
IntOperator op = add;
print(op(2, 3)); // 5
op = mul;
print(op(2, 3)); // 6
// pass as a parameter
void apply(IntOperator f, int a, int b) => print(f(a, b));Enum amélioré (Dart 3)
Les enums peuvent avoir des champs et des méthodes
// generic function type alias
typedef Mapper<T, R> = R Function(T input);
String stringify(int n) => n.toString();
int lenOf(String s) => s.length;
Mapper<int, String> intToStr = stringify;
Mapper<String, int> strToLen = lenOf;
print(intToStr(42)); // '42'
print(strToLen('hi')); // 2Itération sur les enums
values renvoie toutes les valeurs d'enum
// Dart 2.13+: alias for any type, not just functions
typedef IntList = List<int>;
typedef StringMap<V> = Map<String, V>;
IntList nums = [1, 2, 3];
StringMap<int> scores = {'a': 1};
// alias for a record type (Dart 3)
typedef Point = ({double x, double y});
Point p = (x: 1.0, y: 2.0);
print(p.x); // 1.0switch Enum
Dart 3 ne requiert pas break
typedef Predicate<T> = bool Function(T);
bool isEven(int n) => n.isEven;
List<T> filter<T>(List<T> list, Predicate<T> test) {
return list.where(test).toList();
}
print(filter([1, 2, 3, 4], isEven)); // [2, 4]
print(filter(['', 'a', ''], (s) => s.isNotEmpty)); // [a]
// typedef makes callback contracts explicittypedef vs inline Function types
A typedef is just an alias—it's identical to the inline function type at runtime and for type checking. typedef improves readability and centralizes the contract so changes happen in one place. Prefer typedef for any function type used in more than one location.
// these two are equivalent
typedef Handler = void Function(String event);
class EventBus {
// using typedef
void on(Handler handler) {}
// using inline type
void on2(void Function(String) handler) {}
}
// both accept the same functions
void myHandler(String e) => print(e);
EventBus().on(myHandler);
EventBus().on2(myHandler);Génériques
Classe générique
T est un paramètre de type
enum Color { red, green, blue }
var c = Color.red;
print(c); // Color.red
print(c.name); // 'red'
print(c.index); // 0
print(Color.values); // [Color.red, Color.green, Color.blue]
print(Color.green.index); // 1Méthodes génériques
Les méthodes peuvent aussi avoir des paramètres de type
enum Vehicle {
car('Car', 4),
bike('Bike', 2),
truck('Truck', 6);
final String label;
final int wheels;
const Vehicle(this.label, this.wheels);
int get axles => wheels ~/ 2;
}
print(Vehicle.car.label); // Car
print(Vehicle.bike.wheels); // 2
print(Vehicle.truck.axles); // 3Contraintes génériques
extends contraint le paramètre de type
enum Status { pending, active, done }
// iterate all values
for (var s in Status.values) {
print(s.name);
}
// exhaustive switch (no default needed)
String label(Status s) => switch (s) {
Status.pending => 'Waiting',
Status.active => 'Running',
Status.done => 'Finished',
};
print(label(Status.active)); // RunningCollections génériques
Les collections utilisent largement les génériques
enum HttpStatus {
ok(200),
notFound(404),
serverError(500);
final int code;
const HttpStatus(this.code);
bool get isSuccess => code >= 200 && code < 300;
String get reason => switch (this) {
ok => 'OK',
notFound => 'Not Found',
serverError => 'Internal Server Error',
};
}
print(HttpStatus.ok.isSuccess); // true
print(HttpStatus.notFound.reason); // Not FoundEnum Comparison
Each enum value is a singleton—there's exactly one instance per value per program. == compares by identity effectively. index allows ordering by declaration position. Use == for equality; identical() also works since values are canonicalized. Enums make great Map keys and Set elements.
enum Priority { low, medium, high }
var a = Priority.low;
var b = Priority.high;
print(a == b); // false
print(a == Priority.low);// true
print(a.index < b.index);// true
print(identical(a, Priority.low)); // true
// enums are singletons: only one instance per value
// use == for equality, not identical (though both work)Typedefs
Alias de type de fonction
Crée un alias pour un type de fonction
class Animal {
@override
String toString() => 'Animal';
@Deprecated('use newName instead')
String oldName = 'x';
String newName = 'x';
@protected
void internalMethod() {}
@visibleForTesting
String testHook() => 'test';
}typedef générique
Supporte les paramètres génériques
class Base {
void greet() {}
String name = 'base';
}
class Derived extends Base {
@override
void greet() => print('hi');
// @override verifies the parent method exists
// typo here would be a compile error:
// @override void greeet() {}
}
// @Deprecated emits a warning at the call site
@Deprecated('use bar()')
void foo() {}
void bar() {}typedef de nouveau style
Dart 2.13+ supporte les alias de type non-fonction
// a custom annotation is just a const constructor class
class Todo {
final String msg;
const Todo(this.msg);
}
class Service {
@Todo('refactor to use cache')
void fetchData() {}
@Todo('add tests')
void process() {}
}
// annotations are accessed via dart:mirrors (VM) or
// code generation (build_runner) in practice@immutable & @JsonSerializable
@immutable (from package:meta) marks a class whose instances should not change after construction; subclasses and fields should be final. @JsonSerializable (from json_serializable) triggers code generation for JSON conversion via build_runner. Annotations drive many Dart/Flutter ecosystems.
import 'package:meta/meta.dart';
// requires the 'meta' package
@immutable
class User {
final String name;
final int age;
const User(this.name, this.age);
}
// with package:json_annotation / json_serializable
// @JsonSerializable()
// class Product {
// final String id;
// Product(this.id);
// factory Product.fromJson(Map<String, dynamic> j) => ...;
// }Annotation on Parameters
Annotations can be placed on parameters, library declarations, and typedefs too. Before null safety, @required marked mandatory named params; the modern equivalent is the 'required' keyword. Annotations on parameters are widely used by serialization and DI frameworks.
class Required {
const Required([this.reason]);
final String? reason;
}
class Service {
// annotation on a parameter
void create({
@Required('name is mandatory') String? name,
@protected int? internal,
}) {
print(name);
}
}
// @required is built into Dart (the 'required' keyword
// is preferred in Dart 2.12+ for null safety)Sûreté nulle
Types nullables
? indique un type nullable
// import an entire library
import 'dart:io';
import 'package:http/http.dart';
// import only specific names
import 'dart:math' show Random, pi;
// hide specific names
import 'dart:async' hide Timer;
// prefix to avoid name clashes
import 'package:http/http.dart' as http;
http.get(Uri.parse('https://example.com'));Assertion non-nulle
! affirme non-nul, à utiliser avec prudence
// library.dart
library my_lib;
// split implementation across files
part 'src/widget_a.dart';
part 'src/widget_b.dart';
// re-export another library's API
export 'src/utils.dart' show formatDate, parseDate;
// users import library.dart and get everythingOpérateurs null-safe
?. ?? ??= opérations null-safe
// names starting with _ are library-private
class _Internal {
void _helper() {}
}
class Public {
String _secret = 'hidden'; // private field
String name = 'visible'; // public field
String _process() => 'internal';
String reveal() => _process();
}
// _secret is accessible anywhere in the SAME library/file
// but not from other libraries that import this filePromotion de type
Promotion automatique de type après vérification nulle
// load a library on demand (web only)
import 'package:heavy_lib/heavy.dart' deferred as heavy;
Future<void> main() async {
// library is NOT loaded until this call
await heavy.loadLibrary();
heavy.SomeClass().doWork();
}
// useful for splitting large web bundles and
// loading rarely-used features only when neededlate et null
late diffère l'initialisation des variables non-nulles
// explicit library declaration
library my_package.utils;
import 'dart:math';
part 'src/helper.dart';
const double version = 1.0;
// a 'library' name is optional in modern Dart;
// it's mainly used with part/part-of and tooling
// most files omit it and are treated as anonymous librariespart & part of
part/part-of splits one library across files: the main file declares part 'file.dart'; the part file declares 'part of library;'. Parts share the library's scope including private (_name) members. Prefer separate libraries with export for new code—parts are for tightly-coupled implementations.
// shapes.dart
library shapes;
part 'circle.dart';
part 'square.dart';
class Shape {}
// circle.dart
part of shapes;
class Circle extends Shape {}
// files in the same library share private members
// (_name visible across all parts)Extensions
Méthodes d'extension
Ajouter des fonctionnalités aux types existants
int a = 42; // non-nullable: cannot be null
int? b; // nullable: can be null
print(b); // null
b = 10;
print(b); // 10
String name = 'Al'; // non-nullable
String? middle; // nullable
// non-nullable types are guaranteed non-null
// int x = null; // ERROR
// print(a.length); // safe: a is non-nullUtilisation des extensions
Appeler comme une méthode régulière
String? maybeName;
// int len = maybeName.length; // ERROR: maybeName is nullable
maybeName = 'Alice';
int len = maybeName!.length; // ! asserts non-null
print(len); // 5
// throws if null at runtime:
// String? n; print(n!.length); // NoSuchMethodError/nullExtensions génériques
Supporte les paramètres de type génériques
String? name;
print(name?.length); // null (safe access)
print(name?.length ?? 0);// 0 (default if null)
name = 'Alice';
print(name?.length); // 5
name ??= 'Bob'; // assign only if null
print(name); // Alice (already set)
List<int>? list;
print(list?.first); // null
print(list?.first ?? -1);// -1Type Promotion
Type promotion: after a null check (x != null) or type check (x is String), the compiler narrows the type within that branch—no explicit cast needed. Promotion also happens after a non-null assignment. Local variables promote well; fields may need explicit local copies.
String? name;
if (name != null) {
// name is promoted to non-nullable String here
print(name.length); // safe, no ! needed
}
// promoted via is check
Object obj = 'hello';
if (obj is String) {
print(obj.length); // smart-cast to String
}
// promoted via assignment
int? x;
x = 5;
print(x.abs()); // x is non-null after assignmentlate & required
late marks a non-nullable variable that will be initialized after declaration but before first use—deferring initialization. late final initializes once (lazily if given an initializer). required marks a named parameter as mandatory. Together they integrate cleanly with null safety.
class Config {
// late: non-nullable, initialized later
late final String value = _load();
// late without initializer: assign before first use
late final int computed;
Config() {
computed = expensive();
}
String _load() => 'loaded';
int expensive() => 42;
}
// required: mandatory named parameter
void build({required String name}) {}
build(name: 'Al'); // OK
// build(); // ERROR: missing requiredlate Lazy Initialization
A late field with an initializer is lazy—the initializer runs on first access, not at construction. The result is cached for subsequent accesses. This is great for expensive initialization, circular references, and fields that depend on 'this' being fully constructed. late final makes it a one-time computation.
class Service {
// lazy: _expensive runs only on first access
late final int cache = _expensive();
int _expensive() {
print('computing...');
return 42;
}
}
var s = Service();
print('created');
print(s.cache); // computing... 42
print(s.cache); // 42 (cached, no recompute)
// late fields with initializers are evaluated lazilySnippets Dart associés
Copy-paste ready code for common tasks.
Classes et Constructeurs
Définir des classes avec constructeurs nommés et de fabrique.
Async/Await et Future
Programmation asynchrone avec Future et async/await.
Collections (List, Map, Set)
Utiliser des collections et des opérations fonctionnelles.
Null Safety
Null safety robuste avec opérateurs ? et !.
Génériques
Classes et méthodes réutilisables type-safe.
Mixin et Extension
Composer du comportement sans héritage.
Future et Stream
Gérer des valeurs asynchrones individuelles et multiples.
Isolate (Vrai Parallélisme)
Exécuter du travail CPU-intensif dans un isolate séparé.
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