Fundamentos
Hola Mundo
main() es el punto de entrada del programa Dart
// Hello World in Dart
void main() {
print('Hello, World!');
}
/* Multi-line
block comment */
/// Documentation comment
/// Supports Markdown
void greet(String name) {
print('Hi, $name');
}Comentarios
Los comentarios de documentación admiten Markdown
var name = 'Alice'; // type inferred
String city = 'NYC'; // explicit type
final age = 30; // runtime constant
const PI = 3.14; // compile-time constant
final now = DateTime.now(); // OK: runtime value
// const time = DateTime.now(); // ERROR: not compile-time
const list = [1, 2, 3]; // const list (immutable)
final list2 = [4, 5, 6]; // final ref, mutable contentPuntos y comas
Cada declaración debe terminar con un punto y coma
int value = 42; // non-nullable
int? nullableValue; // nullable (default null)
print(nullableValue); // null
print(nullableValue ?? 0); // 0 (null coalescing)
nullableValue ??= 10; // assign if null
print(nullableValue); // 10
// int x = null; // ERROR: non-nullable
String name = 'Alice';
print(name.length); // safe, no null checkSalida
print añade automáticamente un salto de línea
import 'dart:io';
void main() {
print('Hello'); // stdout with newline
stdout.write('no newline'); // no trailing newline
stderr.writeln('an error'); // stderr with newline
String? input = stdin.readLineSync(); // read a line
int? n = int.tryParse(input ?? ''); // safe parse
print('You entered: $n');
}Palabras clave de declaración de variables
Preferir var/final
var x = 10; // inferred as int
var y = 3.14; // inferred as double
var s = 'hi'; // inferred as String
dynamic d = 10; // type can change
d = 'now string'; // OK
// d.foo(); // compiles, may fail at runtime
Object o = 'hello'; // supertype of all non-null types
// o.length; // ERROR: Object has no length
print((o as String).length); // 5 (cast)Variables
Inferencia de tipo var
El compilador infiere automáticamente el tipo
int a = 42;
double b = 3.14;
num c = 10; // num is supertype of int & double
num d = 2.71;
print(a.bitLength); // 6
print(b.toStringAsFixed(2)); // '3.14'
print(10 ~/ 3); // 3 (integer division)
print(10.remainder(3)); // 1
print(0xFF); // 255 (hex)
print(1.5e3); // 1500.0 (scientific)final y const
const es más estricto que final
var s1 = 'single';
var s2 = "double";
var s3 = '''multi
line string''';
var name = 'Alice';
print('Hi, $name'); // interpolation
print('Length: ${name.length}'); // expression interpolation
var raw = r'No escape: \n'; // raw string (literal)
var escaped = 'It\'s ok'; // escaped quote
print(s1[0]); // 's' (index access)Variables late
Inicialización diferida, debe asignarse antes del primer uso
bool isTrue = true;
bool isFalse = false;
print(!isTrue); // false
print(isTrue && isFalse); // false
print(isTrue || isFalse); // true
// Only bool is allowed in conditions; no truthy/falsy
// if (1) {} // ERROR: must be bool
if ('text'.isNotEmpty) {
print('non-empty');
}Tipo dynamic
Desactiva la verificación de tipos, usar con precaución
var list = [1, 2, 3];
var typed = <String>['a', 'b'];
var constList = const [1, 2, 3];
list.add(4);
list.addAll([5, 6]);
print(list.length); // 6
print(list[0]); // 1
print(list.sublist(1, 3)); // [2, 3]
var spread = [...list, 7]; // spread
// constList.add(0); // ERROR: immutableConstructores constantes
Usar constructor const para crear constantes en tiempo de compilación
var map = {
'name': 'Alice',
'age': 30,
};
var typed = <String, int>{'a': 1, 'b': 2};
map['city'] = 'NYC'; // add entry
print(map['name']); // Alice
print(map.length); // 3
print(map.containsKey('age')); // true
map.forEach((k, v) => print('$k: $v'));
var keys = map.keys.toList(); // [name, age, city]Sets & Runes
Sets are unordered collections of unique elements—useful for deduplication and set operations (union, intersection, difference). Runes expose the Unicode code points of a string, which is needed for emoji and non-BMP characters stored as surrogate pairs in UTF-16.
var set = {1, 2, 3};
set.add(2); // no duplicate added
set.add(4);
print(set); // {1, 2, 3, 4}
print(set.contains(2)); // true
print(set.intersection({2, 3, 5})); // {2, 3}
// Runes (Unicode code points)
var heart = '♥'; // ♥
print(heart); // ♥
print('A'.codeUnitAt(0)); // 65Tipos de datos
Tipos numéricos
num es el supertipo de int y double
print(5 + 3); // 8
print(5 - 3); // 2
print(5 * 3); // 15
print(5 / 3); // 1.6666... (double)
print(5 ~/ 3); // 1 (integer division)
print(5 % 3); // 2 (modulo)
print(-(5)); // -5 (unary minus)
print(2.toString()); // '2'Cadenas
Admite comillas simples, comillas dobles y comillas triples
var i = 5;
print(i++); // 5 (postfix: use, then add)
print(i); // 6
print(++i); // 7 (prefix: add, then use)
print(i--); // 7
print(--i); // 5Tipo booleano
Solo valores true y false
print(3 == 3); // true
print(3 != 4); // true
print(3 < 4); // true
print(3 > 4); // false
print(3 <= 3); // true
print(3 >= 4); // false
print('a' == 'a'); // true (content equality)
var l1 = [1, 2];
var l2 = [1, 2];
print(l1 == l2); // false (reference equality)List
Similar a los arrays en otros lenguajes
bool a = true, b = false;
print(a && b); // false
print(a || b); // true
print(!a); // false
// short-circuit evaluation
bool check() { print('called'); return true; }
false && check(); // check() NOT called
true || check(); // check() NOT calledMap
Colección de pares clave-valor
Object x = 'hello';
print(x is String); // true
print(x is! int); // true
if (x is String) {
print(x.length); // smart-cast to String
}
Object y = 42;
print((y as int) + 1); // 43 (cast)
// (y as String); // runtime TypeErrorSet
Colección desordenada de elementos únicos
class Builder {
String? name;
int? size;
Builder setName(String n) { name = n; return this; }
Builder setSize(int s) { size = s; return this; }
}
var b = Builder()
..setName('widget')
..setSize(10);
print(b.name); // widget
String? path;
print(path?.length); // null (safe access)
print(path?.length ?? 0); // 0Operadores
Operadores aritméticos
~/ es el operador de división entera de Dart
int score = 85;
if (score >= 90) {
print('A');
} else if (score >= 80) {
print('B');
} else {
print('C');
}
// ternary expression
var grade = score >= 60 ? 'pass' : 'fail';
print(grade); // pass
// if (score) {} // ERROR: condition must be boolIncremento y decremento
Prefijo: operación luego asignación, Postfijo: asignación luego operación
for (var i = 0; i < 3; i++) {
print(i);
}
var list = ['a', 'b', 'c'];
for (var item in list) {
print(item);
}
// for-in with Map entries
var map = {'x': 1, 'y': 2};
for (var entry in map.entries) {
print('${entry.key}: ${entry.value}');
}Operadores de prueba de tipo
as realiza conversión de tipo
var i = 0;
while (i < 3) {
print('while $i');
i++;
}
var j = 0;
do {
print('do $j');
j++;
} while (j < 3);Expresiones condicionales
?? es el operador de fusión nula
// Classic switch statement
var color = 'red';
switch (color) {
case 'red':
print('stop');
break;
case 'green':
print('go');
break;
default:
print('unknown');
}
// Dart 3 switch expression
String describe(int n) => switch (n) {
0 => 'zero',
1 || 2 => 'small',
>= 3 && <= 10 => 'medium',
_ => 'large',
};
print(describe(5)); // mediumOperador en cascada
.. permite llamadas encadenadas que devuelven el propio objeto
for (var i = 0; i < 5; i++) {
if (i == 2) continue; // skip 2
if (i == 4) break; // stop at 4
print(i); // 0, 1, 3
}
// labels for nested loops
outer:
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (i + j > 2) break outer;
print('$i,$j');
}
}assert
assert(condition, message) checks a condition during development. Assertions are enabled in debug mode and removed in production (release) builds. Use them for internal invariants and debugging—not for input validation that must run in production.
void setAge(int age) {
assert(age >= 0, 'age must be non-negative');
// ...
}
assert(1 == 1); // passes in debug
// assert(1 == 2, 'math is broken'); // fails in debug
// Assertions are stripped in release/production buildsFlujo de control
if-else
La condición debe ser de tipo bool
// named function with return type
int add(int a, int b) {
return a + b;
}
// functions are first-class objects
int Function(int) makeAdder(int n) {
return (int x) => x + n;
}
var add5 = makeAdder(5);
print(add5(3)); // 8
print(add(2, 3)); // 5Bucle for
Admite estilo C y for-in
// single-expression function with =>
int square(int x) => x * x;
String greet(String name) => 'Hi, $name';
// arrow with nullable
String? firstChar(String? s) => s?.isEmpty ?? true ? null : s[0];
print(square(4)); // 16
print(greet('Al')); // Hi, Al
print(firstChar('hi')); // hBucle while
do-while se ejecuta al menos una vez
// optional positional params wrapped in []
String greet(String name, [String? title]) {
if (title != null) {
return 'Hello, $title $name';
}
return 'Hello, $name';
}
print(greet('Alice')); // Hello, Alice
print(greet('Bob', 'Dr.')); // Hello, Dr. Bobswitch
Dart 3 admite expresiones switch
// named params wrapped in {}, required marks mandatory
void createUser({
required String name,
int age = 0,
String? email,
}) {
print('$name, $age, $email');
}
createUser(name: 'Alice', age: 30);
createUser(name: 'Bob', email: '[email protected]');
// named params are passed by name, order-independentbreak y continue
break sale del bucle, continue salta esta iteración
// default values for optional positional
double calc(double a, [double b = 1.0, double c = 0.0]) {
return a * b + c;
}
// default values for named
void config({String host = 'localhost', int port = 8080}) {
print('$host:$port');
}
print(calc(5)); // 5.0
print(calc(5, 2)); // 10.0
config(port: 3000); // localhost:3000Anonymous Functions & Closures
Anonymous functions (lambdas) have no name and are often assigned to variables or passed as callbacks. Closures capture variables from their enclosing scope and keep them alive. The parameter list can be typed (int a, int b) or untyped (a, b).
// anonymous function assigned to a variable
var multiply = (int a, int b) => a * b;
print(multiply(3, 4)); // 12
// closure capturing a variable
Function counter() {
int count = 0;
return () => ++count;
}
var c = counter();
print(c()); // 1
print(c()); // 2
// used as callbacks
[1, 2, 3].forEach((n) => print(n));Funciones
Declaración de función
En Dart, las funciones son objetos de primera clase
class Person {
String name;
int age;
// constructor
Person(this.name, this.age);
void greet() {
print('Hi, I am $name');
}
}
var p = Person('Alice', 30);
p.greet(); // Hi, I am Alice
print(p.name); // AliceFunciones flecha
=> se usa para funciones de una sola expresión
class Point {
double x;
double y;
Point(this.x, this.y);
double distanceTo(Point other) {
return ((x - other.x) * (x - other.x) +
(y - other.y) * (y - other.y));
}
void moveBy(double dx, double dy) {
this.x += dx; // 'this' is optional when unambiguous
y += dy;
}
}Parámetros opcionales
[] envuelve parámetros posicionales opcionales
class Rectangle {
double width, height;
Rectangle(this.width, this.height);
// computed getter
double get area => width * height;
set size(double v) {
width = v;
height = v;
}
}
var r = Rectangle(3, 4);
print(r.area); // 12 (accessed like a field)
r.size = 10;
print(r.area); // 100Parámetros nombrados
{} envuelve parámetros nombrados, required indica obligatorio
class MathUtils {
static const double PI = 3.14159;
static double circleArea(double r) => PI * r * r;
}
// accessed via the class, not an instance
print(MathUtils.PI); // 3.14159
print(MathUtils.circleArea(2)); // 12.566
// static members belong to the class, not instancesValores predeterminados
Los parámetros opcionales pueden tener valores predeterminados
class Logger {
final String name;
static final Map<String, Logger> _cache = {};
// factory may return a cached instance
factory Logger(String name) {
return _cache.putIfAbsent(name, () => Logger._internal(name));
}
Logger._internal(this.name);
}
var a = Logger('app');
var b = Logger('app');
print(identical(a, b)); // true (same cached instance)Funciones anónimas
Las funciones anónimas se usan a menudo como callbacks
class Book {
String title;
Book(this.title);
@override
String toString() => 'Book($title)';
@override
bool operator ==(Object other) =>
other is Book && other.title == title;
@override
int get hashCode => title.hashCode;
}
print(Book('Dart')); // Book(Dart)
print(Book('A') == Book('A')); // trueClases
Definición de clase
El constructor tiene el mismo nombre que la clase
class Animal {
String species;
// generative constructor
Animal(this.species);
// if no constructor is written, Dart provides:
// Animal() : species = 'unknown';
}
var a = Animal('cat');
print(a.species); // catConstructores nombrados
Una clase puede tener múltiples constructores nombrados
class Point {
double x, y;
Point(this.x, this.y);
// named constructor
Point.origin() : x = 0, y = 0;
Point.fromList(List<double> l) : x = l[0], y = l[1];
}
var p1 = Point.origin();
var p2 = Point.fromList([3, 4]);
print('${p1.x},${p1.y}'); // 0.0,0.0
print('${p2.x},${p2.y}'); // 3.0,4.0Getters y setters
Usar palabras clave get/set
class Temperature {
final double celsius;
// initializer list runs before body
Temperature(double c) : celsius = c;
Temperature.fromFahrenheit(double f)
: celsius = (f - 32) * 5 / 9;
// assert in initializer list
Temperature.clamped(double c)
: assert(c >= -273.15),
celsius = c < -273.15 ? -273.15 : c;
}
print(Temperature.fromFahrenheit(32).celsius); // 0.0Miembros estáticos
los miembros static pertenecen a la clase, no a las instancias
class Point {
double x, y;
Point(this.x, this.y);
// redirect to another constructor with 'this'
Point.alongX(double x) : this(x, 0);
Point.origin() : this(0, 0);
Point.fromDouble(double n) : this.alongX(n);
}
print(Point.alongX(5).y); // 0.0
print(Point.origin().x); // 0.0Constructor de fábrica
factory no siempre crea una nueva instancia
class ImmutablePoint {
final double x;
final double y;
// const constructor: creates compile-time constant instances
const ImmutablePoint(this.x, this.y);
static const origin = ImmutablePoint(0, 0);
}
const p = ImmutablePoint(1, 2);
const o = ImmutablePoint.origin;
print(identical(o, ImmutablePoint(0, 0))); // trueFactory & Caching
Factory constructors can return const or cached instances and may use Dart 3 switch expressions. They differ from generative constructors which always create a new instance. Use factories when construction logic must choose what to return.
class Shape {
final String type;
const Shape._(this.type);
factory Shape(String kind) {
return switch (kind) {
'circle' => const Shape._('circle'),
'square' => const Shape._('square'),
_ => const Shape._('unknown'),
};
}
}
print(Shape('circle').type); // circle
print(identical(Shape('circle'), Shape('circle'))); // trueHerencia
Herencia con extends
Dart tiene herencia simple
class Animal {
String name;
Animal(this.name);
void speak() => print('$name makes a sound');
}
class Dog extends Animal {
Dog(String name) : super(name);
@override
void speak() => print('$name barks');
}
var d = Dog('Rex');
d.speak(); // Rex barksLlamada super
@override marca la sobreescritura de métodos
class Vehicle {
int speed = 0;
void accelerate(int by) => speed += by;
void describe() => print('Vehicle at $speed');
}
class Car extends Vehicle {
@override
void accelerate(int by) {
super.accelerate(by); // call parent method
print('Car now at $speed');
}
}
Car().accelerate(10); // Car now at 10Clases abstractas
Las clases abstractas no pueden instanciarse
class Base {
String tag;
Base(this.tag) {
print('Base created: $tag');
}
}
class Derived extends Base {
Derived(String tag) : super(tag) {
print('Derived created');
}
}
// order: super initializer -> super body -> derived body
Derived('x');
// Base created: x
// Derived createdImplementación de interfaz
Cada clase define implícitamente una interfaz
class Proxy implements Object {
@override
dynamic noSuchMethod(Invocation inv) {
print('Called: ${inv.memberName}');
return null;
}
}
var p = Proxy();
p.someMissingMethod(); // Called: Symbol("someMissingMethod")noSuchMethod
Maneja llamadas a métodos inexistentes
sealed class Shape {
const Shape();
}
class Circle extends Shape {
final double r;
const Circle(this.r);
}
class Square extends Shape {
final double s;
const Square(this.s);
}
// switch is exhaustive over sealed subtypes
double area(Shape s) => switch (s) {
Circle(:var r) => 3.14 * r * r,
Square(:var s) => s * s,
};
print(area(const Circle(2))); // 12.56Mixins
Definir mixin
mixin no puede tener un constructor
abstract class Animal {
// abstract method: no body, must be overridden
void makeSound();
// concrete method: inherited as-is
void breathe() => print('breathing');
}
class Cat extends Animal {
@override
void makeSound() => print('meow');
}
var c = Cat();
c.makeSound(); // meow
// Animal(); // ERROR: cannot instantiate abstract classUsar mixin
Usar la palabra clave with para usar múltiples mixins
class Television {
void turnOn() => print('on');
void turnOff() => print('off');
}
// every class implicitly defines an interface
class SmartTV implements Television {
@override
void turnOn() => print('smart on');
@override
void turnOff() => print('smart off');
}
SmartTV().turnOn(); // smart onRestricciones mixin
on restringe el mixin a clases específicas
abstract class Flyer {
void fly();
}
abstract class Swimmer {
void swim();
}
// implement multiple interfaces
class Duck implements Flyer, Swimmer {
@override
void fly() => print('flying');
@override
void swim() => print('swimming');
}
Duck().fly(); // flying
Duck().swim(); // swimmingclase mixin
Dart 3 admite mixin class
class Base {
void greet() => print('hello');
void wave() => print('waving');
}
// extends: reuse implementation, single parent
class A extends Base {
@override
void greet() => print('A says hi');
}
// implements: contract only, must override all
class B implements Base {
@override
void greet() => print('B says hi');
@override
void wave() => print('B waving');
}Abstract vs Interface Guidelines
Use abstract classes to share implementation among closely related types (inheritance of code). Use interfaces (abstract classes used via implements) to define capabilities or contracts that unrelated types can fulfill. Dart merges these concepts: an abstract class can serve as both.
// Abstract class: share code among related types
abstract class Repository<T> {
T? find(int id); // abstract
void save(T item) => print('saved'); // shared
}
// Interface: define a capability
abstract class Comparable<T> {
int compareTo(T other);
}
class Product extends Repository<Product>
implements Comparable<Product> {
@override
Product? find(int id) => null;
@override
int compareTo(Product other) => 0;
}Async/Await
Funciones async
async marca una función asíncrona, devuelve Future
mixin Greeter {
String get name;
void greet() => print('Hello, $name!');
}
class User with Greeter {
@override
String name;
User(this.name);
}
User('Alice').greet(); // Hello, Alice!await
await solo puede usarse en funciones async
mixin Walker {
void walk() => print('walking');
}
mixin Talker {
void talk() => print('talking');
}
// mix in multiple mixins
class Person extends Object with Walker, Talker {
String name;
Person(this.name);
}
var p = Person('Bob');
p.walk(); // walking
p.talk(); // talkingtry-catch asíncrono
Los errores asíncronos se capturan con try-catch
mixin Musician on Performer {
void playNote() => print('playing note');
}
abstract class Performer {
void perform();
}
class Singer extends Performer with Musician {
@override
void perform() => print('singing');
}
Singer().playNote(); // playing note
// Musician can only be mixed into Performer subtypesFuture.wait paralelo
Ejecutar múltiples Futures en paralelo
// 'mixin class' can be both extended and mixed in
mixin class Counter {
int _count = 0;
int get count => _count;
void increment() => _count++;
}
class App extends Counter {}
class Tool with Counter {}
print(App().count); // 0
App().increment();
Tool().increment();
print(App().count); // 0 (separate instance)Bucle for async
await for consume un Stream
mixin A {
void hello() => print('A');
}
mixin B {
void hello() => print('B');
}
class X with A, B {}
class Y with B, A {}
X().hello(); // B (later mixin wins)
Y().hello(); // A (later mixin wins)
// resolution order: class -> last mixin -> ... -> first mixinStreams
Crear Stream
async* crea un Stream, yield emite valores
class Stack<T> {
final List<T> _items = [];
void push(T item) => _items.add(item);
T pop() => _items.removeLast();
bool get isEmpty => _items.isEmpty;
}
var s = Stack<int>();
s.push(1);
s.push(2);
print(s.pop()); // 2
var names = Stack<String>();
names.push('Al');Escuchar Stream
listen devuelve un StreamSubscription
// generic method with its own type parameter
T firstOrDefault<T>(List<T> list, T defaultValue) {
return list.isEmpty ? defaultValue : list.first;
}
print(firstOrDefault<int>([1, 2, 3], 0)); // 1
print(firstOrDefault([], 'none')); // none (type inferred)
// type often inferred from argumentsMétodos de Stream
Stream proporciona varios métodos de conveniencia
class Comparable<T> {
int compareTo(T other);
}
// constrain T to subtypes of Comparable<T>
T max<T extends Comparable<T>>(T a, T b) {
return a.compareTo(b) >= 0 ? a : b;
}
// number sum constraint
num sum<T extends num>(List<T> nums) =>
nums.fold(0, (a, b) => a + b);
print(sum([1, 2.5, 3])); // 6.5StreamController
Controlar manualmente el flujo de datos del Stream
List<int> nums = [1, 2, 3];
Map<String, int> scores = {'a': 1, 'b': 2};
Set<double> uniq = {1.1, 2.2, 1.1};
// runtime type checks work (reified generics)
print(nums is List<int>); // true
print(nums is List<String>); // false
print(scores is Map); // true
// generic variance
void process(List<num> list) => print(list);
process(nums); // OK: int is a numTransformación de Stream
Similar a las operaciones encadenadas de List
// generic function type alias
typedef Transformer<T> = T Function(T input);
int doubler(int x) => x * 2;
String upper(String s) => s.toUpperCase();
Transformer<int> dt = doubler;
Transformer<String> ut = upper;
print(dt(5)); // 10
print(ut('hi')); // HI
// generic class alias
typedef IntList = List<int>;
IntList xs = [1, 2, 3];Futures
Crear Future
Future representa un resultado asíncrono
var nums = [3, 1, 2];
nums.sort();
print(nums); // [1, 2, 3]
print(nums.reversed.toList()); // [3, 2, 1]
print(nums.indexOf(2)); // 1
print(nums.contains(3));// true
print(nums.where((n) => n > 1).toList()); // [2, 3]
print(nums.map((n) => n * 2).toList()); // [2, 4, 6]
print(nums.fold(0, (a, b) => a + b)); // 6Encadenamiento then
then devuelve un nuevo Future
var a = {1, 2, 3};
var b = {2, 3, 4};
print(a.union(b)); // {1, 2, 3, 4}
print(a.intersection(b)); // {2, 3}
print(a.difference(b)); // {1}
var dedup = [1, 1, 2, 3, 3].toSet();
print(dedup.toList()); // [1, 2, 3]
print(dedup.contains(2)); // trueFuture.delayed
Ejecución diferida
var ages = {'Alice': 30, 'Bob': 25};
ages['Carol'] = 28;
print(ages.keys); // (Alice, Bob, Carol)
print(ages.values); // (30, 25, 28)
print(ages.length); // 3
ages.update('Bob', (v) => v + 1);
print(ages['Bob']); // 26
ages.remove('Alice');
ages.forEach((k, v) => print('$k=$v'));
var mapped = ages.map((k, v) => MapEntry(k, v + 100));Future.any
Devuelve el resultado del primer Future en completarse
var a = [1, 2];
var b = [0, ...a, 3]; // [0, 1, 2, 3]
print(b);
List<int>? maybe;
var c = [0, ...?maybe, 4]; // [0, 4] (null-spread is safe)
print(c);
var m1 = {'a': 1};
var m2 = {'b': 2, ...m1}; // {b: 2, a: 1}
print(m2);Completer
Completar manualmente un Future
var promo = true;
var menu = [
'home',
'products',
if (promo) 'sale',
'about',
];
print(menu); // [home, products, sale, about]
var nums = [1, 2, 3];
var doubled = [
for (var n in nums) n * 2,
];
print(doubled); // [2, 4, 6]
// combine: [for (var x in xs) if (x > 0) x]Higher-order Methods
Lists/Iterables support any, every, firstWhere, reduce, fold, skip, take, expand, and more. fold is powerful—it carries an accumulator of any type. These higher-order methods enable declarative, functional-style data processing without explicit loops.
var nums = [1, 2, 3, 4, 5];
print(nums.any((n) => n > 4)); // true
print(nums.every((n) => n > 0)); // true
print(nums.firstWhere((n) => n > 2)); // 3
print(nums.reduce((a, b) => a + b)); // 15
var byParity = nums.fold(<bool, List<int>>{}, (m, n) {
m[n.isOdd] = [...?m[n.isOdd], n]; return m;
});
print(byParity); // {true: [1,3,5], false: [2,4]}Colecciones
Operaciones de List
List es una colección ordenada que permite duplicados
Future<String> fetchUser() {
return Future.delayed(Duration(seconds: 1), () => 'Alice');
}
void main() {
fetchUser().then((name) {
print('Got: $name'); // Got: Alice (after 1s)
});
print('waiting...');
}Operaciones de Set
Set es una colección desordenada de elementos únicos
Future<String> fetchUser() async {
await Future.delayed(Duration(seconds: 1));
return 'Alice';
}
Future<void> main() async {
print('start');
String name = await fetchUser();
print('Got: $name');
print('done');
}Operaciones de Map
Map es una colección de pares clave-valor
Future<int> divide(int a, int b) async {
if (b == 0) throw Exception('divide by zero');
return a ~/ b;
}
Future<void> main() async {
try {
var result = await divide(10, 0);
print(result);
} catch (e) {
print('Error: $e'); // Error: Exception: divide by zero
} finally {
print('done');
}
}Spread de colección
... operador de propagación
Future<int> compute() async => 42;
compute()
.then((v) => v * 2)
.then((v) => print(v)) // 84
.catchError((e) => print('err: $e'))
.whenComplete(() => print('cleanup'));
// chaining transforms the result type
Future<String> fetch() async => 'data';
fetch().then((s) => s.length).then(print); // 4collection-if y collection-for
Condicional/bucle específico de Dart dentro de colecciones
Future<int> task(int n) async {
await Future.delayed(Duration(milliseconds: n));
return n;
}
// run in parallel, wait for all
var all = await Future.wait([task(100), task(50), task(200)]);
print(all); // [100, 50, 200]
// resolve with the first to complete
var first = await Future.any([task(100), task(50), task(200)]);
print(first); // 50 (fastest)Completer
A Completer lets you manually create and complete a Future. Call complete(value) or completeError(error) to finish it. Completers are useful when wrapping callback-based APIs into Futures, or when a Future's completion is triggered by an external event you control.
import 'dart:async';
Completer<String> completer = Completer<String>();
// complete the future from elsewhere
Future<String> get value => completer.future;
completer.complete('resolved!');
void main() async {
print(await value); // resolved!
}
// useful when bridging callback-based APIs to FuturesMétodos de cadena
Interpolación de cadenas
$variable o ${expresión}
Stream<int> countDown(int from) async* {
while (from > 0) {
await Future.delayed(Duration(seconds: 1));
yield from;
from--;
}
}
void main() async {
await for (var n in countDown(3)) {
print(n); // 3, 2, 1 (one per second)
}
}Métodos comunes
Las cadenas son inmutables
var sub = countDown(3).listen(
(n) => print('got $n'),
onDone: () => print('done'),
onError: (e) => print('err: $e'),
);
// pause/resume/cancel
sub.pause();
sub.resume();
// sub.cancel(); // stop listening
Stream<int> countDown(int from) async* {
while (from > 0) yield from--;
}Subcadenas
El índice comienza desde 0
var stream = Stream.fromIterable([1, 2, 3, 4]);
// transform like an Iterable
var evens = stream.where((n) => n.isEven);
var doubled = stream.map((n) => n * 2);
await for (var n in Stream.fromIterable([1,2,3]).map((n) => n * 10)) {
print(n); // 10, 20, 30
}
print(await stream.first); // 1
print(await stream.last); // 4
print(await stream.length); // 4Reemplazar y dividir
Admite reemplazo con regex
import 'dart:async';
var controller = StreamController<int>();
// add events manually
controller.add(1);
controller.add(2);
controller.addError('oops');
controller.close();
controller.stream.listen(
(n) => print(n), // 1, 2
onError: (e) => print(e), // oops
onDone: () => print('done'),
);
// use controller.addError/sink.add for errorsStringBuilder
Usar StringBuffer para concatenación intensiva
// await for consumes a stream like a loop
Future<int> sumStream(Stream<int> s) async {
var total = 0;
await for (var n in s) {
total += n;
}
return total;
}
print(await sumStream(Stream.fromIterable([1, 2, 3]))); // 6
// broadcast stream: multiple listeners
var bc = StreamController<int>.broadcast();
bc.stream.listen(print);
bc.stream.listen((n) => print('got $n'));
bc.add(5); // both listeners receive 5Manejo de excepciones
throw
Puede lanzar cualquier objeto
void checkAge(int age) {
if (age < 0) {
throw ArgumentError('age cannot be negative');
}
if (age > 150) {
throw StateError('unrealistic age: $age');
}
}
// you can throw any non-null object
void fail() => throw 'something went wrong';try-catch-finally
on captura tipos de excepción específicos
try {
checkAge(-5);
} on ArgumentError catch (e) {
print('argument error: $e');
} on StateError catch (e) {
print('state error: $e');
} catch (e, stackTrace) {
print('unknown: $e');
print(stackTrace);
} finally {
print('always runs');
}Excepciones personalizadas
Implementar la interfaz Exception
class InvalidCredentialsException implements Exception {
final String message;
InvalidCredentialsException(this.message);
@override
String toString() => 'InvalidCredentialsException: $message';
}
void login(String user, String pass) {
if (user.isEmpty) {
throw InvalidCredentialsException('username required');
}
}
try {
login('', 'x');
} on InvalidCredentialsException catch (e) {
print(e); // InvalidCredentialsException: username required
}rethrow
rethrow relanza la excepción
Future<void> logErrors(Future<void> Function() action) async {
try {
await action();
} catch (e) {
print('logging error: $e');
rethrow; // re-throw the caught exception
}
}
void main() async {
try {
await logErrors(() async => throw Exception('fail'));
} catch (e) {
print('handled upstream: $e');
}
}Error vs Exception
Exception is for runtime conditions a program can reasonably catch and recover from (e.g., network failure, bad input). Error represents programming bugs (type errors, assertion failures, index out of range) that should be fixed in code, not caught at runtime. Catching Errors is discouraged.
// Exception: recoverable, expected to be caught
class MyException implements Exception {}
// Error: programming bugs, not meant to be caught
class MyError extends Error {
@override
String toString() => 'MyError: invalid state';
}
void risky() {
throw MyError(); // bug: should fix the code
throw MyException(); // runtime condition: catch it
}
// assert failures, type errors, range errors are ErrorsEnums
Enum básico
Los valores enum tienen name e index
// alias for a function type
typedef IntOperator = int Function(int, int);
int add(int a, int b) => a + b;
int mul(int a, int b) => a * b;
IntOperator op = add;
print(op(2, 3)); // 5
op = mul;
print(op(2, 3)); // 6
// pass as a parameter
void apply(IntOperator f, int a, int b) => print(f(a, b));Enum mejorado (Dart 3)
Los enums pueden tener campos y métodos
// generic function type alias
typedef Mapper<T, R> = R Function(T input);
String stringify(int n) => n.toString();
int lenOf(String s) => s.length;
Mapper<int, String> intToStr = stringify;
Mapper<String, int> strToLen = lenOf;
print(intToStr(42)); // '42'
print(strToLen('hi')); // 2Iterar enums
values devuelve todos los valores enum
// Dart 2.13+: alias for any type, not just functions
typedef IntList = List<int>;
typedef StringMap<V> = Map<String, V>;
IntList nums = [1, 2, 3];
StringMap<int> scores = {'a': 1};
// alias for a record type (Dart 3)
typedef Point = ({double x, double y});
Point p = (x: 1.0, y: 2.0);
print(p.x); // 1.0switch con enum
Dart 3 no requiere break
typedef Predicate<T> = bool Function(T);
bool isEven(int n) => n.isEven;
List<T> filter<T>(List<T> list, Predicate<T> test) {
return list.where(test).toList();
}
print(filter([1, 2, 3, 4], isEven)); // [2, 4]
print(filter(['', 'a', ''], (s) => s.isNotEmpty)); // [a]
// typedef makes callback contracts explicittypedef vs inline Function types
A typedef is just an alias—it's identical to the inline function type at runtime and for type checking. typedef improves readability and centralizes the contract so changes happen in one place. Prefer typedef for any function type used in more than one location.
// these two are equivalent
typedef Handler = void Function(String event);
class EventBus {
// using typedef
void on(Handler handler) {}
// using inline type
void on2(void Function(String) handler) {}
}
// both accept the same functions
void myHandler(String e) => print(e);
EventBus().on(myHandler);
EventBus().on2(myHandler);Genéricos
Clase genérica
T es un parámetro de tipo
enum Color { red, green, blue }
var c = Color.red;
print(c); // Color.red
print(c.name); // 'red'
print(c.index); // 0
print(Color.values); // [Color.red, Color.green, Color.blue]
print(Color.green.index); // 1Métodos genéricos
Los métodos también pueden tener parámetros de tipo
enum Vehicle {
car('Car', 4),
bike('Bike', 2),
truck('Truck', 6);
final String label;
final int wheels;
const Vehicle(this.label, this.wheels);
int get axles => wheels ~/ 2;
}
print(Vehicle.car.label); // Car
print(Vehicle.bike.wheels); // 2
print(Vehicle.truck.axles); // 3Restricciones genéricas
extends restringe el parámetro de tipo
enum Status { pending, active, done }
// iterate all values
for (var s in Status.values) {
print(s.name);
}
// exhaustive switch (no default needed)
String label(Status s) => switch (s) {
Status.pending => 'Waiting',
Status.active => 'Running',
Status.done => 'Finished',
};
print(label(Status.active)); // RunningColecciones genéricas
Las colecciones usan extensivamente genéricos
enum HttpStatus {
ok(200),
notFound(404),
serverError(500);
final int code;
const HttpStatus(this.code);
bool get isSuccess => code >= 200 && code < 300;
String get reason => switch (this) {
ok => 'OK',
notFound => 'Not Found',
serverError => 'Internal Server Error',
};
}
print(HttpStatus.ok.isSuccess); // true
print(HttpStatus.notFound.reason); // Not FoundEnum Comparison
Each enum value is a singleton—there's exactly one instance per value per program. == compares by identity effectively. index allows ordering by declaration position. Use == for equality; identical() also works since values are canonicalized. Enums make great Map keys and Set elements.
enum Priority { low, medium, high }
var a = Priority.low;
var b = Priority.high;
print(a == b); // false
print(a == Priority.low);// true
print(a.index < b.index);// true
print(identical(a, Priority.low)); // true
// enums are singletons: only one instance per value
// use == for equality, not identical (though both work)Typedefs
Alias de tipo de función
Crea un alias para un tipo de función
class Animal {
@override
String toString() => 'Animal';
@Deprecated('use newName instead')
String oldName = 'x';
String newName = 'x';
@protected
void internalMethod() {}
@visibleForTesting
String testHook() => 'test';
}typedef genérico
Admite parámetros genéricos
class Base {
void greet() {}
String name = 'base';
}
class Derived extends Base {
@override
void greet() => print('hi');
// @override verifies the parent method exists
// typo here would be a compile error:
// @override void greeet() {}
}
// @Deprecated emits a warning at the call site
@Deprecated('use bar()')
void foo() {}
void bar() {}typedef de nuevo estilo
Dart 2.13+ admite alias de tipos que no son de función
// a custom annotation is just a const constructor class
class Todo {
final String msg;
const Todo(this.msg);
}
class Service {
@Todo('refactor to use cache')
void fetchData() {}
@Todo('add tests')
void process() {}
}
// annotations are accessed via dart:mirrors (VM) or
// code generation (build_runner) in practice@immutable & @JsonSerializable
@immutable (from package:meta) marks a class whose instances should not change after construction; subclasses and fields should be final. @JsonSerializable (from json_serializable) triggers code generation for JSON conversion via build_runner. Annotations drive many Dart/Flutter ecosystems.
import 'package:meta/meta.dart';
// requires the 'meta' package
@immutable
class User {
final String name;
final int age;
const User(this.name, this.age);
}
// with package:json_annotation / json_serializable
// @JsonSerializable()
// class Product {
// final String id;
// Product(this.id);
// factory Product.fromJson(Map<String, dynamic> j) => ...;
// }Annotation on Parameters
Annotations can be placed on parameters, library declarations, and typedefs too. Before null safety, @required marked mandatory named params; the modern equivalent is the 'required' keyword. Annotations on parameters are widely used by serialization and DI frameworks.
class Required {
const Required([this.reason]);
final String? reason;
}
class Service {
// annotation on a parameter
void create({
@Required('name is mandatory') String? name,
@protected int? internal,
}) {
print(name);
}
}
// @required is built into Dart (the 'required' keyword
// is preferred in Dart 2.12+ for null safety)Seguridad nula
Tipos que admiten nulos
? indica un tipo que admite nulos
// import an entire library
import 'dart:io';
import 'package:http/http.dart';
// import only specific names
import 'dart:math' show Random, pi;
// hide specific names
import 'dart:async' hide Timer;
// prefix to avoid name clashes
import 'package:http/http.dart' as http;
http.get(Uri.parse('https://example.com'));Aserción de nulo
! afirma no nulo, usar con precaución
// library.dart
library my_lib;
// split implementation across files
part 'src/widget_a.dart';
part 'src/widget_b.dart';
// re-export another library's API
export 'src/utils.dart' show formatDate, parseDate;
// users import library.dart and get everythingOperadores seguros frente a nulos
?. ?? ??= operaciones seguras frente a nulos
// names starting with _ are library-private
class _Internal {
void _helper() {}
}
class Public {
String _secret = 'hidden'; // private field
String name = 'visible'; // public field
String _process() => 'internal';
String reveal() => _process();
}
// _secret is accessible anywhere in the SAME library/file
// but not from other libraries that import this filePromoción de tipo
Promoción automática de tipo después de la verificación de nulo
// load a library on demand (web only)
import 'package:heavy_lib/heavy.dart' deferred as heavy;
Future<void> main() async {
// library is NOT loaded until this call
await heavy.loadLibrary();
heavy.SomeClass().doWork();
}
// useful for splitting large web bundles and
// loading rarely-used features only when neededlate y null
late difiere la inicialización de variables no nulas
// explicit library declaration
library my_package.utils;
import 'dart:math';
part 'src/helper.dart';
const double version = 1.0;
// a 'library' name is optional in modern Dart;
// it's mainly used with part/part-of and tooling
// most files omit it and are treated as anonymous librariespart & part of
part/part-of splits one library across files: the main file declares part 'file.dart'; the part file declares 'part of library;'. Parts share the library's scope including private (_name) members. Prefer separate libraries with export for new code—parts are for tightly-coupled implementations.
// shapes.dart
library shapes;
part 'circle.dart';
part 'square.dart';
class Shape {}
// circle.dart
part of shapes;
class Circle extends Shape {}
// files in the same library share private members
// (_name visible across all parts)Extensiones
Métodos de extensión
Añadir funcionalidad a tipos existentes
int a = 42; // non-nullable: cannot be null
int? b; // nullable: can be null
print(b); // null
b = 10;
print(b); // 10
String name = 'Al'; // non-nullable
String? middle; // nullable
// non-nullable types are guaranteed non-null
// int x = null; // ERROR
// print(a.length); // safe: a is non-nullUsar extensiones
Llamar como un método regular
String? maybeName;
// int len = maybeName.length; // ERROR: maybeName is nullable
maybeName = 'Alice';
int len = maybeName!.length; // ! asserts non-null
print(len); // 5
// throws if null at runtime:
// String? n; print(n!.length); // NoSuchMethodError/nullExtensiones genéricas
Admite parámetros de tipo genérico
String? name;
print(name?.length); // null (safe access)
print(name?.length ?? 0);// 0 (default if null)
name = 'Alice';
print(name?.length); // 5
name ??= 'Bob'; // assign only if null
print(name); // Alice (already set)
List<int>? list;
print(list?.first); // null
print(list?.first ?? -1);// -1Type Promotion
Type promotion: after a null check (x != null) or type check (x is String), the compiler narrows the type within that branch—no explicit cast needed. Promotion also happens after a non-null assignment. Local variables promote well; fields may need explicit local copies.
String? name;
if (name != null) {
// name is promoted to non-nullable String here
print(name.length); // safe, no ! needed
}
// promoted via is check
Object obj = 'hello';
if (obj is String) {
print(obj.length); // smart-cast to String
}
// promoted via assignment
int? x;
x = 5;
print(x.abs()); // x is non-null after assignmentlate & required
late marks a non-nullable variable that will be initialized after declaration but before first use—deferring initialization. late final initializes once (lazily if given an initializer). required marks a named parameter as mandatory. Together they integrate cleanly with null safety.
class Config {
// late: non-nullable, initialized later
late final String value = _load();
// late without initializer: assign before first use
late final int computed;
Config() {
computed = expensive();
}
String _load() => 'loaded';
int expensive() => 42;
}
// required: mandatory named parameter
void build({required String name}) {}
build(name: 'Al'); // OK
// build(); // ERROR: missing requiredlate Lazy Initialization
A late field with an initializer is lazy—the initializer runs on first access, not at construction. The result is cached for subsequent accesses. This is great for expensive initialization, circular references, and fields that depend on 'this' being fully constructed. late final makes it a one-time computation.
class Service {
// lazy: _expensive runs only on first access
late final int cache = _expensive();
int _expensive() {
print('computing...');
return 42;
}
}
var s = Service();
print('created');
print(s.cache); // computing... 42
print(s.cache); // 42 (cached, no recompute)
// late fields with initializers are evaluated lazilyFragmentos de Dart relacionados
Copy-paste ready code for common tasks.
Clases y Constructores
Definir clases con constructores nombrados y de fábrica.
Async/Await y Future
Programación asíncrona con Future y async/await.
Colecciones (List, Map, Set)
Usar colecciones y operaciones funcionales.
Null Safety
Null safety robusta con operadores ? y !.
Genéricos
Clases y métodos reutilizables type-safe.
Mixin y Extension
Componer comportamiento sin herencia.
Future y Stream
Manejar valores asíncronos individuales y múltiples.
Isolate (Paralelismo Real)
Ejecutar trabajo CPU-intensivo en un isolate separado.
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