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Dart Hoja de referencia

Dart es un lenguaje optimizado para clientes para aplicaciones rápidas en cualquier plataforma.

01

Fundamentos

Hola Mundo

main() es el punto de entrada del programa Dart

dart
// Hello World in Dart
void main() {
  print('Hello, World!');
}

/* Multi-line
   block comment */

/// Documentation comment
/// Supports Markdown
void greet(String name) {
  print('Hi, $name');
}

Comentarios

Los comentarios de documentación admiten Markdown

dart
var name = 'Alice';        // type inferred
String city = 'NYC';        // explicit type
final age = 30;             // runtime constant
const PI = 3.14;            // compile-time constant
final now = DateTime.now(); // OK: runtime value
// const time = DateTime.now(); // ERROR: not compile-time

const list = [1, 2, 3];     // const list (immutable)
final list2 = [4, 5, 6];    // final ref, mutable content

Puntos y comas

Cada declaración debe terminar con un punto y coma

dart
int value = 42;              // non-nullable
int? nullableValue;          // nullable (default null)
print(nullableValue);        // null
print(nullableValue ?? 0);   // 0 (null coalescing)
nullableValue ??= 10;        // assign if null
print(nullableValue);        // 10

// int x = null;            // ERROR: non-nullable
String name = 'Alice';
print(name.length);          // safe, no null check

Salida

print añade automáticamente un salto de línea

dart
import 'dart:io';

void main() {
  print('Hello');                    // stdout with newline
  stdout.write('no newline');        // no trailing newline
  stderr.writeln('an error');        // stderr with newline

  String? input = stdin.readLineSync(); // read a line
  int? n = int.tryParse(input ?? '');   // safe parse
  print('You entered: $n');
}

Palabras clave de declaración de variables

Preferir var/final

dart
var x = 10;          // inferred as int
var y = 3.14;        // inferred as double
var s = 'hi';        // inferred as String

dynamic d = 10;      // type can change
d = 'now string';    // OK
// d.foo();          // compiles, may fail at runtime

Object o = 'hello';  // supertype of all non-null types
// o.length;         // ERROR: Object has no length
print((o as String).length);  // 5 (cast)
02

Variables

Inferencia de tipo var

El compilador infiere automáticamente el tipo

dart
int a = 42;
double b = 3.14;
num c = 10;     // num is supertype of int & double
num d = 2.71;
print(a.bitLength);          // 6
print(b.toStringAsFixed(2)); // '3.14'
print(10 ~/ 3);             // 3 (integer division)
print(10.remainder(3));     // 1
print(0xFF);                // 255 (hex)
print(1.5e3);               // 1500.0 (scientific)

final y const

const es más estricto que final

dart
var s1 = 'single';
var s2 = "double";
var s3 = '''multi
line string''';
var name = 'Alice';
print('Hi, $name');               // interpolation
print('Length: ${name.length}'); // expression interpolation

var raw = r'No escape: \n';      // raw string (literal)
var escaped = 'It\'s ok';        // escaped quote
print(s1[0]);                     // 's' (index access)

Variables late

Inicialización diferida, debe asignarse antes del primer uso

dart
bool isTrue = true;
bool isFalse = false;
print(!isTrue);           // false
print(isTrue && isFalse); // false
print(isTrue || isFalse); // true

// Only bool is allowed in conditions; no truthy/falsy
// if (1) {} // ERROR: must be bool
if ('text'.isNotEmpty) {
  print('non-empty');
}

Tipo dynamic

Desactiva la verificación de tipos, usar con precaución

dart
var list = [1, 2, 3];
var typed = <String>['a', 'b'];
var constList = const [1, 2, 3];
list.add(4);
list.addAll([5, 6]);
print(list.length);          // 6
print(list[0]);              // 1
print(list.sublist(1, 3));   // [2, 3]
var spread = [...list, 7];   // spread
// constList.add(0);         // ERROR: immutable

Constructores constantes

Usar constructor const para crear constantes en tiempo de compilación

dart
var map = {
  'name': 'Alice',
  'age': 30,
};
var typed = <String, int>{'a': 1, 'b': 2};
map['city'] = 'NYC';              // add entry
print(map['name']);               // Alice
print(map.length);                // 3
print(map.containsKey('age'));    // true
map.forEach((k, v) => print('$k: $v'));
var keys = map.keys.toList();     // [name, age, city]

Sets & Runes

Sets are unordered collections of unique elements—useful for deduplication and set operations (union, intersection, difference). Runes expose the Unicode code points of a string, which is needed for emoji and non-BMP characters stored as surrogate pairs in UTF-16.

dart
var set = {1, 2, 3};
set.add(2);              // no duplicate added
set.add(4);
print(set);              // {1, 2, 3, 4}
print(set.contains(2));  // true
print(set.intersection({2, 3, 5})); // {2, 3}

// Runes (Unicode code points)
var heart = '♥';        // ♥
print(heart);                // ♥
print('A'.codeUnitAt(0));    // 65
03

Tipos de datos

Tipos numéricos

num es el supertipo de int y double

dart
print(5 + 3);   // 8
print(5 - 3);   // 2
print(5 * 3);   // 15
print(5 / 3);   // 1.6666... (double)
print(5 ~/ 3);  // 1 (integer division)
print(5 % 3);   // 2 (modulo)
print(-(5));    // -5 (unary minus)
print(2.toString()); // '2'

Cadenas

Admite comillas simples, comillas dobles y comillas triples

dart
var i = 5;
print(i++);  // 5 (postfix: use, then add)
print(i);    // 6
print(++i);  // 7 (prefix: add, then use)
print(i--);  // 7
print(--i);  // 5

Tipo booleano

Solo valores true y false

dart
print(3 == 3);   // true
print(3 != 4);   // true
print(3 < 4);    // true
print(3 > 4);    // false
print(3 <= 3);   // true
print(3 >= 4);   // false
print('a' == 'a'); // true (content equality)
var l1 = [1, 2];
var l2 = [1, 2];
print(l1 == l2); // false (reference equality)

List

Similar a los arrays en otros lenguajes

dart
bool a = true, b = false;
print(a && b);  // false
print(a || b);  // true
print(!a);      // false

// short-circuit evaluation
bool check() { print('called'); return true; }
false && check();  // check() NOT called
true || check();   // check() NOT called

Map

Colección de pares clave-valor

dart
Object x = 'hello';
print(x is String);   // true
print(x is! int);     // true
if (x is String) {
  print(x.length);    // smart-cast to String
}
Object y = 42;
print((y as int) + 1); // 43 (cast)
// (y as String);      // runtime TypeError

Set

Colección desordenada de elementos únicos

dart
class Builder {
  String? name;
  int? size;
  Builder setName(String n) { name = n; return this; }
  Builder setSize(int s) { size = s; return this; }
}

var b = Builder()
  ..setName('widget')
  ..setSize(10);
print(b.name); // widget

String? path;
print(path?.length);     // null (safe access)
print(path?.length ?? 0); // 0
04

Operadores

Operadores aritméticos

~/ es el operador de división entera de Dart

dart
int score = 85;
if (score >= 90) {
  print('A');
} else if (score >= 80) {
  print('B');
} else {
  print('C');
}

// ternary expression
var grade = score >= 60 ? 'pass' : 'fail';
print(grade); // pass

// if (score) {} // ERROR: condition must be bool

Incremento y decremento

Prefijo: operación luego asignación, Postfijo: asignación luego operación

dart
for (var i = 0; i < 3; i++) {
  print(i);
}

var list = ['a', 'b', 'c'];
for (var item in list) {
  print(item);
}

// for-in with Map entries
var map = {'x': 1, 'y': 2};
for (var entry in map.entries) {
  print('${entry.key}: ${entry.value}');
}

Operadores de prueba de tipo

as realiza conversión de tipo

dart
var i = 0;
while (i < 3) {
  print('while $i');
  i++;
}

var j = 0;
do {
  print('do $j');
  j++;
} while (j < 3);

Expresiones condicionales

?? es el operador de fusión nula

dart
// Classic switch statement
var color = 'red';
switch (color) {
  case 'red':
    print('stop');
    break;
  case 'green':
    print('go');
    break;
  default:
    print('unknown');
}

// Dart 3 switch expression
String describe(int n) => switch (n) {
  0 => 'zero',
  1 || 2 => 'small',
  >= 3 && <= 10 => 'medium',
  _ => 'large',
};
print(describe(5)); // medium

Operador en cascada

.. permite llamadas encadenadas que devuelven el propio objeto

dart
for (var i = 0; i < 5; i++) {
  if (i == 2) continue; // skip 2
  if (i == 4) break;    // stop at 4
  print(i);  // 0, 1, 3
}

// labels for nested loops
outer:
for (var i = 0; i < 3; i++) {
  for (var j = 0; j < 3; j++) {
    if (i + j > 2) break outer;
    print('$i,$j');
  }
}

assert

assert(condition, message) checks a condition during development. Assertions are enabled in debug mode and removed in production (release) builds. Use them for internal invariants and debugging—not for input validation that must run in production.

dart
void setAge(int age) {
  assert(age >= 0, 'age must be non-negative');
  // ...
}

assert(1 == 1);  // passes in debug
// assert(1 == 2, 'math is broken'); // fails in debug

// Assertions are stripped in release/production builds
05

Flujo de control

if-else

La condición debe ser de tipo bool

dart
// named function with return type
int add(int a, int b) {
  return a + b;
}

// functions are first-class objects
int Function(int) makeAdder(int n) {
  return (int x) => x + n;
}

var add5 = makeAdder(5);
print(add5(3)); // 8

print(add(2, 3)); // 5

Bucle for

Admite estilo C y for-in

dart
// single-expression function with =>
int square(int x) => x * x;
String greet(String name) => 'Hi, $name';

// arrow with nullable
String? firstChar(String? s) => s?.isEmpty ?? true ? null : s[0];

print(square(4));      // 16
print(greet('Al'));    // Hi, Al
print(firstChar('hi')); // h

Bucle while

do-while se ejecuta al menos una vez

dart
// optional positional params wrapped in []
String greet(String name, [String? title]) {
  if (title != null) {
    return 'Hello, $title $name';
  }
  return 'Hello, $name';
}

print(greet('Alice'));        // Hello, Alice
print(greet('Bob', 'Dr.'));   // Hello, Dr. Bob

switch

Dart 3 admite expresiones switch

dart
// named params wrapped in {}, required marks mandatory
void createUser({
  required String name,
  int age = 0,
  String? email,
}) {
  print('$name, $age, $email');
}

createUser(name: 'Alice', age: 30);
createUser(name: 'Bob', email: '[email protected]');

// named params are passed by name, order-independent

break y continue

break sale del bucle, continue salta esta iteración

dart
// default values for optional positional
double calc(double a, [double b = 1.0, double c = 0.0]) {
  return a * b + c;
}

// default values for named
void config({String host = 'localhost', int port = 8080}) {
  print('$host:$port');
}

print(calc(5));       // 5.0
print(calc(5, 2));    // 10.0
config(port: 3000);   // localhost:3000

Anonymous Functions & Closures

Anonymous functions (lambdas) have no name and are often assigned to variables or passed as callbacks. Closures capture variables from their enclosing scope and keep them alive. The parameter list can be typed (int a, int b) or untyped (a, b).

dart
// anonymous function assigned to a variable
var multiply = (int a, int b) => a * b;
print(multiply(3, 4)); // 12

// closure capturing a variable
Function counter() {
  int count = 0;
  return () => ++count;
}

var c = counter();
print(c()); // 1
print(c()); // 2

// used as callbacks
[1, 2, 3].forEach((n) => print(n));
06

Funciones

Declaración de función

En Dart, las funciones son objetos de primera clase

dart
class Person {
  String name;
  int age;

  // constructor
  Person(this.name, this.age);

  void greet() {
    print('Hi, I am $name');
  }
}

var p = Person('Alice', 30);
p.greet(); // Hi, I am Alice
print(p.name); // Alice

Funciones flecha

=> se usa para funciones de una sola expresión

dart
class Point {
  double x;
  double y;

  Point(this.x, this.y);

  double distanceTo(Point other) {
    return ((x - other.x) * (x - other.x) +
            (y - other.y) * (y - other.y));
  }

  void moveBy(double dx, double dy) {
    this.x += dx;   // 'this' is optional when unambiguous
    y += dy;
  }
}

Parámetros opcionales

[] envuelve parámetros posicionales opcionales

dart
class Rectangle {
  double width, height;
  Rectangle(this.width, this.height);

  // computed getter
  double get area => width * height;
  set size(double v) {
    width = v;
    height = v;
  }
}

var r = Rectangle(3, 4);
print(r.area);  // 12 (accessed like a field)
r.size = 10;
print(r.area);  // 100

Parámetros nombrados

{} envuelve parámetros nombrados, required indica obligatorio

dart
class MathUtils {
  static const double PI = 3.14159;
  static double circleArea(double r) => PI * r * r;
}

// accessed via the class, not an instance
print(MathUtils.PI);             // 3.14159
print(MathUtils.circleArea(2));  // 12.566

// static members belong to the class, not instances

Valores predeterminados

Los parámetros opcionales pueden tener valores predeterminados

dart
class Logger {
  final String name;
  static final Map<String, Logger> _cache = {};

  // factory may return a cached instance
  factory Logger(String name) {
    return _cache.putIfAbsent(name, () => Logger._internal(name));
  }

  Logger._internal(this.name);
}

var a = Logger('app');
var b = Logger('app');
print(identical(a, b)); // true (same cached instance)

Funciones anónimas

Las funciones anónimas se usan a menudo como callbacks

dart
class Book {
  String title;
  Book(this.title);

  @override
  String toString() => 'Book($title)';

  @override
  bool operator ==(Object other) =>
      other is Book && other.title == title;

  @override
  int get hashCode => title.hashCode;
}

print(Book('Dart')); // Book(Dart)
print(Book('A') == Book('A')); // true
07

Clases

Definición de clase

El constructor tiene el mismo nombre que la clase

dart
class Animal {
  String species;

  // generative constructor
  Animal(this.species);

  // if no constructor is written, Dart provides:
  // Animal() : species = 'unknown';
}

var a = Animal('cat');
print(a.species); // cat

Constructores nombrados

Una clase puede tener múltiples constructores nombrados

dart
class Point {
  double x, y;
  Point(this.x, this.y);

  // named constructor
  Point.origin() : x = 0, y = 0;
  Point.fromList(List<double> l) : x = l[0], y = l[1];
}

var p1 = Point.origin();
var p2 = Point.fromList([3, 4]);
print('${p1.x},${p1.y}'); // 0.0,0.0
print('${p2.x},${p2.y}'); // 3.0,4.0

Getters y setters

Usar palabras clave get/set

dart
class Temperature {
  final double celsius;

  // initializer list runs before body
  Temperature(double c) : celsius = c;
  Temperature.fromFahrenheit(double f)
      : celsius = (f - 32) * 5 / 9;

  // assert in initializer list
  Temperature.clamped(double c)
      : assert(c >= -273.15),
        celsius = c < -273.15 ? -273.15 : c;
}

print(Temperature.fromFahrenheit(32).celsius); // 0.0

Miembros estáticos

los miembros static pertenecen a la clase, no a las instancias

dart
class Point {
  double x, y;
  Point(this.x, this.y);

  // redirect to another constructor with 'this'
  Point.alongX(double x) : this(x, 0);
  Point.origin() : this(0, 0);
  Point.fromDouble(double n) : this.alongX(n);
}

print(Point.alongX(5).y); // 0.0
print(Point.origin().x);  // 0.0

Constructor de fábrica

factory no siempre crea una nueva instancia

dart
class ImmutablePoint {
  final double x;
  final double y;

  // const constructor: creates compile-time constant instances
  const ImmutablePoint(this.x, this.y);

  static const origin = ImmutablePoint(0, 0);
}

const p = ImmutablePoint(1, 2);
const o = ImmutablePoint.origin;
print(identical(o, ImmutablePoint(0, 0))); // true

Factory & Caching

Factory constructors can return const or cached instances and may use Dart 3 switch expressions. They differ from generative constructors which always create a new instance. Use factories when construction logic must choose what to return.

dart
class Shape {
  final String type;
  const Shape._(this.type);

  factory Shape(String kind) {
    return switch (kind) {
      'circle' => const Shape._('circle'),
      'square' => const Shape._('square'),
      _ => const Shape._('unknown'),
    };
  }
}

print(Shape('circle').type); // circle
print(identical(Shape('circle'), Shape('circle'))); // true
08

Herencia

Herencia con extends

Dart tiene herencia simple

dart
class Animal {
  String name;
  Animal(this.name);

  void speak() => print('$name makes a sound');
}

class Dog extends Animal {
  Dog(String name) : super(name);

  @override
  void speak() => print('$name barks');
}

var d = Dog('Rex');
d.speak(); // Rex barks

Llamada super

@override marca la sobreescritura de métodos

dart
class Vehicle {
  int speed = 0;
  void accelerate(int by) => speed += by;
  void describe() => print('Vehicle at $speed');
}

class Car extends Vehicle {
  @override
  void accelerate(int by) {
    super.accelerate(by);  // call parent method
    print('Car now at $speed');
  }
}

Car().accelerate(10); // Car now at 10

Clases abstractas

Las clases abstractas no pueden instanciarse

dart
class Base {
  String tag;
  Base(this.tag) {
    print('Base created: $tag');
  }
}

class Derived extends Base {
  Derived(String tag) : super(tag) {
    print('Derived created');
  }
}

// order: super initializer -> super body -> derived body
Derived('x');
// Base created: x
// Derived created

Implementación de interfaz

Cada clase define implícitamente una interfaz

dart
class Proxy implements Object {
  @override
  dynamic noSuchMethod(Invocation inv) {
    print('Called: ${inv.memberName}');
    return null;
  }
}

var p = Proxy();
p.someMissingMethod(); // Called: Symbol("someMissingMethod")

noSuchMethod

Maneja llamadas a métodos inexistentes

dart
sealed class Shape {
  const Shape();
}

class Circle extends Shape {
  final double r;
  const Circle(this.r);
}
class Square extends Shape {
  final double s;
  const Square(this.s);
}

// switch is exhaustive over sealed subtypes
double area(Shape s) => switch (s) {
  Circle(:var r) => 3.14 * r * r,
  Square(:var s) => s * s,
};

print(area(const Circle(2))); // 12.56
09

Mixins

Definir mixin

mixin no puede tener un constructor

dart
abstract class Animal {
  // abstract method: no body, must be overridden
  void makeSound();

  // concrete method: inherited as-is
  void breathe() => print('breathing');
}

class Cat extends Animal {
  @override
  void makeSound() => print('meow');
}

var c = Cat();
c.makeSound(); // meow
// Animal();    // ERROR: cannot instantiate abstract class

Usar mixin

Usar la palabra clave with para usar múltiples mixins

dart
class Television {
  void turnOn() => print('on');
  void turnOff() => print('off');
}

// every class implicitly defines an interface
class SmartTV implements Television {
  @override
  void turnOn() => print('smart on');
  @override
  void turnOff() => print('smart off');
}

SmartTV().turnOn(); // smart on

Restricciones mixin

on restringe el mixin a clases específicas

dart
abstract class Flyer {
  void fly();
}
abstract class Swimmer {
  void swim();
}

// implement multiple interfaces
class Duck implements Flyer, Swimmer {
  @override
  void fly() => print('flying');
  @override
  void swim() => print('swimming');
}

Duck().fly();   // flying
Duck().swim();  // swimming

clase mixin

Dart 3 admite mixin class

dart
class Base {
  void greet() => print('hello');
  void wave() => print('waving');
}

// extends: reuse implementation, single parent
class A extends Base {
  @override
  void greet() => print('A says hi');
}

// implements: contract only, must override all
class B implements Base {
  @override
  void greet() => print('B says hi');
  @override
  void wave() => print('B waving');
}

Abstract vs Interface Guidelines

Use abstract classes to share implementation among closely related types (inheritance of code). Use interfaces (abstract classes used via implements) to define capabilities or contracts that unrelated types can fulfill. Dart merges these concepts: an abstract class can serve as both.

dart
// Abstract class: share code among related types
abstract class Repository<T> {
  T? find(int id);          // abstract
  void save(T item) => print('saved'); // shared
}

// Interface: define a capability
abstract class Comparable<T> {
  int compareTo(T other);
}

class Product extends Repository<Product>
    implements Comparable<Product> {
  @override
  Product? find(int id) => null;
  @override
  int compareTo(Product other) => 0;
}
10

Async/Await

Funciones async

async marca una función asíncrona, devuelve Future

dart
mixin Greeter {
  String get name;

  void greet() => print('Hello, $name!');
}

class User with Greeter {
  @override
  String name;
  User(this.name);
}

User('Alice').greet(); // Hello, Alice!

await

await solo puede usarse en funciones async

dart
mixin Walker {
  void walk() => print('walking');
}
mixin Talker {
  void talk() => print('talking');
}

// mix in multiple mixins
class Person extends Object with Walker, Talker {
  String name;
  Person(this.name);
}

var p = Person('Bob');
p.walk(); // walking
p.talk(); // talking

try-catch asíncrono

Los errores asíncronos se capturan con try-catch

dart
mixin Musician on Performer {
  void playNote() => print('playing note');
}

abstract class Performer {
  void perform();
}

class Singer extends Performer with Musician {
  @override
  void perform() => print('singing');
}

Singer().playNote(); // playing note
// Musician can only be mixed into Performer subtypes

Future.wait paralelo

Ejecutar múltiples Futures en paralelo

dart
// 'mixin class' can be both extended and mixed in
mixin class Counter {
  int _count = 0;
  int get count => _count;
  void increment() => _count++;
}

class App extends Counter {}
class Tool with Counter {}

print(App().count); // 0
App().increment();
Tool().increment();
print(App().count); // 0 (separate instance)

Bucle for async

await for consume un Stream

dart
mixin A {
  void hello() => print('A');
}
mixin B {
  void hello() => print('B');
}

class X with A, B {}
class Y with B, A {}

X().hello(); // B (later mixin wins)
Y().hello(); // A (later mixin wins)

// resolution order: class -> last mixin -> ... -> first mixin
11

Streams

Crear Stream

async* crea un Stream, yield emite valores

dart
class Stack<T> {
  final List<T> _items = [];

  void push(T item) => _items.add(item);
  T pop() => _items.removeLast();
  bool get isEmpty => _items.isEmpty;
}

var s = Stack<int>();
s.push(1);
s.push(2);
print(s.pop()); // 2

var names = Stack<String>();
names.push('Al');

Escuchar Stream

listen devuelve un StreamSubscription

dart
// generic method with its own type parameter
T firstOrDefault<T>(List<T> list, T defaultValue) {
  return list.isEmpty ? defaultValue : list.first;
}

print(firstOrDefault<int>([1, 2, 3], 0)); // 1
print(firstOrDefault([], 'none'));        // none (type inferred)

// type often inferred from arguments

Métodos de Stream

Stream proporciona varios métodos de conveniencia

dart
class Comparable<T> {
  int compareTo(T other);
}

// constrain T to subtypes of Comparable<T>
T max<T extends Comparable<T>>(T a, T b) {
  return a.compareTo(b) >= 0 ? a : b;
}

// number sum constraint
num sum<T extends num>(List<T> nums) =>
    nums.fold(0, (a, b) => a + b);

print(sum([1, 2.5, 3])); // 6.5

StreamController

Controlar manualmente el flujo de datos del Stream

dart
List<int> nums = [1, 2, 3];
Map<String, int> scores = {'a': 1, 'b': 2};
Set<double> uniq = {1.1, 2.2, 1.1};

// runtime type checks work (reified generics)
print(nums is List<int>);    // true
print(nums is List<String>); // false
print(scores is Map);        // true

// generic variance
void process(List<num> list) => print(list);
process(nums); // OK: int is a num

Transformación de Stream

Similar a las operaciones encadenadas de List

dart
// generic function type alias
typedef Transformer<T> = T Function(T input);

int doubler(int x) => x * 2;
String upper(String s) => s.toUpperCase();

Transformer<int> dt = doubler;
Transformer<String> ut = upper;
print(dt(5));  // 10
print(ut('hi')); // HI

// generic class alias
typedef IntList = List<int>;
IntList xs = [1, 2, 3];
12

Futures

Crear Future

Future representa un resultado asíncrono

dart
var nums = [3, 1, 2];
nums.sort();
print(nums);            // [1, 2, 3]
print(nums.reversed.toList()); // [3, 2, 1]
print(nums.indexOf(2)); // 1
print(nums.contains(3));// true
print(nums.where((n) => n > 1).toList()); // [2, 3]
print(nums.map((n) => n * 2).toList());   // [2, 4, 6]
print(nums.fold(0, (a, b) => a + b));     // 6

Encadenamiento then

then devuelve un nuevo Future

dart
var a = {1, 2, 3};
var b = {2, 3, 4};
print(a.union(b));        // {1, 2, 3, 4}
print(a.intersection(b)); // {2, 3}
print(a.difference(b));   // {1}

var dedup = [1, 1, 2, 3, 3].toSet();
print(dedup.toList());    // [1, 2, 3]
print(dedup.contains(2)); // true

Future.delayed

Ejecución diferida

dart
var ages = {'Alice': 30, 'Bob': 25};
ages['Carol'] = 28;
print(ages.keys);    // (Alice, Bob, Carol)
print(ages.values);  // (30, 25, 28)
print(ages.length);  // 3

ages.update('Bob', (v) => v + 1);
print(ages['Bob']);  // 26

ages.remove('Alice');
ages.forEach((k, v) => print('$k=$v'));

var mapped = ages.map((k, v) => MapEntry(k, v + 100));

Future.any

Devuelve el resultado del primer Future en completarse

dart
var a = [1, 2];
var b = [0, ...a, 3];      // [0, 1, 2, 3]
print(b);

List<int>? maybe;
var c = [0, ...?maybe, 4]; // [0, 4] (null-spread is safe)
print(c);

var m1 = {'a': 1};
var m2 = {'b': 2, ...m1};  // {b: 2, a: 1}
print(m2);

Completer

Completar manualmente un Future

dart
var promo = true;
var menu = [
  'home',
  'products',
  if (promo) 'sale',
  'about',
];
print(menu); // [home, products, sale, about]

var nums = [1, 2, 3];
var doubled = [
  for (var n in nums) n * 2,
];
print(doubled); // [2, 4, 6]

// combine: [for (var x in xs) if (x > 0) x]

Higher-order Methods

Lists/Iterables support any, every, firstWhere, reduce, fold, skip, take, expand, and more. fold is powerful—it carries an accumulator of any type. These higher-order methods enable declarative, functional-style data processing without explicit loops.

dart
var nums = [1, 2, 3, 4, 5];
print(nums.any((n) => n > 4));   // true
print(nums.every((n) => n > 0)); // true
print(nums.firstWhere((n) => n > 2)); // 3
print(nums.reduce((a, b) => a + b));  // 15
var byParity = nums.fold(<bool, List<int>>{}, (m, n) {
  m[n.isOdd] = [...?m[n.isOdd], n]; return m;
});
print(byParity); // {true: [1,3,5], false: [2,4]}
13

Colecciones

Operaciones de List

List es una colección ordenada que permite duplicados

dart
Future<String> fetchUser() {
  return Future.delayed(Duration(seconds: 1), () => 'Alice');
}

void main() {
  fetchUser().then((name) {
    print('Got: $name'); // Got: Alice (after 1s)
  });
  print('waiting...');
}

Operaciones de Set

Set es una colección desordenada de elementos únicos

dart
Future<String> fetchUser() async {
  await Future.delayed(Duration(seconds: 1));
  return 'Alice';
}

Future<void> main() async {
  print('start');
  String name = await fetchUser();
  print('Got: $name');
  print('done');
}

Operaciones de Map

Map es una colección de pares clave-valor

dart
Future<int> divide(int a, int b) async {
  if (b == 0) throw Exception('divide by zero');
  return a ~/ b;
}

Future<void> main() async {
  try {
    var result = await divide(10, 0);
    print(result);
  } catch (e) {
    print('Error: $e'); // Error: Exception: divide by zero
  } finally {
    print('done');
  }
}

Spread de colección

... operador de propagación

dart
Future<int> compute() async => 42;

compute()
    .then((v) => v * 2)
    .then((v) => print(v))      // 84
    .catchError((e) => print('err: $e'))
    .whenComplete(() => print('cleanup'));

// chaining transforms the result type
Future<String> fetch() async => 'data';
fetch().then((s) => s.length).then(print); // 4

collection-if y collection-for

Condicional/bucle específico de Dart dentro de colecciones

dart
Future<int> task(int n) async {
  await Future.delayed(Duration(milliseconds: n));
  return n;
}

// run in parallel, wait for all
var all = await Future.wait([task(100), task(50), task(200)]);
print(all); // [100, 50, 200]

// resolve with the first to complete
var first = await Future.any([task(100), task(50), task(200)]);
print(first); // 50 (fastest)

Completer

A Completer lets you manually create and complete a Future. Call complete(value) or completeError(error) to finish it. Completers are useful when wrapping callback-based APIs into Futures, or when a Future's completion is triggered by an external event you control.

dart
import 'dart:async';

Completer<String> completer = Completer<String>();

// complete the future from elsewhere
Future<String> get value => completer.future;

completer.complete('resolved!');

void main() async {
  print(await value); // resolved!
}

// useful when bridging callback-based APIs to Futures
14

Métodos de cadena

Interpolación de cadenas

$variable o ${expresión}

dart
Stream<int> countDown(int from) async* {
  while (from > 0) {
    await Future.delayed(Duration(seconds: 1));
    yield from;
    from--;
  }
}

void main() async {
  await for (var n in countDown(3)) {
    print(n); // 3, 2, 1 (one per second)
  }
}

Métodos comunes

Las cadenas son inmutables

dart
var sub = countDown(3).listen(
  (n) => print('got $n'),
  onDone: () => print('done'),
  onError: (e) => print('err: $e'),
);

// pause/resume/cancel
sub.pause();
sub.resume();
// sub.cancel(); // stop listening

Stream<int> countDown(int from) async* {
  while (from > 0) yield from--;
}

Subcadenas

El índice comienza desde 0

dart
var stream = Stream.fromIterable([1, 2, 3, 4]);

// transform like an Iterable
var evens = stream.where((n) => n.isEven);
var doubled = stream.map((n) => n * 2);

await for (var n in Stream.fromIterable([1,2,3]).map((n) => n * 10)) {
  print(n); // 10, 20, 30
}

print(await stream.first);  // 1
print(await stream.last);   // 4
print(await stream.length); // 4

Reemplazar y dividir

Admite reemplazo con regex

dart
import 'dart:async';

var controller = StreamController<int>();

// add events manually
controller.add(1);
controller.add(2);
controller.addError('oops');
controller.close();

controller.stream.listen(
  (n) => print(n),           // 1, 2
  onError: (e) => print(e),  // oops
  onDone: () => print('done'),
);

// use controller.addError/sink.add for errors

StringBuilder

Usar StringBuffer para concatenación intensiva

dart
// await for consumes a stream like a loop
Future<int> sumStream(Stream<int> s) async {
  var total = 0;
  await for (var n in s) {
    total += n;
  }
  return total;
}

print(await sumStream(Stream.fromIterable([1, 2, 3]))); // 6

// broadcast stream: multiple listeners
var bc = StreamController<int>.broadcast();
bc.stream.listen(print);
bc.stream.listen((n) => print('got $n'));
bc.add(5); // both listeners receive 5
15

Manejo de excepciones

throw

Puede lanzar cualquier objeto

dart
void checkAge(int age) {
  if (age < 0) {
    throw ArgumentError('age cannot be negative');
  }
  if (age > 150) {
    throw StateError('unrealistic age: $age');
  }
}

// you can throw any non-null object
void fail() => throw 'something went wrong';

try-catch-finally

on captura tipos de excepción específicos

dart
try {
  checkAge(-5);
} on ArgumentError catch (e) {
  print('argument error: $e');
} on StateError catch (e) {
  print('state error: $e');
} catch (e, stackTrace) {
  print('unknown: $e');
  print(stackTrace);
} finally {
  print('always runs');
}

Excepciones personalizadas

Implementar la interfaz Exception

dart
class InvalidCredentialsException implements Exception {
  final String message;
  InvalidCredentialsException(this.message);

  @override
  String toString() => 'InvalidCredentialsException: $message';
}

void login(String user, String pass) {
  if (user.isEmpty) {
    throw InvalidCredentialsException('username required');
  }
}

try {
  login('', 'x');
} on InvalidCredentialsException catch (e) {
  print(e); // InvalidCredentialsException: username required
}

rethrow

rethrow relanza la excepción

dart
Future<void> logErrors(Future<void> Function() action) async {
  try {
    await action();
  } catch (e) {
    print('logging error: $e');
    rethrow; // re-throw the caught exception
  }
}

void main() async {
  try {
    await logErrors(() async => throw Exception('fail'));
  } catch (e) {
    print('handled upstream: $e');
  }
}

Error vs Exception

Exception is for runtime conditions a program can reasonably catch and recover from (e.g., network failure, bad input). Error represents programming bugs (type errors, assertion failures, index out of range) that should be fixed in code, not caught at runtime. Catching Errors is discouraged.

dart
// Exception: recoverable, expected to be caught
class MyException implements Exception {}

// Error: programming bugs, not meant to be caught
class MyError extends Error {
  @override
  String toString() => 'MyError: invalid state';
}

void risky() {
  throw MyError();   // bug: should fix the code
  throw MyException(); // runtime condition: catch it
}

// assert failures, type errors, range errors are Errors
16

Enums

Enum básico

Los valores enum tienen name e index

dart
// alias for a function type
typedef IntOperator = int Function(int, int);

int add(int a, int b) => a + b;
int mul(int a, int b) => a * b;

IntOperator op = add;
print(op(2, 3)); // 5
op = mul;
print(op(2, 3)); // 6

// pass as a parameter
void apply(IntOperator f, int a, int b) => print(f(a, b));

Enum mejorado (Dart 3)

Los enums pueden tener campos y métodos

dart
// generic function type alias
typedef Mapper<T, R> = R Function(T input);

String stringify(int n) => n.toString();
int lenOf(String s) => s.length;

Mapper<int, String> intToStr = stringify;
Mapper<String, int> strToLen = lenOf;

print(intToStr(42));  // '42'
print(strToLen('hi')); // 2

Iterar enums

values devuelve todos los valores enum

dart
// Dart 2.13+: alias for any type, not just functions
typedef IntList = List<int>;
typedef StringMap<V> = Map<String, V>;

IntList nums = [1, 2, 3];
StringMap<int> scores = {'a': 1};

// alias for a record type (Dart 3)
typedef Point = ({double x, double y});
Point p = (x: 1.0, y: 2.0);
print(p.x); // 1.0

switch con enum

Dart 3 no requiere break

dart
typedef Predicate<T> = bool Function(T);

bool isEven(int n) => n.isEven;

List<T> filter<T>(List<T> list, Predicate<T> test) {
  return list.where(test).toList();
}

print(filter([1, 2, 3, 4], isEven)); // [2, 4]
print(filter(['', 'a', ''], (s) => s.isNotEmpty)); // [a]

// typedef makes callback contracts explicit

typedef vs inline Function types

A typedef is just an alias—it's identical to the inline function type at runtime and for type checking. typedef improves readability and centralizes the contract so changes happen in one place. Prefer typedef for any function type used in more than one location.

dart
// these two are equivalent
typedef Handler = void Function(String event);

class EventBus {
  // using typedef
  void on(Handler handler) {}
  // using inline type
  void on2(void Function(String) handler) {}
}

// both accept the same functions
void myHandler(String e) => print(e);
EventBus().on(myHandler);
EventBus().on2(myHandler);
17

Genéricos

Clase genérica

T es un parámetro de tipo

dart
enum Color { red, green, blue }

var c = Color.red;
print(c);           // Color.red
print(c.name);      // 'red'
print(c.index);     // 0
print(Color.values); // [Color.red, Color.green, Color.blue]
print(Color.green.index); // 1

Métodos genéricos

Los métodos también pueden tener parámetros de tipo

dart
enum Vehicle {
  car('Car', 4),
  bike('Bike', 2),
  truck('Truck', 6);

  final String label;
  final int wheels;
  const Vehicle(this.label, this.wheels);

  int get axles => wheels ~/ 2;
}

print(Vehicle.car.label);   // Car
print(Vehicle.bike.wheels); // 2
print(Vehicle.truck.axles); // 3

Restricciones genéricas

extends restringe el parámetro de tipo

dart
enum Status { pending, active, done }

// iterate all values
for (var s in Status.values) {
  print(s.name);
}

// exhaustive switch (no default needed)
String label(Status s) => switch (s) {
  Status.pending => 'Waiting',
  Status.active => 'Running',
  Status.done => 'Finished',
};

print(label(Status.active)); // Running

Colecciones genéricas

Las colecciones usan extensivamente genéricos

dart
enum HttpStatus {
  ok(200),
  notFound(404),
  serverError(500);

  final int code;
  const HttpStatus(this.code);

  bool get isSuccess => code >= 200 && code < 300;
  String get reason => switch (this) {
    ok => 'OK',
    notFound => 'Not Found',
    serverError => 'Internal Server Error',
  };
}

print(HttpStatus.ok.isSuccess);   // true
print(HttpStatus.notFound.reason); // Not Found

Enum Comparison

Each enum value is a singleton—there's exactly one instance per value per program. == compares by identity effectively. index allows ordering by declaration position. Use == for equality; identical() also works since values are canonicalized. Enums make great Map keys and Set elements.

dart
enum Priority { low, medium, high }

var a = Priority.low;
var b = Priority.high;

print(a == b);           // false
print(a == Priority.low);// true
print(a.index < b.index);// true
print(identical(a, Priority.low)); // true

// enums are singletons: only one instance per value
// use == for equality, not identical (though both work)
18

Typedefs

Alias de tipo de función

Crea un alias para un tipo de función

dart
class Animal {
  @override
  String toString() => 'Animal';

  @Deprecated('use newName instead')
  String oldName = 'x';
  String newName = 'x';

  @protected
  void internalMethod() {}

  @visibleForTesting
  String testHook() => 'test';
}

typedef genérico

Admite parámetros genéricos

dart
class Base {
  void greet() {}
  String name = 'base';
}

class Derived extends Base {
  @override
  void greet() => print('hi');

  // @override verifies the parent method exists
  // typo here would be a compile error:
  // @override void greeet() {}
}

// @Deprecated emits a warning at the call site
@Deprecated('use bar()')
void foo() {}
void bar() {}

typedef de nuevo estilo

Dart 2.13+ admite alias de tipos que no son de función

dart
// a custom annotation is just a const constructor class
class Todo {
  final String msg;
  const Todo(this.msg);
}

class Service {
  @Todo('refactor to use cache')
  void fetchData() {}

  @Todo('add tests')
  void process() {}
}

// annotations are accessed via dart:mirrors (VM) or
// code generation (build_runner) in practice

@immutable & @JsonSerializable

@immutable (from package:meta) marks a class whose instances should not change after construction; subclasses and fields should be final. @JsonSerializable (from json_serializable) triggers code generation for JSON conversion via build_runner. Annotations drive many Dart/Flutter ecosystems.

dart
import 'package:meta/meta.dart';
// requires the 'meta' package

@immutable
class User {
  final String name;
  final int age;
  const User(this.name, this.age);
}

// with package:json_annotation / json_serializable
// @JsonSerializable()
// class Product {
//   final String id;
//   Product(this.id);
//   factory Product.fromJson(Map<String, dynamic> j) => ...;
// }

Annotation on Parameters

Annotations can be placed on parameters, library declarations, and typedefs too. Before null safety, @required marked mandatory named params; the modern equivalent is the 'required' keyword. Annotations on parameters are widely used by serialization and DI frameworks.

dart
class Required {
  const Required([this.reason]);
  final String? reason;
}

class Service {
  // annotation on a parameter
  void create({
    @Required('name is mandatory') String? name,
    @protected int? internal,
  }) {
    print(name);
  }
}

// @required is built into Dart (the 'required' keyword
// is preferred in Dart 2.12+ for null safety)
19

Seguridad nula

Tipos que admiten nulos

? indica un tipo que admite nulos

dart
// import an entire library
import 'dart:io';
import 'package:http/http.dart';

// import only specific names
import 'dart:math' show Random, pi;

// hide specific names
import 'dart:async' hide Timer;

// prefix to avoid name clashes
import 'package:http/http.dart' as http;
http.get(Uri.parse('https://example.com'));

Aserción de nulo

! afirma no nulo, usar con precaución

dart
// library.dart
library my_lib;

// split implementation across files
part 'src/widget_a.dart';
part 'src/widget_b.dart';

// re-export another library's API
export 'src/utils.dart' show formatDate, parseDate;

// users import library.dart and get everything

Operadores seguros frente a nulos

?. ?? ??= operaciones seguras frente a nulos

dart
// names starting with _ are library-private
class _Internal {
  void _helper() {}
}

class Public {
  String _secret = 'hidden';   // private field
  String name = 'visible';     // public field

  String _process() => 'internal';
  String reveal() => _process();
}

// _secret is accessible anywhere in the SAME library/file
// but not from other libraries that import this file

Promoción de tipo

Promoción automática de tipo después de la verificación de nulo

dart
// load a library on demand (web only)
import 'package:heavy_lib/heavy.dart' deferred as heavy;

Future<void> main() async {
  // library is NOT loaded until this call
  await heavy.loadLibrary();
  heavy.SomeClass().doWork();
}

// useful for splitting large web bundles and
// loading rarely-used features only when needed

late y null

late difiere la inicialización de variables no nulas

dart
// explicit library declaration
library my_package.utils;

import 'dart:math';

part 'src/helper.dart';

const double version = 1.0;

// a 'library' name is optional in modern Dart;
// it's mainly used with part/part-of and tooling
// most files omit it and are treated as anonymous libraries

part & part of

part/part-of splits one library across files: the main file declares part 'file.dart'; the part file declares 'part of library;'. Parts share the library's scope including private (_name) members. Prefer separate libraries with export for new code—parts are for tightly-coupled implementations.

dart
// shapes.dart
library shapes;
part 'circle.dart';
part 'square.dart';

class Shape {}

// circle.dart
part of shapes;
class Circle extends Shape {}

// files in the same library share private members
// (_name visible across all parts)
20

Extensiones

Métodos de extensión

Añadir funcionalidad a tipos existentes

dart
int a = 42;          // non-nullable: cannot be null
int? b;              // nullable: can be null
print(b);            // null
b = 10;
print(b);            // 10

String name = 'Al';  // non-nullable
String? middle;      // nullable

// non-nullable types are guaranteed non-null
// int x = null;      // ERROR
// print(a.length);   // safe: a is non-null

Usar extensiones

Llamar como un método regular

dart
String? maybeName;
// int len = maybeName.length; // ERROR: maybeName is nullable

maybeName = 'Alice';
int len = maybeName!.length;  // ! asserts non-null
print(len); // 5

// throws if null at runtime:
// String? n; print(n!.length); // NoSuchMethodError/null

Extensiones genéricas

Admite parámetros de tipo genérico

dart
String? name;
print(name?.length);     // null (safe access)
print(name?.length ?? 0);// 0 (default if null)

name = 'Alice';
print(name?.length);     // 5

name ??= 'Bob';          // assign only if null
print(name);             // Alice (already set)

List<int>? list;
print(list?.first);      // null
print(list?.first ?? -1);// -1

Type Promotion

Type promotion: after a null check (x != null) or type check (x is String), the compiler narrows the type within that branch—no explicit cast needed. Promotion also happens after a non-null assignment. Local variables promote well; fields may need explicit local copies.

dart
String? name;
if (name != null) {
  // name is promoted to non-nullable String here
  print(name.length); // safe, no ! needed
}

// promoted via is check
Object obj = 'hello';
if (obj is String) {
  print(obj.length); // smart-cast to String
}

// promoted via assignment
int? x;
x = 5;
print(x.abs()); // x is non-null after assignment

late & required

late marks a non-nullable variable that will be initialized after declaration but before first use—deferring initialization. late final initializes once (lazily if given an initializer). required marks a named parameter as mandatory. Together they integrate cleanly with null safety.

dart
class Config {
  // late: non-nullable, initialized later
  late final String value = _load();

  // late without initializer: assign before first use
  late final int computed;
  Config() {
    computed = expensive();
  }

  String _load() => 'loaded';
  int expensive() => 42;
}

// required: mandatory named parameter
void build({required String name}) {}
build(name: 'Al'); // OK
// build(); // ERROR: missing required

late Lazy Initialization

A late field with an initializer is lazy—the initializer runs on first access, not at construction. The result is cached for subsequent accesses. This is great for expensive initialization, circular references, and fields that depend on 'this' being fully constructed. late final makes it a one-time computation.

dart
class Service {
  // lazy: _expensive runs only on first access
  late final int cache = _expensive();

  int _expensive() {
    print('computing...');
    return 42;
  }
}

var s = Service();
print('created');
print(s.cache); // computing... 42
print(s.cache); // 42 (cached, no recompute)

// late fields with initializers are evaluated lazily

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